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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/renderparm.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/renderparm.h')
-rw-r--r--sp/src/public/renderparm.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/sp/src/public/renderparm.h b/sp/src/public/renderparm.h
index 91c9cfd5..a473c29b 100644
--- a/sp/src/public/renderparm.h
+++ b/sp/src/public/renderparm.h
@@ -1,75 +1,75 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: defines constants to use for the materialsystem and shaderapi
-// SetxxxRenderingParameter functions
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-
-#ifndef RENDERPARM_H
-#define RENDERPARM_H
-
-#ifndef _WIN32
-#pragma once
-#endif
-
-
-enum RenderParamVector_t
-{
- VECTOR_RENDERPARM_HMDWARP_LEFT_CENTRE = 0,
- VECTOR_RENDERPARM_HMDWARP_LEFT_COEFF012,
- VECTOR_RENDERPARM_HMDWARP_LEFT_COEFF34_RED_OFFSET,
- VECTOR_RENDERPARM_HMDWARP_RIGHT_CENTRE,
- VECTOR_RENDERPARM_HMDWARP_RIGHT_COEFF012,
- VECTOR_RENDERPARM_HMDWARP_RIGHT_COEFF34_BLUE_OFFSET,
- VECTOR_RENDERPARM_HMDWARP_GROW_OUTIN,
- VECTOR_RENDERPARM_HMDWARP_GROW_ABOVEBELOW,
- VECTOR_RENDERPARM_HMDWARP_ASPECT,
- INT_RENDERPARM_DISTORTION_TYPE,
-
- MAX_VECTOR_RENDER_PARMS = 20
-};
-
-
-#define MAX_FLOAT_RENDER_PARMS 20
-
-enum RenderParamInt_t
-{
- INT_RENDERPARM_ENABLE_FIXED_LIGHTING = 0,
- INT_RENDERPARM_MORPH_ACCUMULATOR_X_OFFSET,
- INT_RENDERPARM_MORPH_ACCUMULATOR_Y_OFFSET,
- INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_WIDTH,
- INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_HEIGHT,
- INT_RENDERPARM_MORPH_ACCUMULATOR_4TUPLE_COUNT,
-
- INT_RENDERPARM_MORPH_WEIGHT_X_OFFSET,
- INT_RENDERPARM_MORPH_WEIGHT_Y_OFFSET,
- INT_RENDERPARM_MORPH_WEIGHT_SUBRECT_WIDTH,
- INT_RENDERPARM_MORPH_WEIGHT_SUBRECT_HEIGHT,
-
- INT_RENDERPARM_WRITE_DEPTH_TO_DESTALPHA,
-
- INT_RENDERPARM_BACK_BUFFER_INDEX,
-
- MAX_INT_RENDER_PARMS = 20
-};
-
-// for INT_RENDERPARM_BACK_BUFFER_INDEX
-#define BACK_BUFFER_INDEX_DEFAULT 0
-#define BACK_BUFFER_INDEX_HDR 1
-
-enum RenderParamTexture_t
-{
- TEXTURE_RENDERPARM_AMBIENT_OCCLUSION = 0,
-
- MAX_TEXTURE_RENDER_PARMS = 2
-};
-
-// ENABLE_FIXED_LIGHTING modes:
-#define ENABLE_FIXED_LIGHTING_NONE 0
-#define ENABLE_FIXED_LIGHTING_BASICLIGHT 1
-#define ENABLE_FIXED_LIGHTING_OUTPUTMRTS_FOR_DEFERRED_LIGHTING 2
-#define ENABLE_FIXED_LIGHTING_OUTPUTNORMAL_AND_DEPTH 3
-
-#endif // RENDERPARM_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: defines constants to use for the materialsystem and shaderapi
+// SetxxxRenderingParameter functions
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef RENDERPARM_H
+#define RENDERPARM_H
+
+#ifndef _WIN32
+#pragma once
+#endif
+
+
+enum RenderParamVector_t
+{
+ VECTOR_RENDERPARM_HMDWARP_LEFT_CENTRE = 0,
+ VECTOR_RENDERPARM_HMDWARP_LEFT_COEFF012,
+ VECTOR_RENDERPARM_HMDWARP_LEFT_COEFF34_RED_OFFSET,
+ VECTOR_RENDERPARM_HMDWARP_RIGHT_CENTRE,
+ VECTOR_RENDERPARM_HMDWARP_RIGHT_COEFF012,
+ VECTOR_RENDERPARM_HMDWARP_RIGHT_COEFF34_BLUE_OFFSET,
+ VECTOR_RENDERPARM_HMDWARP_GROW_OUTIN,
+ VECTOR_RENDERPARM_HMDWARP_GROW_ABOVEBELOW,
+ VECTOR_RENDERPARM_HMDWARP_ASPECT,
+ INT_RENDERPARM_DISTORTION_TYPE,
+
+ MAX_VECTOR_RENDER_PARMS = 20
+};
+
+
+#define MAX_FLOAT_RENDER_PARMS 20
+
+enum RenderParamInt_t
+{
+ INT_RENDERPARM_ENABLE_FIXED_LIGHTING = 0,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_X_OFFSET,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_Y_OFFSET,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_WIDTH,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_HEIGHT,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_4TUPLE_COUNT,
+
+ INT_RENDERPARM_MORPH_WEIGHT_X_OFFSET,
+ INT_RENDERPARM_MORPH_WEIGHT_Y_OFFSET,
+ INT_RENDERPARM_MORPH_WEIGHT_SUBRECT_WIDTH,
+ INT_RENDERPARM_MORPH_WEIGHT_SUBRECT_HEIGHT,
+
+ INT_RENDERPARM_WRITE_DEPTH_TO_DESTALPHA,
+
+ INT_RENDERPARM_BACK_BUFFER_INDEX,
+
+ MAX_INT_RENDER_PARMS = 20
+};
+
+// for INT_RENDERPARM_BACK_BUFFER_INDEX
+#define BACK_BUFFER_INDEX_DEFAULT 0
+#define BACK_BUFFER_INDEX_HDR 1
+
+enum RenderParamTexture_t
+{
+ TEXTURE_RENDERPARM_AMBIENT_OCCLUSION = 0,
+
+ MAX_TEXTURE_RENDER_PARMS = 2
+};
+
+// ENABLE_FIXED_LIGHTING modes:
+#define ENABLE_FIXED_LIGHTING_NONE 0
+#define ENABLE_FIXED_LIGHTING_BASICLIGHT 1
+#define ENABLE_FIXED_LIGHTING_OUTPUTMRTS_FOR_DEFERRED_LIGHTING 2
+#define ENABLE_FIXED_LIGHTING_OUTPUTNORMAL_AND_DEPTH 3
+
+#endif // RENDERPARM_H