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| author | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
| commit | 53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch) | |
| tree | c8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /sp/src/public/steam/isteammatchmaking.h | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip | |
General:
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
Diffstat (limited to 'sp/src/public/steam/isteammatchmaking.h')
| -rw-r--r-- | sp/src/public/steam/isteammatchmaking.h | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/sp/src/public/steam/isteammatchmaking.h b/sp/src/public/steam/isteammatchmaking.h index 3d664f52..ca381b81 100644 --- a/sp/src/public/steam/isteammatchmaking.h +++ b/sp/src/public/steam/isteammatchmaking.h @@ -1,4 +1,4 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: interface to steam managing game server/client match making // @@ -74,7 +74,7 @@ public: virtual int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ) =0; // removes the game server from the local storage; returns true if one was removed - virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0; + virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0; /////// // Game lobby functions @@ -563,6 +563,7 @@ struct FavoritesListChanged_t uint32 m_nAppID; uint32 m_nFlags; bool m_bAdd; // true if this is adding the entry, otherwise it is a remove + AccountID_t m_unAccountId; }; @@ -725,6 +726,21 @@ struct PSNGameBootInviteResult_t bool m_bGameBootInviteExists; CSteamID m_steamIDLobby; // Should be valid if m_bGameBootInviteExists == true }; + + +//----------------------------------------------------------------------------- +// Purpose: Result of our request to create a Lobby +// m_eResult == k_EResultOK on success +// at this point, the lobby has been joined and is ready for use +// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby) +//----------------------------------------------------------------------------- +struct FavoritesListAccountsUpdated_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 16 }; + + EResult m_eResult; +}; + #pragma pack( pop ) |