diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/inetmsghandler.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/inetmsghandler.h')
| -rw-r--r-- | sp/src/public/inetmsghandler.h | 432 |
1 files changed, 216 insertions, 216 deletions
diff --git a/sp/src/public/inetmsghandler.h b/sp/src/public/inetmsghandler.h index c1db1f33..80181cc4 100644 --- a/sp/src/public/inetmsghandler.h +++ b/sp/src/public/inetmsghandler.h @@ -1,216 +1,216 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( INETMSGHANDLER_H )
-#define INETMSGHANDLER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-class INetChannel;
-typedef struct netpacket_s netpacket_t;
-
-class INetChannelHandler
-{
-public:
- virtual ~INetChannelHandler( void ) {};
-
- virtual void ConnectionStart(INetChannel *chan) = 0; // called first time network channel is established
-
- virtual void ConnectionClosing(const char *reason) = 0; // network channel is being closed by remote site
-
- virtual void ConnectionCrashed(const char *reason) = 0; // network error occured
-
- virtual void PacketStart(int incoming_sequence, int outgoing_acknowledged) = 0; // called each time a new packet arrived
-
- virtual void PacketEnd( void ) = 0; // all messages has been parsed
-
- virtual void FileRequested(const char *fileName, unsigned int transferID ) = 0; // other side request a file for download
-
- virtual void FileReceived(const char *fileName, unsigned int transferID ) = 0; // we received a file
-
- virtual void FileDenied(const char *fileName, unsigned int transferID ) = 0; // a file request was denied by other side
-
- virtual void FileSent(const char *fileName, unsigned int transferID ) = 0; // we sent a file
-};
-
-#define PROCESS_NET_MESSAGE( name ) \
- virtual bool Process##name( NET_##name *msg )
-
-#define PROCESS_SVC_MESSAGE( name ) \
- virtual bool Process##name( SVC_##name *msg )
-
-#define PROCESS_CLC_MESSAGE( name ) \
- virtual bool Process##name( CLC_##name *msg )
-
-#define PROCESS_MM_MESSAGE( name ) \
- virtual bool Process##name( MM_##name *msg )
-
-
-#define REGISTER_NET_MSG( name ) \
- NET_##name * p##name = new NET_##name(); \
- p##name->m_pMessageHandler = this; \
- chan->RegisterMessage( p##name ); \
-
-#define REGISTER_SVC_MSG( name ) \
- SVC_##name * p##name = new SVC_##name(); \
- p##name->m_pMessageHandler = this; \
- chan->RegisterMessage( p##name ); \
-
-#define REGISTER_CLC_MSG( name ) \
- CLC_##name * p##name = new CLC_##name(); \
- p##name->m_pMessageHandler = this; \
- chan->RegisterMessage( p##name ); \
-
-#define REGISTER_MM_MSG( name ) \
- MM_##name * p##name = new MM_##name(); \
- p##name->m_pMessageHandler = this; \
- chan->RegisterMessage( p##name ); \
-
-class NET_Tick;
-class NET_StringCmd;
-class NET_SetConVar;
-class NET_SignonState;
-
-
-class INetMessageHandler
-{
-public:
- virtual ~INetMessageHandler( void ) {};
-
- PROCESS_NET_MESSAGE( Tick ) = 0;
- PROCESS_NET_MESSAGE( StringCmd ) = 0;
- PROCESS_NET_MESSAGE( SetConVar ) = 0;
- PROCESS_NET_MESSAGE( SignonState ) = 0;
-};
-
-class CLC_ClientInfo;
-class CLC_Move;
-class CLC_VoiceData;
-class CLC_BaselineAck;
-class CLC_ListenEvents;
