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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/haptics/haptic_msgs.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/haptics/haptic_msgs.h')
-rw-r--r--sp/src/public/haptics/haptic_msgs.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/sp/src/public/haptics/haptic_msgs.h b/sp/src/public/haptics/haptic_msgs.h
index 4b2daf83..a7e4df17 100644
--- a/sp/src/public/haptics/haptic_msgs.h
+++ b/sp/src/public/haptics/haptic_msgs.h
@@ -1,34 +1,34 @@
-#ifndef HAPTIC_MSGS_H
-#define HAPTIC_MSGS_H
-
-void RegisterHapticMessages(void);
-
-//-----------------------------------------------------------------------------
-// Server
-//-----------------------------------------------------------------------------
-#ifndef CLIENT_DLL
- void HapticMsg_SendWeaponAnim( CBasePlayer *pPlayer, int iActivity );
- void HapticMsg_SetDrag(CBasePlayer* pPlayer, float drag);
- void HapticMsg_SetConstantForce(CBasePlayer* pPlayer, Vector force);
- void HapticMsg_HapDmg(CBasePlayer* pPlayer, float pitch, float yaw, float dmg, float dmgType );
- void HapticMsg_Punch(CBasePlayer* pPlayer, float x, float y, float z);
- void HapticMsg_MeleeContact(CBasePlayer* pPlayer);
-#endif // !CLIENT_DLL
-
-//-----------------------------------------------------------------------------
-// Client
-//-----------------------------------------------------------------------------
-#ifdef CLIENT_DLL
- void HookHapticMessages(void);
-
- void __MsgFunc_SPHapWeapEvent( bf_read &HapticMsg );
- void __MsgFunc_HapDmg( bf_read &HapticMsg );
- void __MsgFunc_HapSetConst( bf_read &HapticMsg );
- void __MsgFunc_HapPunch( bf_read &HapticMsg );
- void __MsgFunc_HapGeneric( bf_read &HapticMsg );
- void __MsgFunc_HapSetDrag( bf_read &HapticMsg );
- void __MsgFunc_HapSetDrag( bf_read &HapticMsg );
- void __MsgFunc_HapMeleeContact( bf_read &HapticMsg );
-#endif // CLIENT_DLL
-
-#endif // HAPTIC_MSGS_H
+#ifndef HAPTIC_MSGS_H
+#define HAPTIC_MSGS_H
+
+void RegisterHapticMessages(void);
+
+//-----------------------------------------------------------------------------
+// Server
+//-----------------------------------------------------------------------------
+#ifndef CLIENT_DLL
+ void HapticMsg_SendWeaponAnim( CBasePlayer *pPlayer, int iActivity );
+ void HapticMsg_SetDrag(CBasePlayer* pPlayer, float drag);
+ void HapticMsg_SetConstantForce(CBasePlayer* pPlayer, Vector force);
+ void HapticMsg_HapDmg(CBasePlayer* pPlayer, float pitch, float yaw, float dmg, float dmgType );
+ void HapticMsg_Punch(CBasePlayer* pPlayer, float x, float y, float z);
+ void HapticMsg_MeleeContact(CBasePlayer* pPlayer);
+#endif // !CLIENT_DLL
+
+//-----------------------------------------------------------------------------
+// Client
+//-----------------------------------------------------------------------------
+#ifdef CLIENT_DLL
+ void HookHapticMessages(void);
+
+ void __MsgFunc_SPHapWeapEvent( bf_read &HapticMsg );
+ void __MsgFunc_HapDmg( bf_read &HapticMsg );
+ void __MsgFunc_HapSetConst( bf_read &HapticMsg );
+ void __MsgFunc_HapPunch( bf_read &HapticMsg );
+ void __MsgFunc_HapGeneric( bf_read &HapticMsg );
+ void __MsgFunc_HapSetDrag( bf_read &HapticMsg );
+ void __MsgFunc_HapSetDrag( bf_read &HapticMsg );
+ void __MsgFunc_HapMeleeContact( bf_read &HapticMsg );
+#endif // CLIENT_DLL
+
+#endif // HAPTIC_MSGS_H