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authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /sp/src/public/steam/isteamutils.h
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'sp/src/public/steam/isteamutils.h')
-rw-r--r--sp/src/public/steam/isteamutils.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/sp/src/public/steam/isteamutils.h b/sp/src/public/steam/isteamutils.h
index b40677c5..7f8d6bf0 100644
--- a/sp/src/public/steam/isteamutils.h
+++ b/sp/src/public/steam/isteamutils.h
@@ -1,4 +1,4 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
+//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to utility functions in Steam
//
@@ -149,17 +149,20 @@ public:
#endif
// Activates the Big Picture text input dialog which only supports gamepad input
- virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax ) = 0;
+ virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText ) = 0;
// Returns previously entered text & length
virtual uint32 GetEnteredGamepadTextLength() = 0;
- virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0;
+ virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0;
// returns the language the steam client is running in, you probably want ISteamApps::GetCurrentGameLanguage instead, this is for very special usage cases
virtual const char *GetSteamUILanguage() = 0;
+
+ // returns true if Steam itself is running in VR mode
+ virtual bool IsSteamRunningInVR() = 0;
};
-#define STEAMUTILS_INTERFACE_VERSION "SteamUtils006"
+#define STEAMUTILS_INTERFACE_VERSION "SteamUtils007"
// callbacks