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authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /sp/src/public/steam/isteammatchmaking.h
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'sp/src/public/steam/isteammatchmaking.h')
-rw-r--r--sp/src/public/steam/isteammatchmaking.h20
1 files changed, 18 insertions, 2 deletions
diff --git a/sp/src/public/steam/isteammatchmaking.h b/sp/src/public/steam/isteammatchmaking.h
index 3d664f52..ca381b81 100644
--- a/sp/src/public/steam/isteammatchmaking.h
+++ b/sp/src/public/steam/isteammatchmaking.h
@@ -1,4 +1,4 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
+//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to steam managing game server/client match making
//
@@ -74,7 +74,7 @@ public:
virtual int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ) =0;
// removes the game server from the local storage; returns true if one was removed
- virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0;
+ virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0;
///////
// Game lobby functions
@@ -563,6 +563,7 @@ struct FavoritesListChanged_t
uint32 m_nAppID;
uint32 m_nFlags;
bool m_bAdd; // true if this is adding the entry, otherwise it is a remove
+ AccountID_t m_unAccountId;
};
@@ -725,6 +726,21 @@ struct PSNGameBootInviteResult_t
bool m_bGameBootInviteExists;
CSteamID m_steamIDLobby; // Should be valid if m_bGameBootInviteExists == true
};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Result of our request to create a Lobby
+// m_eResult == k_EResultOK on success
+// at this point, the lobby has been joined and is ready for use
+// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
+//-----------------------------------------------------------------------------
+struct FavoritesListAccountsUpdated_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 16 };
+
+ EResult m_eResult;
+};
+
#pragma pack( pop )