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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/public/keyframe/keyframe.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/public/keyframe/keyframe.h')
-rw-r--r--sp/src/public/keyframe/keyframe.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/sp/src/public/keyframe/keyframe.h b/sp/src/public/keyframe/keyframe.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Keyframed animation header
+// shared between game and tools
+//=============================================================================//
+
+#ifndef KEYFRAME_H
+#define KEYFRAME_H
+#pragma once
+
+
+class IPositionInterpolator
+{
+public:
+ virtual void Release() = 0;
+
+ virtual void GetDetails( char **outName, int *outMinKeyReq, int *outMaxKeyReq ) = 0;
+ virtual void SetKeyPosition( int keyNum, Vector const &vPos ) = 0;
+ virtual void InterpolatePosition( float time, Vector &vOut ) = 0;
+
+ // Returns true if the key causes a change that changes the interpolated positions.
+ virtual bool ProcessKey( char const *pName, char const *pValue ) = 0;
+};
+
+
+// Time modifiers.
+int Motion_GetNumberOfTimeModifiers( void );
+bool Motion_GetTimeModifierDetails( int timeInterpNum, const char **outName );
+bool Motion_CalculateModifiedTime( float time, int timeModifierFuncNum, float *outNewTime );
+
+// Position interpolators.
+int Motion_GetNumberOfPositionInterpolators( void );
+IPositionInterpolator* Motion_GetPositionInterpolator( int interpNum );
+
+// Rotation interpolators.
+int Motion_GetNumberOfRotationInterpolators( void );
+bool Motion_GetRotationInterpolatorDetails( int rotInterpNum, char **outName, int *outMinKeyReq, int *outMaxKeyReq );
+bool Motion_InterpolateRotation( float time, int interpFuncNum, Quaternion &outQuatRotation );
+bool Motion_SetKeyAngles( int keyNum, Quaternion &quatAngles );
+
+
+#endif // KEYFRAME_H