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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/materialsystem/ishaderapi.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/materialsystem/ishaderapi.h')
-rw-r--r--sp/src/public/materialsystem/ishaderapi.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/sp/src/public/materialsystem/ishaderapi.h b/sp/src/public/materialsystem/ishaderapi.h
index 5db40666..e16ad8c7 100644
--- a/sp/src/public/materialsystem/ishaderapi.h
+++ b/sp/src/public/materialsystem/ishaderapi.h
@@ -1,43 +1,43 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: NOTE: This file is for backward compat!
-// We'll get rid of it soon. Most of the contents of this file were moved
-// into shaderpi/ishadershadow.h, shaderapi/ishaderdynamic.h, or
-// shaderapi/shareddefs.h
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-
-#ifndef ISHADERAPI_MS_H
-#define ISHADERAPI_MS_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <shaderapi/shareddefs.h>
-#include <shaderapi/ishadershadow.h>
-#include <shaderapi/ishaderdynamic.h>
-
-
-//-----------------------------------------------------------------------------
-// forward declarations
-//-----------------------------------------------------------------------------
-class IMaterialVar;
-
-
-//-----------------------------------------------------------------------------
-// Methods that can be called from the SHADER_INIT blocks of shaders
-//-----------------------------------------------------------------------------
-abstract_class IShaderInit
-{
-public:
- // Loads up a texture
- virtual void LoadTexture( IMaterialVar *pTextureVar, const char *pTextureGroupName, int nAdditionalCreationFlags = 0 ) = 0;
- virtual void LoadBumpMap( IMaterialVar *pTextureVar, const char *pTextureGroupName ) = 0;
- virtual void LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTextureVar, int nAdditionalCreationFlags = 0 ) = 0;
-};
-
-
-#endif // ISHADERAPI_MS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: NOTE: This file is for backward compat!
+// We'll get rid of it soon. Most of the contents of this file were moved
+// into shaderpi/ishadershadow.h, shaderapi/ishaderdynamic.h, or
+// shaderapi/shareddefs.h
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef ISHADERAPI_MS_H
+#define ISHADERAPI_MS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <shaderapi/shareddefs.h>
+#include <shaderapi/ishadershadow.h>
+#include <shaderapi/ishaderdynamic.h>
+
+
+//-----------------------------------------------------------------------------
+// forward declarations
+//-----------------------------------------------------------------------------
+class IMaterialVar;
+
+
+//-----------------------------------------------------------------------------
+// Methods that can be called from the SHADER_INIT blocks of shaders
+//-----------------------------------------------------------------------------
+abstract_class IShaderInit
+{
+public:
+ // Loads up a texture
+ virtual void LoadTexture( IMaterialVar *pTextureVar, const char *pTextureGroupName, int nAdditionalCreationFlags = 0 ) = 0;
+ virtual void LoadBumpMap( IMaterialVar *pTextureVar, const char *pTextureGroupName ) = 0;
+ virtual void LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTextureVar, int nAdditionalCreationFlags = 0 ) = 0;
+};
+
+
+#endif // ISHADERAPI_MS_H