diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/steam/steam_gameserver.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/steam/steam_gameserver.h')
| -rw-r--r-- | sp/src/public/steam/steam_gameserver.h | 326 |
1 files changed, 163 insertions, 163 deletions
diff --git a/sp/src/public/steam/steam_gameserver.h b/sp/src/public/steam/steam_gameserver.h index 47cb7848..e031e313 100644 --- a/sp/src/public/steam/steam_gameserver.h +++ b/sp/src/public/steam/steam_gameserver.h @@ -1,163 +1,163 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef STEAM_GAMESERVER_H
-#define STEAM_GAMESERVER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "steam_api.h"
-#include "isteamgameserver.h"
-#include "isteamgameserverstats.h"
-
-enum EServerMode
-{
- eServerModeInvalid = 0, // DO NOT USE
- eServerModeNoAuthentication = 1, // Don't authenticate user logins and don't list on the server list
- eServerModeAuthentication = 2, // Authenticate users, list on the server list, don't run VAC on clients that connect
- eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients
-};
-
-// Initialize ISteamGameServer interface object, and set server properties which may not be changed.
-//
-// After calling this function, you should set any additional server parameters, and then
-// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn()
-//
-// - usSteamPort is the local port used to communicate with the steam servers.
-// - usGamePort is the port that clients will connect to for gameplay.
-// - usQueryPort is the port that will manage server browser related duties and info
-// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it
-// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving
-// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h.
-// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the
-// server is out of date. (Only servers with the latest version will be listed.)
-#ifndef _PS3
-
-#ifdef VERSION_SAFE_STEAM_API_INTERFACES
-S_API bool SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
-#else
-S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
-#endif
-
-#else
-
-#ifdef VERSION_SAFE_STEAM_API_INTERFACES
-S_API bool SteamGameServer_InitSafe( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
-#else
-S_API bool SteamGameServer_Init( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
-#endif
-
-#endif
-
-#ifndef VERSION_SAFE_STEAM_API_INTERFACES
-S_API ISteamGameServer *SteamGameServer();
-S_API ISteamUtils *SteamGameServerUtils();
-S_API ISteamNetworking *SteamGameServerNetworking();
-S_API ISteamGameServerStats *SteamGameServerStats();
-S_API ISteamHTTP *SteamGameServerHTTP();
-#endif
-
-S_API void SteamGameServer_Shutdown();
-S_API void SteamGameServer_RunCallbacks();
-
-S_API bool SteamGameServer_BSecure();
-S_API uint64 SteamGameServer_GetSteamID();
-
-#define STEAM_GAMESERVER_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, true > var; void func( param *pParam )
-
-
-//----------------------------------------------------------------------------------------------------------------------------------------------------------//
-// steamclient.dll private wrapper functions
-//
-// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
-//----------------------------------------------------------------------------------------------------------------------------------------------------------//
-S_API HSteamPipe SteamGameServer_GetHSteamPipe();
-
-#ifdef VERSION_SAFE_STEAM_API_INTERFACES
-//----------------------------------------------------------------------------------------------------------------------------------------------------------//
-// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
-// lets them each specify the interface versions they are compiled with.
-//
-// It's important that these stay inlined in the header so the calling module specifies the interface versions
-// for whatever Steam API version it has.
-//----------------------------------------------------------------------------------------------------------------------------------------------------------//
-
-S_API HSteamUser SteamGameServer_GetHSteamUser();
-
-class CSteamGameServerAPIContext
-{
-public:
- CSteamGameServerAPIContext();
- void Clear();
-
- bool Init();
-
- ISteamGameServer *SteamGameServer() { return m_pSteamGameServer; }
- ISteamUtils *SteamGameServerUtils() { return m_pSteamGameServerUtils; }
- ISteamNetworking *SteamGameServerNetworking() { return m_pSteamGameServerNetworking; }
- ISteamGameServerStats *SteamGameServerStats() { return m_pSteamGameServerStats; }
- ISteamHTTP *SteamHTTP() { return m_pSteamHTTP; }
-
-private:
- ISteamGameServer *m_pSteamGameServer;
- ISteamUtils *m_pSteamGameServerUtils;
- ISteamNetworking *m_pSteamGameServerNetworking;
- ISteamGameServerStats *m_pSteamGameServerStats;
- ISteamHTTP *m_pSteamHTTP;
-};
-
-inline CSteamGameServerAPIContext::CSteamGameServerAPIContext()
-{
- Clear();
-}
-
-inline void CSteamGameServerAPIContext::Clear()
-{
- m_pSteamGameServer = NULL;
- m_pSteamGameServerUtils = NULL;
- m_pSteamGameServerNetworking = NULL;
- m_pSteamGameServerStats = NULL;
- m_pSteamHTTP = NULL;
-}
-
-S_API ISteamClient *g_pSteamClientGameServer;
-// This function must be inlined so the module using steam_api.dll gets the version names they want.
