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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/icliententity.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/icliententity.h')
-rw-r--r--sp/src/public/icliententity.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/sp/src/public/icliententity.h b/sp/src/public/icliententity.h
index b93678a2..213381f0 100644
--- a/sp/src/public/icliententity.h
+++ b/sp/src/public/icliententity.h
@@ -1,48 +1,48 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ICLIENTENTITY_H
-#define ICLIENTENTITY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "iclientrenderable.h"
-#include "iclientnetworkable.h"
-#include "iclientthinkable.h"
-
-struct Ray_t;
-class CGameTrace;
-typedef CGameTrace trace_t;
-class CMouthInfo;
-class IClientEntityInternal;
-struct SpatializationInfo_t;
-
-
-//-----------------------------------------------------------------------------
-// Purpose: All client entities must implement this interface.
-//-----------------------------------------------------------------------------
-abstract_class IClientEntity : public IClientUnknown, public IClientRenderable, public IClientNetworkable, public IClientThinkable
-{
-public:
- // Delete yourself.
- virtual void Release( void ) = 0;
-
- // Network origin + angles
- virtual const Vector& GetAbsOrigin( void ) const = 0;
- virtual const QAngle& GetAbsAngles( void ) const = 0;
-
- virtual CMouthInfo *GetMouth( void ) = 0;
-
- // Retrieve sound spatialization info for the specified sound on this entity
- // Return false to indicate sound is not audible
- virtual bool GetSoundSpatialization( SpatializationInfo_t& info ) = 0;
-};
-
-
-#endif // ICLIENTENTITY_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ICLIENTENTITY_H
+#define ICLIENTENTITY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "iclientrenderable.h"
+#include "iclientnetworkable.h"
+#include "iclientthinkable.h"
+
+struct Ray_t;
+class CGameTrace;
+typedef CGameTrace trace_t;
+class CMouthInfo;
+class IClientEntityInternal;
+struct SpatializationInfo_t;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: All client entities must implement this interface.
+//-----------------------------------------------------------------------------
+abstract_class IClientEntity : public IClientUnknown, public IClientRenderable, public IClientNetworkable, public IClientThinkable
+{
+public:
+ // Delete yourself.
+ virtual void Release( void ) = 0;
+
+ // Network origin + angles
+ virtual const Vector& GetAbsOrigin( void ) const = 0;
+ virtual const QAngle& GetAbsAngles( void ) const = 0;
+
+ virtual CMouthInfo *GetMouth( void ) = 0;
+
+ // Retrieve sound spatialization info for the specified sound on this entity
+ // Return false to indicate sound is not audible
+ virtual bool GetSoundSpatialization( SpatializationInfo_t& info ) = 0;
+};
+
+
+#endif // ICLIENTENTITY_H