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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/public/mathlib/vplane.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/public/mathlib/vplane.h')
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diff --git a/sp/src/public/mathlib/vplane.h b/sp/src/public/mathlib/vplane.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VPLANE_H
+#define VPLANE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "mathlib/vector.h"
+
+typedef int SideType;
+
+// Used to represent sides of things like planes.
+#define SIDE_FRONT 0
+#define SIDE_BACK 1
+#define SIDE_ON 2
+
+#define VP_EPSILON 0.01f
+
+
+class VPlane
+{
+public:
+ VPlane();
+ VPlane(const Vector &vNormal, vec_t dist);
+
+ void Init(const Vector &vNormal, vec_t dist);
+
+ // Return the distance from the point to the plane.
+ vec_t DistTo(const Vector &vVec) const;
+
+ // Copy.
+ VPlane& operator=(const VPlane &thePlane);
+
+ // Returns SIDE_ON, SIDE_FRONT, or SIDE_BACK.
+ // The epsilon for SIDE_ON can be passed in.
+ SideType GetPointSide(const Vector &vPoint, vec_t sideEpsilon=VP_EPSILON) const;
+
+ // Returns SIDE_FRONT or SIDE_BACK.
+ SideType GetPointSideExact(const Vector &vPoint) const;
+
+ // Classify the box with respect to the plane.
+ // Returns SIDE_ON, SIDE_FRONT, or SIDE_BACK
+ SideType BoxOnPlaneSide(const Vector &vMin, const Vector &vMax) const;
+
+#ifndef VECTOR_NO_SLOW_OPERATIONS
+ // Flip the plane.
+ VPlane Flip();
+
+ // Get a point on the plane (normal*dist).
+ Vector GetPointOnPlane() const;
+
+ // Snap the specified point to the plane (along the plane's normal).
+ Vector SnapPointToPlane(const Vector &vPoint) const;
+#endif
+
+public:
+ Vector m_Normal;
+ vec_t m_Dist;
+
+#ifdef VECTOR_NO_SLOW_OPERATIONS
+private:
+ // No copy constructors allowed if we're in optimal mode
+ VPlane(const VPlane& vOther);
+#endif
+};
+
+
+//-----------------------------------------------------------------------------
+// Inlines.
+//-----------------------------------------------------------------------------
+inline VPlane::VPlane()
+{
+}
+
+inline VPlane::VPlane(const Vector &vNormal, vec_t dist)
+{
+ m_Normal = vNormal;
+ m_Dist = dist;
+}
+
+inline void VPlane::Init(const Vector &vNormal, vec_t dist)
+{
+ m_Normal = vNormal;
+ m_Dist = dist;
+}
+
+inline vec_t VPlane::DistTo(const Vector &vVec) const
+{
+ return vVec.Dot(m_Normal) - m_Dist;
+}
+
+inline VPlane& VPlane::operator=(const VPlane &thePlane)
+{
+ m_Normal = thePlane.m_Normal;
+ m_Dist = thePlane.m_Dist;
+ return *this;
+}
+
+#ifndef VECTOR_NO_SLOW_OPERATIONS
+
+inline VPlane VPlane::Flip()
+{
+ return VPlane(-m_Normal, -m_Dist);
+}
+
+inline Vector VPlane::GetPointOnPlane() const
+{
+ return m_Normal * m_Dist;
+}
+
+inline Vector VPlane::SnapPointToPlane(const Vector &vPoint) const
+{
+ return vPoint - m_Normal * DistTo(vPoint);
+}
+
+#endif
+
+inline SideType VPlane::GetPointSide(const Vector &vPoint, vec_t sideEpsilon) const
+{
+ vec_t fDist;
+
+ fDist = DistTo(vPoint);
+ if(fDist >= sideEpsilon)
+ return SIDE_FRONT;
+ else if(fDist <= -sideEpsilon)
+ return SIDE_BACK;
+ else
+ return SIDE_ON;
+}
+
+inline SideType VPlane::GetPointSideExact(const Vector &vPoint) const
+{
+ return DistTo(vPoint) > 0.0f ? SIDE_FRONT : SIDE_BACK;
+}
+
+
+// BUGBUG: This should either simply use the implementation in mathlib or cease to exist.
+// mathlib implementation is much more efficient. Check to see that VPlane isn't used in
+// performance critical code.
+inline SideType VPlane::BoxOnPlaneSide(const Vector &vMin, const Vector &vMax) const
+{
+ int i, firstSide, side;
+ TableVector vPoints[8] =
+ {
+ { vMin.x, vMin.y, vMin.z },
+ { vMin.x, vMin.y, vMax.z },
+ { vMin.x, vMax.y, vMax.z },
+ { vMin.x, vMax.y, vMin.z },
+
+ { vMax.x, vMin.y, vMin.z },
+ { vMax.x, vMin.y, vMax.z },
+ { vMax.x, vMax.y, vMax.z },
+ { vMax.x, vMax.y, vMin.z },
+ };
+
+ firstSide = GetPointSideExact(vPoints[0]);
+ for(i=1; i < 8; i++)
+ {
+ side = GetPointSideExact(vPoints[i]);
+
+ // Does the box cross the plane?
+ if(side != firstSide)
+ return SIDE_ON;
+ }
+
+ // Ok, they're all on the same side, return that.
+ return firstSide;
+}
+
+
+
+
+#endif // VPLANE_H