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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/measure_section.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/measure_section.h')
-rw-r--r--sp/src/public/measure_section.h252
1 files changed, 126 insertions, 126 deletions
diff --git a/sp/src/public/measure_section.h b/sp/src/public/measure_section.h
index c51d0b71..4fb2362e 100644
--- a/sp/src/public/measure_section.h
+++ b/sp/src/public/measure_section.h
@@ -1,127 +1,127 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( MEASURE_SECTION_H )
-#define MEASURE_SECTION_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "tier0/fasttimer.h"
-#include "convar.h"
-
-
-// This is the macro to use in your code to measure until the code goes
-// out of scope
-#if defined( _DEBUG ) || defined( FORCE_MEASURE )
-#define MEASURECODE( description ) \
- static CMeasureSection _xxx_ms( description ); \
- CMeasureSectionInstance _xxx_ms_inst( &_xxx_ms );
-#else
-#define MEASURECODE( description )
-#endif
-
-
-// ------------------------------------------------------------------------------------ //
-// These things must exist in the executable for the CMeasureSection code to work.
-// ------------------------------------------------------------------------------------ //
-float GetRealTime(); // Get the clock's time.
-
-extern ConVar game_speeds;
-extern ConVar measure_resort;
-// ------------------------------------------------------------------------------------ //
-
-
-
-// Called once per frame to allow any necessary measurements to latch
-void ResetTimeMeasurements( void );
-
-//-----------------------------------------------------------------------------
-// Purpose: Accumulates time for the named section
-//-----------------------------------------------------------------------------
-class CMeasureSection
-{
-public:
- // Allows for measuring named section
- CMeasureSection( const char *name );
- virtual ~CMeasureSection( void );
-
-
- // Update max value hit
- void UpdateMax( void );
- // Reset totals
- void Reset( void );
- // Reset sortable totals
- void SortReset( void );
- // Get static name of section
- const char *GetName( void );
-
- // Get accumulated time
- CCycleCount const& GetTotalTime( void );
-
- CCycleCount const& GetTime();
-
- CCycleCount const& GetMaxTime();
-
- // Add in some time
- void AddTime( CCycleCount const &rCount );
-
- // Get next section in chain
- CMeasureSection *GetNext( void );
-
- // Get head of list of all sections
- static CMeasureSection *GetList( void );
- // Sort all sections by most time consuming
- static void SortSections( void );
-
-public:
- // Time when list should be sorted again
- static double m_dNextResort;
-
-private:
- // Accumulated time for section
- CCycleCount m_dAccumulatedTime;
-
- // Max time for section
- CCycleCount m_dMaxTime;
-
- // Elapsed time for section
- CCycleCount m_dTotalTime;
-
- // Name of section
- const char *m_pszName;
- // Next section in chain
- CMeasureSection *m_pNext;
- // Head of section list
- static CMeasureSection *s_pSections;
- // Quick total for doing sorts faster
- static int s_nCount;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: On construction marks time and on destruction adds time to
-// parent CMeasureSection object
-//-----------------------------------------------------------------------------
-class CMeasureSectionInstance
-{
-public:
- // Constructor: Points to object to accumulate time into
- CMeasureSectionInstance( CMeasureSection *ms );
- // Destructor: Latches accumulated time
- virtual ~CMeasureSectionInstance( void );
-
-private:
- // Time of construction
- CFastTimer m_Timer;
-
- // Where to place elapsed time
- CMeasureSection *m_pMS;
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( MEASURE_SECTION_H )
+#define MEASURE_SECTION_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "tier0/fasttimer.h"
+#include "convar.h"
+
+
+// This is the macro to use in your code to measure until the code goes
+// out of scope
+#if defined( _DEBUG ) || defined( FORCE_MEASURE )
+#define MEASURECODE( description ) \
+ static CMeasureSection _xxx_ms( description ); \
+ CMeasureSectionInstance _xxx_ms_inst( &_xxx_ms );
+#else
+#define MEASURECODE( description )
+#endif
+
+
+// ------------------------------------------------------------------------------------ //
+// These things must exist in the executable for the CMeasureSection code to work.
+// ------------------------------------------------------------------------------------ //
+float GetRealTime(); // Get the clock's time.
+
+extern ConVar game_speeds;
+extern ConVar measure_resort;
+// ------------------------------------------------------------------------------------ //
+
+
+
+// Called once per frame to allow any necessary measurements to latch
+void ResetTimeMeasurements( void );
+
+//-----------------------------------------------------------------------------
+// Purpose: Accumulates time for the named section
+//-----------------------------------------------------------------------------
+class CMeasureSection
+{
+public:
+ // Allows for measuring named section
+ CMeasureSection( const char *name );
+ virtual ~CMeasureSection( void );
+
+
+ // Update max value hit
+ void UpdateMax( void );
+ // Reset totals
+ void Reset( void );
+ // Reset sortable totals
+ void SortReset( void );
+ // Get static name of section
+ const char *GetName( void );
+
+ // Get accumulated time
+ CCycleCount const& GetTotalTime( void );
+
+ CCycleCount const& GetTime();
+
+ CCycleCount const& GetMaxTime();
+
+ // Add in some time
+ void AddTime( CCycleCount const &rCount );
+
+ // Get next section in chain
+ CMeasureSection *GetNext( void );
+
+ // Get head of list of all sections
+ static CMeasureSection *GetList( void );
+ // Sort all sections by most time consuming
+ static void SortSections( void );
+
+public:
+ // Time when list should be sorted again
+ static double m_dNextResort;
+
+private:
+ // Accumulated time for section
+ CCycleCount m_dAccumulatedTime;
+
+ // Max time for section
+ CCycleCount m_dMaxTime;
+
+ // Elapsed time for section
+ CCycleCount m_dTotalTime;
+
+ // Name of section
+ const char *m_pszName;
+ // Next section in chain
+ CMeasureSection *m_pNext;
+ // Head of section list
+ static CMeasureSection *s_pSections;
+ // Quick total for doing sorts faster
+ static int s_nCount;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: On construction marks time and on destruction adds time to
+// parent CMeasureSection object
+//-----------------------------------------------------------------------------
+class CMeasureSectionInstance
+{
+public:
+ // Constructor: Points to object to accumulate time into
+ CMeasureSectionInstance( CMeasureSection *ms );
+ // Destructor: Latches accumulated time
+ virtual ~CMeasureSectionInstance( void );
+
+private:
+ // Time of construction
+ CFastTimer m_Timer;
+
+ // Where to place elapsed time
+ CMeasureSection *m_pMS;
+};
+
#endif // MEASURE_SECTION_H \ No newline at end of file