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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/iserver.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/iserver.h')
-rw-r--r--sp/src/public/iserver.h136
1 files changed, 68 insertions, 68 deletions
diff --git a/sp/src/public/iserver.h b/sp/src/public/iserver.h
index 48c21479..9e59355a 100644
--- a/sp/src/public/iserver.h
+++ b/sp/src/public/iserver.h
@@ -1,68 +1,68 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef ISERVER_H
-#define ISERVER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <inetmsghandler.h>
-#include <bitvec.h>
-#include <const.h>
-
-class INetMessage;
-class IRecipientFilter;
-class IClient;
-
-typedef struct player_info_s player_info_t;
-
-abstract_class IServer : public IConnectionlessPacketHandler
-{
-public:
- virtual ~IServer() {}
-
- virtual int GetNumClients( void ) const = 0; // returns current number of clients
- virtual int GetNumProxies( void ) const = 0; // returns number of attached HLTV proxies
- virtual int GetNumFakeClients() const = 0; // returns number of fake clients/bots
- virtual int GetMaxClients( void ) const = 0; // returns current client limit
- virtual IClient *GetClient( int index ) = 0; // returns interface to client
- virtual int GetClientCount() const = 0; // returns number of clients slots (used & unused)
- virtual int GetUDPPort( void ) const = 0; // returns current used UDP port
- virtual float GetTime( void ) const = 0; // returns game world time
- virtual int GetTick( void ) const = 0; // returns game world tick
- virtual float GetTickInterval( void ) const = 0; // tick interval in seconds
- virtual const char *GetName( void ) const = 0; // public server name
- virtual const char *GetMapName( void ) const = 0; // current map name (BSP)
- virtual int GetSpawnCount( void ) const = 0;
- virtual int GetNumClasses( void ) const = 0;
- virtual int GetClassBits( void ) const = 0;
- virtual void GetNetStats( float &avgIn, float &avgOut ) = 0; // total net in/out in bytes/sec
- virtual int GetNumPlayers() = 0;
- virtual bool GetPlayerInfo( int nClientIndex, player_info_t *pinfo ) = 0;
-
- virtual bool IsActive( void ) const = 0;
- virtual bool IsLoading( void ) const = 0;
- virtual bool IsDedicated( void ) const = 0;
- virtual bool IsPaused( void ) const = 0;
- virtual bool IsMultiplayer( void ) const = 0;
- virtual bool IsPausable() const = 0;
- virtual bool IsHLTV() const = 0;
- virtual bool IsReplay() const = 0;
-
- virtual const char * GetPassword() const = 0; // returns the password or NULL if none set
-
- virtual void SetPaused(bool paused) = 0;
- virtual void SetPassword(const char *password) = 0; // set password (NULL to disable)
-
- virtual void BroadcastMessage( INetMessage &msg, bool onlyActive = false, bool reliable = false) = 0;
- virtual void BroadcastMessage( INetMessage &msg, IRecipientFilter &filter ) = 0;
-
- virtual void DisconnectClient( IClient *client, const char *reason ) = 0;
-};
-
-
-#endif // ISERVER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ISERVER_H
+#define ISERVER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <inetmsghandler.h>
+#include <bitvec.h>
+#include <const.h>
+
+class INetMessage;
+class IRecipientFilter;
+class IClient;
+
+typedef struct player_info_s player_info_t;
+
+abstract_class IServer : public IConnectionlessPacketHandler
+{
+public:
+ virtual ~IServer() {}
+
+ virtual int GetNumClients( void ) const = 0; // returns current number of clients
+ virtual int GetNumProxies( void ) const = 0; // returns number of attached HLTV proxies
+ virtual int GetNumFakeClients() const = 0; // returns number of fake clients/bots
+ virtual int GetMaxClients( void ) const = 0; // returns current client limit
+ virtual IClient *GetClient( int index ) = 0; // returns interface to client
+ virtual int GetClientCount() const = 0; // returns number of clients slots (used & unused)
+ virtual int GetUDPPort( void ) const = 0; // returns current used UDP port
+ virtual float GetTime( void ) const = 0; // returns game world time
+ virtual int GetTick( void ) const = 0; // returns game world tick
+ virtual float GetTickInterval( void ) const = 0; // tick interval in seconds
+ virtual const char *GetName( void ) const = 0; // public server name
+ virtual const char *GetMapName( void ) const = 0; // current map name (BSP)
+ virtual int GetSpawnCount( void ) const = 0;
+ virtual int GetNumClasses( void ) const = 0;
+ virtual int GetClassBits( void ) const = 0;
+ virtual void GetNetStats( float &avgIn, float &avgOut ) = 0; // total net in/out in bytes/sec
+ virtual int GetNumPlayers() = 0;
+ virtual bool GetPlayerInfo( int nClientIndex, player_info_t *pinfo ) = 0;
+
+ virtual bool IsActive( void ) const = 0;
+ virtual bool IsLoading( void ) const = 0;
+ virtual bool IsDedicated( void ) const = 0;
+ virtual bool IsPaused( void ) const = 0;
+ virtual bool IsMultiplayer( void ) const = 0;
+ virtual bool IsPausable() const = 0;
+ virtual bool IsHLTV() const = 0;
+ virtual bool IsReplay() const = 0;
+
+ virtual const char * GetPassword() const = 0; // returns the password or NULL if none set
+
+ virtual void SetPaused(bool paused) = 0;
+ virtual void SetPassword(const char *password) = 0; // set password (NULL to disable)
+
+ virtual void BroadcastMessage( INetMessage &msg, bool onlyActive = false, bool reliable = false) = 0;
+ virtual void BroadcastMessage( INetMessage &msg, IRecipientFilter &filter ) = 0;
+
+ virtual void DisconnectClient( IClient *client, const char *reason ) = 0;
+};
+
+
+#endif // ISERVER_H