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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/public/ivoicetweak.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IVOICETWEAK_H
+#define IVOICETWEAK_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// These provide access to the voice controls.
+typedef enum
+{
+ MicrophoneVolume=0, // values 0-1.
+ OtherSpeakerScale, // values 0-1. Scales how loud other players are.
+ MicBoost,
+ SpeakingVolume, // values 0-1. Current voice volume received through Voice Tweak mode
+
+} VoiceTweakControl;
+
+
+typedef struct IVoiceTweak_s
+{
+ // These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
+ // without sending to the server.
+ int (*StartVoiceTweakMode)(); // Returns 0 on error.
+ void (*EndVoiceTweakMode)();
+
+ // Get/set control values.
+ void (*SetControlFloat)(VoiceTweakControl iControl, float value);
+ float (*GetControlFloat)(VoiceTweakControl iControl);
+
+ bool (*IsStillTweaking)(); // This can return false if the user restarts the sound system during voice tweak mode
+} IVoiceTweak;
+
+
+#endif // IVOICETWEAK_H