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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/r_efx.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/r_efx.h')
-rw-r--r--sp/src/public/r_efx.h74
1 files changed, 37 insertions, 37 deletions
diff --git a/sp/src/public/r_efx.h b/sp/src/public/r_efx.h
index ee102f5f..fea23845 100644
--- a/sp/src/public/r_efx.h
+++ b/sp/src/public/r_efx.h
@@ -1,38 +1,38 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-#if !defined ( EFXH )
-#define EFXH
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "iefx.h"
-
-class IMaterial;
-struct dlight_t;
-
-class CVEfx : public IVEfx
-{
-public:
- virtual ~CVEfx() {}
-
- virtual int Draw_DecalIndexFromName ( char *name );
- virtual void DecalShoot ( int textureIndex, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles, const Vector& position, const Vector *saxis, int flags);
- virtual void DecalColorShoot ( int textureIndex, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles, const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor);
- virtual void PlayerDecalShoot ( IMaterial *material, void *userdata, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles,
- const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor );
- virtual dlight_t *CL_AllocDlight ( int key );
- virtual dlight_t *CL_AllocElight ( int key );
- virtual int CL_GetActiveDLights ( dlight_t *pList[MAX_DLIGHTS] );
- virtual const char *Draw_DecalNameFromIndex ( int nIndex );
- virtual dlight_t *GetElightByKey ( int key );
-};
-
-extern CVEfx *g_pEfx;
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+#if !defined ( EFXH )
+#define EFXH
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "iefx.h"
+
+class IMaterial;
+struct dlight_t;
+
+class CVEfx : public IVEfx
+{
+public:
+ virtual ~CVEfx() {}
+
+ virtual int Draw_DecalIndexFromName ( char *name );
+ virtual void DecalShoot ( int textureIndex, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles, const Vector& position, const Vector *saxis, int flags);
+ virtual void DecalColorShoot ( int textureIndex, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles, const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor);
+ virtual void PlayerDecalShoot ( IMaterial *material, void *userdata, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles,
+ const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor );
+ virtual dlight_t *CL_AllocDlight ( int key );
+ virtual dlight_t *CL_AllocElight ( int key );
+ virtual int CL_GetActiveDLights ( dlight_t *pList[MAX_DLIGHTS] );
+ virtual const char *Draw_DecalNameFromIndex ( int nIndex );
+ virtual dlight_t *GetElightByKey ( int key );
+};
+
+extern CVEfx *g_pEfx;
+
#endif \ No newline at end of file