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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /sp/src/public/steam/steam_api.h
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'sp/src/public/steam/steam_api.h')
-rw-r--r--sp/src/public/steam/steam_api.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sp/src/public/steam/steam_api.h b/sp/src/public/steam/steam_api.h
index fe021f80..e16f226b 100644
--- a/sp/src/public/steam/steam_api.h
+++ b/sp/src/public/steam/steam_api.h
@@ -512,8 +512,8 @@ inline bool CSteamAPIContext::Init()
#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS)
// this should be called before the game initialized the steam APIs
-// pchDate should be of the format "Mmm dd yyyy" (such as from the __DATE__ macro )
-// pchTime should be of the format "hh:mm:ss" (such as from the __TIME__ macro )
+// pchDate should be of the format "Mmm dd yyyy" (such as from the __DATE __ macro )
+// pchTime should be of the format "hh:mm:ss" (such as from the __TIME __ macro )
// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder
// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback
// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream.