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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/jigglebones.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/jigglebones.h')
| -rw-r--r-- | sp/src/public/jigglebones.h | 164 |
1 files changed, 82 insertions, 82 deletions
diff --git a/sp/src/public/jigglebones.h b/sp/src/public/jigglebones.h index 7a28c928..57afdaa7 100644 --- a/sp/src/public/jigglebones.h +++ b/sp/src/public/jigglebones.h @@ -1,82 +1,82 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//=============================================================================//
-#ifndef C_JIGGLEBONES_H
-#define C_JIGGLEBONES_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "studio.h"
-#include "utlvector.h"
-#include "utllinkedlist.h"
-
-//-----------------------------------------------------------------------------
-/**
- * JiggleData is the instance-specific data for a jiggle bone
- */
-struct JiggleData
-{
- void Init( int initBone, float currenttime, const Vector &initBasePos, const Vector &initTipPos )
- {
- bone = initBone;
-
- lastUpdate = currenttime;
-
- basePos = initBasePos;
- baseLastPos = basePos;
- baseVel.Init();
- baseAccel.Init();
-
- tipPos = initTipPos;
- tipVel.Init();
- tipAccel.Init();
-
- lastLeft = Vector( 0, 0, 0 );
-
- lastBoingPos = initBasePos;
- boingDir = Vector( 0.0f, 0.0f, 1.0f );
- boingVelDir.Init();
- boingSpeed = 0.0f;
- boingTime = 0.0f;
- }
-
- int bone;
-
- float lastUpdate; // based on gpGlobals->realtime
-
- Vector basePos; // position of the base of the jiggle bone
- Vector baseLastPos;
- Vector baseVel;
- Vector baseAccel;
-
- Vector tipPos; // position of the tip of the jiggle bone
- Vector tipVel;
- Vector tipAccel;
- Vector lastLeft; // previous up vector
-
- Vector lastBoingPos; // position of base of jiggle bone last update for tracking velocity
- Vector boingDir; // current direction along which the boing effect is occurring
- Vector boingVelDir; // current estimation of jiggle bone unit velocity vector for boing effect
- float boingSpeed; // current estimation of jiggle bone speed for boing effect
- float boingTime;
-};
-
-class CJiggleBones
-{
-public:
- JiggleData * GetJiggleData( int bone, float currenttime, const Vector &initBasePos, const Vector &initTipPos );
- void BuildJiggleTransformations( int boneIndex, float currentime, const mstudiojigglebone_t *jiggleParams, const matrix3x4_t &goalMX, matrix3x4_t &boneMX );
-
- CUtlLinkedList< JiggleData > m_jiggleBoneState;
-};
-
-
-extern void DevMsgRT( PRINTF_FORMAT_STRING char const* pMsg, ... );
-
-#endif // C_BASEANIMATING_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $NoKeywords: $ +//=============================================================================// +#ifndef C_JIGGLEBONES_H +#define C_JIGGLEBONES_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "studio.h" +#include "utlvector.h" +#include "utllinkedlist.h" + +//----------------------------------------------------------------------------- +/** + * JiggleData is the instance-specific data for a jiggle bone + */ +struct JiggleData +{ + void Init( int initBone, float currenttime, const Vector &initBasePos, const Vector &initTipPos ) + { + bone = initBone; + + lastUpdate = currenttime; + + basePos = initBasePos; + baseLastPos = basePos; + baseVel.Init(); + baseAccel.Init(); + + tipPos = initTipPos; + tipVel.Init(); + tipAccel.Init(); + + lastLeft = Vector( 0, 0, 0 ); + + lastBoingPos = initBasePos; + boingDir = Vector( 0.0f, 0.0f, 1.0f ); + boingVelDir.Init(); + boingSpeed = 0.0f; + boingTime = 0.0f; + } + + int bone; + + float lastUpdate; // based on gpGlobals->realtime + + Vector basePos; // position of the base of the jiggle bone + Vector baseLastPos; + Vector baseVel; + Vector baseAccel; + + Vector tipPos; // position of the tip of the jiggle bone + Vector tipVel; + Vector tipAccel; + Vector lastLeft; // previous up vector + + Vector lastBoingPos; // position of base of jiggle bone last update for tracking velocity + Vector boingDir; // current direction along which the boing effect is occurring + Vector boingVelDir; // current estimation of jiggle bone unit velocity vector for boing effect + float boingSpeed; // current estimation of jiggle bone speed for boing effect + float boingTime; +}; + +class CJiggleBones +{ +public: + JiggleData * GetJiggleData( int bone, float currenttime, const Vector &initBasePos, const Vector &initTipPos ); + void BuildJiggleTransformations( int boneIndex, float currentime, const mstudiojigglebone_t *jiggleParams, const matrix3x4_t &goalMX, matrix3x4_t &boneMX ); + + CUtlLinkedList< JiggleData > m_jiggleBoneState; +}; + + +extern void DevMsgRT( PRINTF_FORMAT_STRING char const* pMsg, ... ); + +#endif // C_BASEANIMATING_H |