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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/matsys_controls/mdlsequencepicker.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/matsys_controls/mdlsequencepicker.h')
-rw-r--r--sp/src/public/matsys_controls/mdlsequencepicker.h232
1 files changed, 116 insertions, 116 deletions
diff --git a/sp/src/public/matsys_controls/mdlsequencepicker.h b/sp/src/public/matsys_controls/mdlsequencepicker.h
index d7703201..3150f162 100644
--- a/sp/src/public/matsys_controls/mdlsequencepicker.h
+++ b/sp/src/public/matsys_controls/mdlsequencepicker.h
@@ -1,116 +1,116 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef MDLSEQUENCEPICKER_H
-#define MDLSEQUENCEPICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vgui_controls/ImageList.h"
-#include "vgui_controls/Frame.h"
-#include "datacache/imdlcache.h"
-#include "matsys_controls/mdlpanel.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class Splitter;
- class Button;
-}
-
-class CGameFileTreeView;
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Main app window
-//-----------------------------------------------------------------------------
-class CMDLSequencePicker : public vgui::EditablePanel
-{
- DECLARE_CLASS_SIMPLE( CMDLSequencePicker, vgui::EditablePanel );
-public:
- CMDLSequencePicker( vgui::Panel *pParent );
- virtual ~CMDLSequencePicker();
-
- // overridden frame functions
- virtual void Activate();
- virtual void OnClose();
- virtual void PerformLayout();
- virtual void OnTick();
-
- char const *GetModelName();
- char const *GetSequenceName();
- int GetSequenceNumber();
-
-private:
- void SelectMDL( const char *pMDLName );
- void RefreshFileList();
- void RefreshActivitiesAndSequencesList();
-
- // Plays the selected activity
- void PlaySelectedActivity( );
-
- // Plays the selected sequence
- void PlaySelectedSequence( );
-
- MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" );
- MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", Panel, text );
- MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
- MESSAGE_FUNC( OnPageChanged, "PageChanged" );
-
- // changes
-// MESSAGE_FUNC_INT( CloakFolder, "CloakFolder", item );
-// MESSAGE_FUNC_INT( OpenFileForEdit, "EditFile", item );
-// MESSAGE_FUNC_INT( OpenFileForDelete, "DeleteFile", item );
-
- CMDLPanel *m_pMDLPreview;
- vgui::ComboBox *m_pFilterList;
- CGameFileTreeView *m_pFileTree;
- vgui::ImageList m_Images;
- vgui::Splitter* m_pMDLSplitter;
- vgui::Splitter* m_pSequenceSplitter;
- vgui::PropertySheet *m_pViewsSheet;
- vgui::PropertyPage *m_pSequencesPage;
- vgui::PropertyPage *m_pActivitiesPage;
-
- vgui::ListPanel *m_pSequencesList;
- vgui::ListPanel *m_pActivitiesList;
-
- MDLHandle_t m_hSelectedMDL;
-
- friend class CMDLSequencePickerFrame;
-};
-
-//-----------------------------------------------------------------------------
-// Model sequence picker frame
-//-----------------------------------------------------------------------------
-class CMDLSequencePickerFrame : public vgui::Frame
-{
- DECLARE_CLASS_SIMPLE( CMDLSequencePickerFrame, vgui::Frame );
-public:
- CMDLSequencePickerFrame( vgui::Panel *parent, char const *title );
- virtual ~CMDLSequencePickerFrame();
-
- virtual void PerformLayout();
-
-protected:
-
- virtual void OnTick();
-
- MESSAGE_FUNC( OnOK, "OnOK" );
- MESSAGE_FUNC( OnCancel, "OnCancel" );
-
-private:
- CMDLSequencePicker *m_pMDLSequencePicker;
-
- vgui::Button *m_pOK;
- vgui::Button *m_pCancel;
-};
-
-#endif // MDLSEQUENCEPICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef MDLSEQUENCEPICKER_H
+#define MDLSEQUENCEPICKER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_controls/ImageList.h"
+#include "vgui_controls/Frame.h"
+#include "datacache/imdlcache.h"
+#include "matsys_controls/mdlpanel.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+namespace vgui
+{
+ class Splitter;
+ class Button;
+}
+
+class CGameFileTreeView;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Main app window
+//-----------------------------------------------------------------------------
+class CMDLSequencePicker : public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CMDLSequencePicker, vgui::EditablePanel );
+public:
+ CMDLSequencePicker( vgui::Panel *pParent );
+ virtual ~CMDLSequencePicker();
+
+ // overridden frame functions
+ virtual void Activate();
+ virtual void OnClose();
+ virtual void PerformLayout();
+ virtual void OnTick();
+
+ char const *GetModelName();
+ char const *GetSequenceName();
+ int GetSequenceNumber();
+
+private:
+ void SelectMDL( const char *pMDLName );
+ void RefreshFileList();
+ void RefreshActivitiesAndSequencesList();
+
+ // Plays the selected activity
+ void PlaySelectedActivity( );
+
+ // Plays the selected sequence
+ void PlaySelectedSequence( );
+
+ MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" );
+ MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", Panel, text );
+ MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
+ MESSAGE_FUNC( OnPageChanged, "PageChanged" );
+
+ // changes
+// MESSAGE_FUNC_INT( CloakFolder, "CloakFolder", item );
+// MESSAGE_FUNC_INT( OpenFileForEdit, "EditFile", item );
+// MESSAGE_FUNC_INT( OpenFileForDelete, "DeleteFile", item );
+
+ CMDLPanel *m_pMDLPreview;
+ vgui::ComboBox *m_pFilterList;
+ CGameFileTreeView *m_pFileTree;
+ vgui::ImageList m_Images;
+ vgui::Splitter* m_pMDLSplitter;
+ vgui::Splitter* m_pSequenceSplitter;
+ vgui::PropertySheet *m_pViewsSheet;
+ vgui::PropertyPage *m_pSequencesPage;
+ vgui::PropertyPage *m_pActivitiesPage;
+
+ vgui::ListPanel *m_pSequencesList;
+ vgui::ListPanel *m_pActivitiesList;
+
+ MDLHandle_t m_hSelectedMDL;
+
+ friend class CMDLSequencePickerFrame;
+};
+
+//-----------------------------------------------------------------------------
+// Model sequence picker frame
+//-----------------------------------------------------------------------------
+class CMDLSequencePickerFrame : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CMDLSequencePickerFrame, vgui::Frame );
+public:
+ CMDLSequencePickerFrame( vgui::Panel *parent, char const *title );
+ virtual ~CMDLSequencePickerFrame();
+
+ virtual void PerformLayout();
+
+protected:
+
+ virtual void OnTick();
+
+ MESSAGE_FUNC( OnOK, "OnOK" );
+ MESSAGE_FUNC( OnCancel, "OnCancel" );
+
+private:
+ CMDLSequencePicker *m_pMDLSequencePicker;
+
+ vgui::Button *m_pOK;
+ vgui::Button *m_pCancel;
+};
+
+#endif // MDLSEQUENCEPICKER_H