diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/iserverentity.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/iserverentity.h')
| -rw-r--r-- | sp/src/public/iserverentity.h | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/sp/src/public/iserverentity.h b/sp/src/public/iserverentity.h index f0dd6f0b..a53e9c34 100644 --- a/sp/src/public/iserverentity.h +++ b/sp/src/public/iserverentity.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ISERVERENTITY_H
-#define ISERVERENTITY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "iserverunknown.h"
-#include "string_t.h"
-
-
-
-struct Ray_t;
-class ServerClass;
-class ICollideable;
-class IServerNetworkable;
-class Vector;
-class QAngle;
-
-// This class is how the engine talks to entities in the game DLL.
-// CBaseEntity implements this interface.
-class IServerEntity : public IServerUnknown
-{
-public:
- virtual ~IServerEntity() {}
-
-// Previously in pev
- virtual int GetModelIndex( void ) const = 0;
- virtual string_t GetModelName( void ) const = 0;
-
- virtual void SetModelIndex( int index ) = 0;
-};
-
-
-#endif // ISERVERENTITY_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ISERVERENTITY_H +#define ISERVERENTITY_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "iserverunknown.h" +#include "string_t.h" + + + +struct Ray_t; +class ServerClass; +class ICollideable; +class IServerNetworkable; +class Vector; +class QAngle; + +// This class is how the engine talks to entities in the game DLL. +// CBaseEntity implements this interface. +class IServerEntity : public IServerUnknown +{ +public: + virtual ~IServerEntity() {} + +// Previously in pev + virtual int GetModelIndex( void ) const = 0; + virtual string_t GetModelName( void ) const = 0; + + virtual void SetModelIndex( int index ) = 0; +}; + + +#endif // ISERVERENTITY_H |