aboutsummaryrefslogtreecommitdiff
path: root/sp/src/public/iserverentity.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/iserverentity.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/iserverentity.h')
-rw-r--r--sp/src/public/iserverentity.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/sp/src/public/iserverentity.h b/sp/src/public/iserverentity.h
index f0dd6f0b..a53e9c34 100644
--- a/sp/src/public/iserverentity.h
+++ b/sp/src/public/iserverentity.h
@@ -1,42 +1,42 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ISERVERENTITY_H
-#define ISERVERENTITY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "iserverunknown.h"
-#include "string_t.h"
-
-
-
-struct Ray_t;
-class ServerClass;
-class ICollideable;
-class IServerNetworkable;
-class Vector;
-class QAngle;
-
-// This class is how the engine talks to entities in the game DLL.
-// CBaseEntity implements this interface.
-class IServerEntity : public IServerUnknown
-{
-public:
- virtual ~IServerEntity() {}
-
-// Previously in pev
- virtual int GetModelIndex( void ) const = 0;
- virtual string_t GetModelName( void ) const = 0;
-
- virtual void SetModelIndex( int index ) = 0;
-};
-
-
-#endif // ISERVERENTITY_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ISERVERENTITY_H
+#define ISERVERENTITY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "iserverunknown.h"
+#include "string_t.h"
+
+
+
+struct Ray_t;
+class ServerClass;
+class ICollideable;
+class IServerNetworkable;
+class Vector;
+class QAngle;
+
+// This class is how the engine talks to entities in the game DLL.
+// CBaseEntity implements this interface.
+class IServerEntity : public IServerUnknown
+{
+public:
+ virtual ~IServerEntity() {}
+
+// Previously in pev
+ virtual int GetModelIndex( void ) const = 0;
+ virtual string_t GetModelName( void ) const = 0;
+
+ virtual void SetModelIndex( int index ) = 0;
+};
+
+
+#endif // ISERVERENTITY_H