-class CLC_RespondCvarValue;
-class CLC_FileCRCCheck;
-class CLC_FileMD5Check;
-class CLC_SaveReplay;
-class CLC_CmdKeyValues;
-
-class IClientMessageHandler : public INetMessageHandler
-{
-public:
- virtual ~IClientMessageHandler( void ) {};
-
- PROCESS_CLC_MESSAGE( ClientInfo ) = 0;
- PROCESS_CLC_MESSAGE( Move ) = 0;
- PROCESS_CLC_MESSAGE( VoiceData ) = 0;
- PROCESS_CLC_MESSAGE( BaselineAck ) = 0;
- PROCESS_CLC_MESSAGE( ListenEvents ) = 0;
- PROCESS_CLC_MESSAGE( RespondCvarValue ) = 0;
- PROCESS_CLC_MESSAGE( FileCRCCheck ) = 0;
- PROCESS_CLC_MESSAGE( FileMD5Check ) = 0;
-#if defined( REPLAY_ENABLED )
- PROCESS_CLC_MESSAGE( SaveReplay ) = 0;
-#endif
- PROCESS_CLC_MESSAGE( CmdKeyValues ) = 0;
-};
-
-class SVC_Print;
-class SVC_ServerInfo;
-class SVC_SendTable;
-class SVC_ClassInfo;
-class SVC_SetPause;
-class SVC_CreateStringTable;
-class SVC_UpdateStringTable;
-class SVC_VoiceInit;
-class SVC_VoiceData;
-class SVC_Sounds;
-class SVC_SetView;
-class SVC_FixAngle;
-class SVC_CrosshairAngle;
-class SVC_BSPDecal;
-class SVC_GameEvent;
-class SVC_UserMessage;
-class SVC_EntityMessage;
-class SVC_PacketEntities;
-class SVC_TempEntities;
-class SVC_Prefetch;
-class SVC_Menu;
-class SVC_GameEventList;
-class SVC_GetCvarValue;
-class SVC_CmdKeyValues;
-
-class IServerMessageHandler : public INetMessageHandler
-{
-public:
- virtual ~IServerMessageHandler( void ) {};
-
- // Returns dem file protocol version, or, if not playing a demo, just returns PROTOCOL_VERSION
- virtual int GetDemoProtocolVersion() const = 0;
-
- PROCESS_SVC_MESSAGE( Print ) = 0;
- PROCESS_SVC_MESSAGE( ServerInfo ) = 0;
- PROCESS_SVC_MESSAGE( SendTable ) = 0;
- PROCESS_SVC_MESSAGE( ClassInfo ) = 0;
- PROCESS_SVC_MESSAGE( SetPause ) = 0;
- PROCESS_SVC_MESSAGE( CreateStringTable ) = 0;
- PROCESS_SVC_MESSAGE( UpdateStringTable ) = 0;
- PROCESS_SVC_MESSAGE( VoiceInit ) = 0;
- PROCESS_SVC_MESSAGE( VoiceData ) = 0;
- PROCESS_SVC_MESSAGE( Sounds ) = 0;
- PROCESS_SVC_MESSAGE( SetView ) = 0;
- PROCESS_SVC_MESSAGE( FixAngle ) = 0;
- PROCESS_SVC_MESSAGE( CrosshairAngle ) = 0;
- PROCESS_SVC_MESSAGE( BSPDecal ) = 0;
- PROCESS_SVC_MESSAGE( GameEvent ) = 0;
- PROCESS_SVC_MESSAGE( UserMessage ) = 0;
- PROCESS_SVC_MESSAGE( EntityMessage ) = 0;
- PROCESS_SVC_MESSAGE( PacketEntities ) = 0;
- PROCESS_SVC_MESSAGE( TempEntities ) = 0;
- PROCESS_SVC_MESSAGE( Prefetch ) = 0;
- PROCESS_SVC_MESSAGE( Menu ) = 0;
- PROCESS_SVC_MESSAGE( GameEventList ) = 0;
- PROCESS_SVC_MESSAGE( GetCvarValue ) = 0;
- PROCESS_SVC_MESSAGE( CmdKeyValues ) = 0;
-};
-
-class MM_Heartbeat;
-class MM_ClientInfo;
-class MM_JoinResponse;
-class MM_RegisterResponse;
-class MM_Migrate;
-class MM_Mutelist;
-class MM_Checkpoint;
-
-class IMatchmakingMessageHandler : public INetMessageHandler
-{
-public:
- virtual ~IMatchmakingMessageHandler( void ) {};
-
- PROCESS_MM_MESSAGE( Heartbeat ) = 0;
- PROCESS_MM_MESSAGE( ClientInfo ) = 0;
- PROCESS_MM_MESSAGE( JoinResponse ) = 0;
- PROCESS_MM_MESSAGE( RegisterResponse ) = 0;
- PROCESS_MM_MESSAGE( Migrate ) = 0;
- PROCESS_MM_MESSAGE( Mutelist ) = 0;
- PROCESS_MM_MESSAGE( Checkpoint) = 0;
-};
-
-class IConnectionlessPacketHandler
