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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/simple_physics.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/simple_physics.h')
-rw-r--r--sp/src/public/simple_physics.h162
1 files changed, 81 insertions, 81 deletions
diff --git a/sp/src/public/simple_physics.h b/sp/src/public/simple_physics.h
index d122d822..fd40b18f 100644
--- a/sp/src/public/simple_physics.h
+++ b/sp/src/public/simple_physics.h
@@ -1,81 +1,81 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SIMPLE_PHYSICS_H
-#define SIMPLE_PHYSICS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "mathlib/vector.h"
-
-
-// CSimplePhysics is a framework for simplified physics simulation.
-// It simulates at a fixed timestep and uses the Verlet integrator.
-//
-// To use it, create your nodes and implement your constraints and
-// forces in an IHelper, then call Simulate each frame.
-// CSimplePhysics will figure out how many timesteps to run and will
-// provide predicted positions of things for you.
-class CSimplePhysics
-{
-public:
-
- class CNode
- {
- public:
-
- // Call this when initializing the nodes with their starting positions.
- void Init( const Vector &vPos )
- {
- m_vPos = m_vPrevPos = m_vPredicted = vPos;
- }
-
- Vector m_vPos; // At time t
- Vector m_vPrevPos; // At time t - m_flTimeStep
- Vector m_vPredicted; // Predicted position
- };
-
- class IHelper
- {
- public:
- virtual void GetNodeForces( CNode *pNodes, int iNode, Vector *pAccel ) = 0;
- virtual void ApplyConstraints( CNode *pNodes, int nNodes ) = 0;
- };
-
-
-public:
-
- CSimplePhysics();
-
- void Init( float flTimeStep );
-
- void Simulate(
- CNode *pNodes,
- int nNodes,
- IHelper *pHelper,
- float dt,
- float flDamp );
-
-
-private:
-
- double GetCurTime() { return m_flTimeStep * m_iCurTimeStep; }
-
-
-private:
-
- double m_flPredictedTime; // (GetCurTime()-m_flTimeStep) <= m_flPredictedTime <= GetCurTime()
- int m_iCurTimeStep;
-
- float m_flTimeStep;
- float m_flTimeStepMul; // dt*dt*0.5
-};
-
-
-#endif // SIMPLE_PHYSICS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SIMPLE_PHYSICS_H
+#define SIMPLE_PHYSICS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "mathlib/vector.h"
+
+
+// CSimplePhysics is a framework for simplified physics simulation.
+// It simulates at a fixed timestep and uses the Verlet integrator.
+//
+// To use it, create your nodes and implement your constraints and
+// forces in an IHelper, then call Simulate each frame.
+// CSimplePhysics will figure out how many timesteps to run and will
+// provide predicted positions of things for you.
+class CSimplePhysics
+{
+public:
+
+ class CNode
+ {
+ public:
+
+ // Call this when initializing the nodes with their starting positions.
+ void Init( const Vector &vPos )
+ {
+ m_vPos = m_vPrevPos = m_vPredicted = vPos;
+ }
+
+ Vector m_vPos; // At time t
+ Vector m_vPrevPos; // At time t - m_flTimeStep
+ Vector m_vPredicted; // Predicted position
+ };
+
+ class IHelper
+ {
+ public:
+ virtual void GetNodeForces( CNode *pNodes, int iNode, Vector *pAccel ) = 0;
+ virtual void ApplyConstraints( CNode *pNodes, int nNodes ) = 0;
+ };
+
+
+public:
+
+ CSimplePhysics();
+
+ void Init( float flTimeStep );
+
+ void Simulate(
+ CNode *pNodes,
+ int nNodes,
+ IHelper *pHelper,
+ float dt,
+ float flDamp );
+
+
+private:
+
+ double GetCurTime() { return m_flTimeStep * m_iCurTimeStep; }
+
+
+private:
+
+ double m_flPredictedTime; // (GetCurTime()-m_flTimeStep) <= m_flPredictedTime <= GetCurTime()
+ int m_iCurTimeStep;
+
+ float m_flTimeStep;
+ float m_flTimeStepMul; // dt*dt*0.5
+};
+
+
+#endif // SIMPLE_PHYSICS_H