diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/scenefilecache | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/scenefilecache')
| -rw-r--r-- | sp/src/public/scenefilecache/ISceneFileCache.h | 86 | ||||
| -rw-r--r-- | sp/src/public/scenefilecache/SceneImageFile.h | 116 |
2 files changed, 101 insertions, 101 deletions
diff --git a/sp/src/public/scenefilecache/ISceneFileCache.h b/sp/src/public/scenefilecache/ISceneFileCache.h index c8ec3635..973c6ef7 100644 --- a/sp/src/public/scenefilecache/ISceneFileCache.h +++ b/sp/src/public/scenefilecache/ISceneFileCache.h @@ -1,43 +1,43 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef ISCENEFILECACHE_H
-#define ISCENEFILECACHE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "interface.h"
-#include "appframework/IAppSystem.h"
-
-// the file cache can support persisting some calcs
-struct SceneCachedData_t
-{
- unsigned int msecs;
- int numSounds;
- int sceneId;
-};
-
-class ISceneFileCache : public IAppSystem
-{
-public:
-
- // async implemenation
- virtual size_t GetSceneBufferSize( char const *filename ) = 0;
- virtual bool GetSceneData( char const *filename, byte *buf, size_t bufsize ) = 0;
-
- // persisted scene data, returns true if valid, false otherwise
- virtual bool GetSceneCachedData( char const *pFilename, SceneCachedData_t *pData ) = 0;
- virtual short GetSceneCachedSound( int iScene, int iSound ) = 0;
- virtual const char *GetSceneString( short stringId ) = 0;
-
- // Physically reloads image from disk
- virtual void Reload() = 0;
-};
-
-#define SCENE_FILE_CACHE_INTERFACE_VERSION "SceneFileCache002"
-
-#endif // ISCENEFILECACHE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef ISCENEFILECACHE_H +#define ISCENEFILECACHE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" +#include "appframework/IAppSystem.h" + +// the file cache can support persisting some calcs +struct SceneCachedData_t +{ + unsigned int msecs; + int numSounds; + int sceneId; +}; + +class ISceneFileCache : public IAppSystem +{ +public: + + // async implemenation + virtual size_t GetSceneBufferSize( char const *filename ) = 0; + virtual bool GetSceneData( char const *filename, byte *buf, size_t bufsize ) = 0; + + // persisted scene data, returns true if valid, false otherwise + virtual bool GetSceneCachedData( char const *pFilename, SceneCachedData_t *pData ) = 0; + virtual short GetSceneCachedSound( int iScene, int iSound ) = 0; + virtual const char *GetSceneString( short stringId ) = 0; + + // Physically reloads image from disk + virtual void Reload() = 0; +}; + +#define SCENE_FILE_CACHE_INTERFACE_VERSION "SceneFileCache002" + +#endif // ISCENEFILECACHE_H diff --git a/sp/src/public/scenefilecache/SceneImageFile.h b/sp/src/public/scenefilecache/SceneImageFile.h index 258dbb90..26cce486 100644 --- a/sp/src/public/scenefilecache/SceneImageFile.h +++ b/sp/src/public/scenefilecache/SceneImageFile.h @@ -1,58 +1,58 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: A Scene Image file aggregates all the compiled binary VCD files into
-// a single file.
-//
-//=====================================================================================//
-#ifndef SCENE_IMAGE_FILE_H
-#define SCENE_IMAGE_FILE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "commonmacros.h"
-#include "tier1/checksum_crc.h"
-
-#define SCENE_IMAGE_ID MAKEID( 'V','S','I','F' )
-#define SCENE_IMAGE_VERSION 2
-
-// scene summary: cached calcs for commmon startup queries, variable sized
-struct SceneImageSummary_t
-{
- unsigned int msecs;
- int numSounds;
- int soundStrings[1]; // has numSounds
-};
-
-// stored sorted by crc filename for binary search
-struct SceneImageEntry_t
-{
- CRC32_t crcFilename; // expected to be normalized as scenes\???.vcd
- int nDataOffset; // offset to dword aligned data from start
- int nDataLength;
- int nSceneSummaryOffset; // offset to summary
-};
-
-struct SceneImageHeader_t
-{
- int nId;
- int nVersion;
- int nNumScenes; // number of scene files
- int nNumStrings; // number of unique strings in table
- int nSceneEntryOffset;
-
- inline const char *String( short iString )
- {
- if ( iString < 0 || iString >= nNumStrings )
- {
- Assert( 0 );
- return NULL;
- }
-
- // access string table (after header) to access pool
- unsigned int *pTable = (unsigned int *)((byte *)this + sizeof( SceneImageHeader_t ));
- return (char *)this + pTable[iString];
- }
-};
-
-#endif // SCENE_IMAGE_FILE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A Scene Image file aggregates all the compiled binary VCD files into +// a single file. +// +//=====================================================================================// +#ifndef SCENE_IMAGE_FILE_H +#define SCENE_IMAGE_FILE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "commonmacros.h" +#include "tier1/checksum_crc.h" + +#define SCENE_IMAGE_ID MAKEID( 'V','S','I','F' ) +#define SCENE_IMAGE_VERSION 2 + +// scene summary: cached calcs for commmon startup queries, variable sized +struct SceneImageSummary_t +{ + unsigned int msecs; + int numSounds; + int soundStrings[1]; // has numSounds +}; + +// stored sorted by crc filename for binary search +struct SceneImageEntry_t +{ + CRC32_t crcFilename; // expected to be normalized as scenes\???.vcd + int nDataOffset; // offset to dword aligned data from start + int nDataLength; + int nSceneSummaryOffset; // offset to summary +}; + +struct SceneImageHeader_t +{ + int nId; + int nVersion; + int nNumScenes; // number of scene files + int nNumStrings; // number of unique strings in table + int nSceneEntryOffset; + + inline const char *String( short iString ) + { + if ( iString < 0 || iString >= nNumStrings ) + { + Assert( 0 ); + return NULL; + } + + // access string table (after header) to access pool + unsigned int *pTable = (unsigned int *)((byte *)this + sizeof( SceneImageHeader_t )); + return (char *)this + pTable[iString]; + } +}; + +#endif // SCENE_IMAGE_FILE_H |