-{
-public:
- virtual ~IConnectionlessPacketHandler( void ) {};
-
- virtual bool ProcessConnectionlessPacket( netpacket_t *packet ) = 0; // process a connectionless packet
-};
-
-
-#endif // INETMSGHANDLER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#if !defined( INETMSGHANDLER_H ) +#define INETMSGHANDLER_H +#ifdef _WIN32 +#pragma once +#endif + +class INetChannel; +typedef struct netpacket_s netpacket_t; + +class INetChannelHandler +{ +public: + virtual ~INetChannelHandler( void ) {}; + + virtual void ConnectionStart(INetChannel *chan) = 0; // called first time network channel is established + + virtual void ConnectionClosing(const char *reason) = 0; // network channel is being closed by remote site + + virtual void ConnectionCrashed(const char *reason) = 0; // network error occured + + virtual void PacketStart(int incoming_sequence, int outgoing_acknowledged) = 0; // called each time a new packet arrived + + virtual void PacketEnd( void ) = 0; // all messages has been parsed + + virtual void FileRequested(const char *fileName, unsigned int transferID ) = 0; // other side request a file for download + + virtual void FileReceived(const char *fileName, unsigned int transferID ) = 0; // we received a file + + virtual void FileDenied(const char *fileName, unsigned int transferID ) = 0; // a file request was denied by other side + + virtual void FileSent(const char *fileName, unsigned int transferID ) = 0; // we sent a file +}; + +#define PROCESS_NET_MESSAGE( name ) \ + virtual bool Process##name( NET_##name *msg ) + +#define PROCESS_SVC_MESSAGE( name ) \ + virtual bool Process##name( SVC_##name *msg ) + +#define PROCESS_CLC_MESSAGE( name ) \ + virtual bool Process##name( CLC_##name *msg ) + +#define PROCESS_MM_MESSAGE( name ) \ + virtual bool Process##name( MM_##name *msg ) + + +#define REGISTER_NET_MSG( name ) \ + NET_##name * p##name = new NET_##name(); \ + p##name->m_pMessageHandler = this; \ + chan->RegisterMessage( p##name ); \ + +#define REGISTER_SVC_MSG( name ) \ + SVC_##name * p##name = new SVC_##name(); \ + p##name->m_pMessageHandler = this; \ + chan->RegisterMessage( p##name ); \ + +#define REGISTER_CLC_MSG( name ) \ + CLC_##name * p##name = new CLC_##name(); \ + p##name->m_pMessageHandler = this; \ + chan->RegisterMessage( p##name ); \ + +#define REGISTER_MM_MSG( name ) \ + MM_##name * p##name = new MM_##name(); \ + p##name->m_pMessageHandler = this; \ + chan->RegisterMessage( p##name ); \ + +class NET_Tick; +class NET_StringCmd; +class NET_SetConVar; +class NET_SignonState; + + +class INetMessageHandler +{ +public: + virtual ~INetMessageHandler( void ) {}; + + PROCESS_NET_MESSAGE( Tick ) = 0; + PROCESS_NET_MESSAGE( StringCmd ) = 0; + PROCESS_NET_MESSAGE( SetConVar ) = 0; + PROCESS_NET_MESSAGE( SignonState ) = 0; +}; + +class CLC_ClientInfo; +class CLC_Move; +class CLC_VoiceData; +class CLC_BaselineAck; +class CLC_ListenEvents; +class CLC_RespondCvarValue; +class CLC_FileCRCCheck; +class CLC_FileMD5Check; +class CLC_SaveReplay; +class CLC_CmdKeyValues; + +class IClientMessageHandler : public INetMessageHandler +{ +public: + virtual ~IClientMessageHandler( void ) {}; + + PROCESS_CLC_MESSAGE( ClientInfo ) = 0; + PROCESS_CLC_MESSAGE( Move ) = 0; + PROCESS_CLC_MESSAGE( VoiceData ) = 0; + PROCESS_CLC_MESSAGE( BaselineAck ) = 0; + PROCESS_CLC_MESSAGE( ListenEvents ) = 0; + PROCESS_CLC_MESSAGE( RespondCvarValue ) = 0; + PROCESS_CLC_MESSAGE( FileCRCCheck ) = 0; + PROCESS_CLC_MESSAGE( FileMD5Check ) = 0; +#if defined( REPLAY_ENABLED ) + PROCESS_CLC_MESSAGE( SaveReplay ) = 0; +#endif + PROCESS_CLC_MESSAGE( CmdKeyValues ) = 0; +}; + +class SVC_Print; +class SVC_ServerInfo; +class SVC_SendTable; +class SVC_ClassInfo; +class SVC_SetPause; +class SVC_CreateStringTable; +class SVC_UpdateStringTable; +class SVC_VoiceInit; +class SVC_VoiceData; +class SVC_Sounds; +class SVC_SetView; +class SVC_FixAngle; +class SVC_CrosshairAngle; +class SVC_BSPDecal; +class SVC_GameEvent; +class SVC_UserMessage; +class SVC_EntityMessage; +class SVC_PacketEntities; +class SVC_TempEntities; +class SVC_Prefetch; +class SVC_Menu; +class SVC_GameEventList; +class SVC_GetCvarValue; +class SVC_CmdKeyValues; + +class IServerMessageHandler : public INetMessageHandler +{ +public: + virtual ~IServerMessageHandler( void ) {}; + + // Returns dem file protocol version, or, if not playing a demo, just returns PROTOCOL_VERSION + virtual int GetDemoProtocolVersion() const = 0; + + PROCESS_SVC_MESSAGE( Print ) = 0; + PROCESS_SVC_MESSAGE( ServerInfo ) = 0; + PROCESS_SVC_MESSAGE( SendTable ) = 0; + PROCESS_SVC_MESSAGE( ClassInfo ) = 0; + PROCESS_SVC_MESSAGE( SetPause ) = 0; + PROCESS_SVC_MESSAGE( CreateStringTable ) = 0; + PROCESS_SVC_MESSAGE( UpdateStringTable ) = 0; + PROCESS_SVC_MESSAGE( VoiceInit ) = 0; + PROCESS_SVC_MESSAGE( VoiceData ) = 0; + PROCESS_SVC_MESSAGE( Sounds ) = 0; + PROCESS_SVC_MESSAGE( SetView ) = 0; + PROCESS_SVC_MESSAGE( FixAngle ) = 0; + PROCESS_SVC_MESSAGE( CrosshairAngle ) = 0; + PROCESS_SVC_MESSAGE( BSPDecal ) = 0; + PROCESS_SVC_MESSAGE( GameEvent ) = 0; + PROCESS_SVC_MESSAGE( UserMessage ) = 0; + PROCESS_SVC_MESSAGE( EntityMessage ) = 0; + PROCESS_SVC_MESSAGE( PacketEntities ) = 0; + PROCESS_SVC_MESSAGE( TempEntities ) = 0; + PROCESS_SVC_MESSAGE( Prefetch ) = 0; + PROCESS_SVC_MESSAGE( Menu ) = 0; + PROCESS_SVC_MESSAGE( GameEventList ) = 0; + PROCESS_SVC_MESSAGE( GetCvarValue ) = 0; + PROCESS_SVC_MESSAGE( CmdKeyValues ) = 0; +}; + +class MM_Heartbeat; +class MM_ClientInfo; +class MM_JoinResponse; +class MM_RegisterResponse; +class MM_Migrate; +class MM_Mutelist; +class MM_Checkpoint; + +class IMatchmakingMessageHandler : public INetMessageHandler +{ +public: + virtual ~IMatchmakingMessageHandler( void ) {}; + + PROCESS_MM_MESSAGE( Heartbeat ) = 0; + PROCESS_MM_MESSAGE( ClientInfo ) = 0; + PROCESS_MM_MESSAGE( JoinResponse ) = 0; + PROCESS_MM_MESSAGE( RegisterResponse ) = 0; + PROCESS_MM_MESSAGE( Migrate ) = 0; + PROCESS_MM_MESSAGE( Mutelist ) = 0; + PROCESS_MM_MESSAGE( Checkpoint) = 0; +}; + +class IConnectionlessPacketHandler +{ +public: + virtual ~IConnectionlessPacketHandler( void ) {}; + + virtual bool ProcessConnectionlessPacket( netpacket_t *packet ) = 0; // process a connectionless packet +}; + + +#endif // INETMSGHANDLER_H |