-inline bool CSteamGameServerAPIContext::Init()
-{
- if ( !g_pSteamClientGameServer )
- return false;
-
- HSteamUser hSteamUser = SteamGameServer_GetHSteamUser();
- HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe();
-
- m_pSteamGameServer = g_pSteamClientGameServer->GetISteamGameServer( hSteamUser, hSteamPipe, STEAMGAMESERVER_INTERFACE_VERSION );
- if ( !m_pSteamGameServer )
- return false;
-
- m_pSteamGameServerUtils = g_pSteamClientGameServer->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
- if ( !m_pSteamGameServerUtils )
- return false;
-
- m_pSteamGameServerNetworking = g_pSteamClientGameServer->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
- if ( !m_pSteamGameServerNetworking )
- return false;
-
- m_pSteamGameServerStats = g_pSteamClientGameServer->GetISteamGameServerStats( hSteamUser, hSteamPipe, STEAMGAMESERVERSTATS_INTERFACE_VERSION );
- if ( !m_pSteamGameServerStats )
- return false;
-
- m_pSteamHTTP = g_pSteamClientGameServer->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
- if ( !m_pSteamGameServerStats )
- return false;
-
- return true;
-}
-
-#endif // VERSION_SAFE_STEAM_API_INTERFACES
-
-
-#endif // STEAM_GAMESERVER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef STEAM_GAMESERVER_H +#define STEAM_GAMESERVER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "steam_api.h" +#include "isteamgameserver.h" +#include "isteamgameserverstats.h" + +enum EServerMode +{ + eServerModeInvalid = 0, // DO NOT USE + eServerModeNoAuthentication = 1, // Don't authenticate user logins and don't list on the server list + eServerModeAuthentication = 2, // Authenticate users, list on the server list, don't run VAC on clients that connect + eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients +}; + +// Initialize ISteamGameServer interface object, and set server properties which may not be changed. +// +// After calling this function, you should set any additional server parameters, and then +// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn() +// +// - usSteamPort is the local port used to communicate with the steam servers. +// - usGamePort is the port that clients will connect to for gameplay. +// - usQueryPort is the port that will manage server browser related duties and info +// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it +// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving +// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h. +// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the +// server is out of date. (Only servers with the latest version will be listed.) +#ifndef _PS3 + +#ifdef VERSION_SAFE_STEAM_API_INTERFACES +S_API bool SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); +#else +S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); +#endif + +#else + +#ifdef VERSION_SAFE_STEAM_API_INTERFACES +S_API bool SteamGameServer_InitSafe( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); +#else +S_API bool SteamGameServer_Init( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); +#endif + +#endif + +#ifndef VERSION_SAFE_STEAM_API_INTERFACES +S_API ISteamGameServer *SteamGameServer(); +S_API ISteamUtils *SteamGameServerUtils(); +S_API ISteamNetworking *SteamGameServerNetworking(); +S_API ISteamGameServerStats *SteamGameServerStats(); +S_API ISteamHTTP *SteamGameServerHTTP(); +#endif + +S_API void SteamGameServer_Shutdown(); +S_API void SteamGameServer_RunCallbacks(); + +S_API bool SteamGameServer_BSecure(); +S_API uint64 SteamGameServer_GetSteamID(); + +#define STEAM_GAMESERVER_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, true > var; void func( param *pParam ) + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// steamclient.dll private wrapper functions +// +// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +S_API HSteamPipe SteamGameServer_GetHSteamPipe(); + +#ifdef VERSION_SAFE_STEAM_API_INTERFACES +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that +// lets them each specify the interface versions they are compiled with. +// +// It's important that these stay inlined in the header so the calling module specifies the interface versions +// for whatever Steam API version it has. +//----------------------------------------------------------------------------------------------------------------------------------------------------------// + +S_API HSteamUser SteamGameServer_GetHSteamUser(); + +class CSteamGameServerAPIContext +{ +public: + CSteamGameServerAPIContext(); + void Clear(); + + bool Init(); + + ISteamGameServer *SteamGameServer() { return m_pSteamGameServer; } + ISteamUtils *SteamGameServerUtils() { return m_pSteamGameServerUtils; } + ISteamNetworking *SteamGameServerNetworking() { return m_pSteamGameServerNetworking; } + ISteamGameServerStats *SteamGameServerStats() { return m_pSteamGameServerStats; } + ISteamHTTP *SteamHTTP() { return m_pSteamHTTP; } + +private: + ISteamGameServer *m_pSteamGameServer; + ISteamUtils *m_pSteamGameServerUtils; + ISteamNetworking *m_pSteamGameServerNetworking; + ISteamGameServerStats *m_pSteamGameServerStats; + ISteamHTTP *m_pSteamHTTP; +}; + +inline CSteamGameServerAPIContext::CSteamGameServerAPIContext() +{ + Clear(); +} + +inline void CSteamGameServerAPIContext::Clear() +{ + m_pSteamGameServer = NULL; + m_pSteamGameServerUtils = NULL; + m_pSteamGameServerNetworking = NULL; + m_pSteamGameServerStats = NULL; + m_pSteamHTTP = NULL; +} + +S_API ISteamClient *g_pSteamClientGameServer; +// This function must be inlined so the module using steam_api.dll gets the version names they want. +inline bool CSteamGameServerAPIContext::Init() +{ + if ( !g_pSteamClientGameServer ) + return false; + + HSteamUser hSteamUser = SteamGameServer_GetHSteamUser(); + HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe(); + + m_pSteamGameServer = g_pSteamClientGameServer->GetISteamGameServer( hSteamUser, hSteamPipe, STEAMGAMESERVER_INTERFACE_VERSION ); + if ( !m_pSteamGameServer ) + return false; + + m_pSteamGameServerUtils = g_pSteamClientGameServer->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION ); + if ( !m_pSteamGameServerUtils ) + return false; + + m_pSteamGameServerNetworking = g_pSteamClientGameServer->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION ); + if ( !m_pSteamGameServerNetworking ) + return false; + + m_pSteamGameServerStats = g_pSteamClientGameServer->GetISteamGameServerStats( hSteamUser, hSteamPipe, STEAMGAMESERVERSTATS_INTERFACE_VERSION ); + if ( !m_pSteamGameServerStats ) + return false; + + m_pSteamHTTP = g_pSteamClientGameServer->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION ); + if ( !m_pSteamGameServerStats ) + return false; + + return true; +} + +#endif // VERSION_SAFE_STEAM_API_INTERFACES + + +#endif // STEAM_GAMESERVER_H |