aboutsummaryrefslogtreecommitdiff
path: root/sp/src/public/globalvars_base.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/globalvars_base.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/globalvars_base.h')
-rw-r--r--sp/src/public/globalvars_base.h218
1 files changed, 109 insertions, 109 deletions
diff --git a/sp/src/public/globalvars_base.h b/sp/src/public/globalvars_base.h
index ddd3dd83..7ba96cb2 100644
--- a/sp/src/public/globalvars_base.h
+++ b/sp/src/public/globalvars_base.h
@@ -1,109 +1,109 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef GLOBALVARS_BASE_H
-#define GLOBALVARS_BASE_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-class CSaveRestoreData;
-
-//-----------------------------------------------------------------------------
-// Purpose: Global variables used by shared code
-//-----------------------------------------------------------------------------
-class CGlobalVarsBase
-{
-public:
-
- CGlobalVarsBase( bool bIsClient );
-
- // This can be used to filter debug output or to catch the client or server in the act.
- bool IsClient() const;
-
- // for encoding m_flSimulationTime, m_flAnimTime
- int GetNetworkBase( int nTick, int nEntity );
-
-public:
-
- // Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time
- // perf clock, but not that it doesn't obey host_timescale/host_framerate)
- float realtime;
- // Absolute frame counter
- int framecount;
- // Non-paused frametime
- float absoluteframetime;
-
- // Current time
- //
- // On the client, this (along with tickcount) takes a different meaning based on what
- // piece of code you're in:
- //
- // - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies),
- // this is set to the SERVER TICKCOUNT for that packet. There is no interval between
- // the server ticks.
- // [server_current_Tick * tick_interval]
- //
- // - While rendering, this is the exact client clock
- // [client_current_tick * tick_interval + interpolation_amount]
- //
- // - During prediction, this is based on the client's current tick:
- // [client_current_tick * tick_interval]
- float curtime;
-
- // Time spent on last server or client frame (has nothing to do with think intervals)
- float frametime;
- // current maxplayers setting
- int maxClients;
-
- // Simulation ticks
- int tickcount;
-
- // Simulation tick interval
- float interval_per_tick;
-
- // interpolation amount ( client-only ) based on fraction of next tick which has elapsed
- float interpolation_amount;
- int simTicksThisFrame;
-
- int network_protocol;
-
- // current saverestore data
- CSaveRestoreData *pSaveData;
-
-private:
- // Set to true in client code.
- bool m_bClient;
-
- // 100 (i.e., tickcount is rounded down to this base and then the "delta" from this base is networked
- int nTimestampNetworkingBase;
- // 32 (entindex() % nTimestampRandomizeWindow ) is subtracted from gpGlobals->tickcount to set the networking basis, prevents
- // all of the entities from forcing a new PackedEntity on the same tick (i.e., prevents them from getting lockstepped on this)
- int nTimestampRandomizeWindow;
-
-};
-
-inline int CGlobalVarsBase::GetNetworkBase( int nTick, int nEntity )
-{
- int nEntityMod = nEntity % nTimestampRandomizeWindow;
- int nBaseTick = nTimestampNetworkingBase * (int)( ( nTick - nEntityMod ) / nTimestampNetworkingBase );
- return nBaseTick;
-}
-
-inline CGlobalVarsBase::CGlobalVarsBase( bool bIsClient ) :
- m_bClient( bIsClient ),
- nTimestampNetworkingBase( 100 ),
- nTimestampRandomizeWindow( 32 )
-{
-}
-
-inline bool CGlobalVarsBase::IsClient() const
-{
- return m_bClient;
-}
-
-#endif // GLOBALVARS_BASE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef GLOBALVARS_BASE_H
+#define GLOBALVARS_BASE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CSaveRestoreData;
+
+//-----------------------------------------------------------------------------
+// Purpose: Global variables used by shared code
+//-----------------------------------------------------------------------------
+class CGlobalVarsBase
+{
+public:
+
+ CGlobalVarsBase( bool bIsClient );
+
+ // This can be used to filter debug output or to catch the client or server in the act.
+ bool IsClient() const;
+
+ // for encoding m_flSimulationTime, m_flAnimTime
+ int GetNetworkBase( int nTick, int nEntity );
+
+public:
+
+ // Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time
+ // perf clock, but not that it doesn't obey host_timescale/host_framerate)
+ float realtime;
+ // Absolute frame counter
+ int framecount;
+ // Non-paused frametime
+ float absoluteframetime;
+
+ // Current time
+ //
+ // On the client, this (along with tickcount) takes a different meaning based on what
+ // piece of code you're in:
+ //
+ // - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies),
+ // this is set to the SERVER TICKCOUNT for that packet. There is no interval between
+ // the server ticks.
+ // [server_current_Tick * tick_interval]
+ //
+ // - While rendering, this is the exact client clock
+ // [client_current_tick * tick_interval + interpolation_amount]
+ //
+ // - During prediction, this is based on the client's current tick:
+ // [client_current_tick * tick_interval]
+ float curtime;
+
+ // Time spent on last server or client frame (has nothing to do with think intervals)
+ float frametime;
+ // current maxplayers setting
+ int maxClients;
+
+ // Simulation ticks
+ int tickcount;
+
+ // Simulation tick interval
+ float interval_per_tick;
+
+ // interpolation amount ( client-only ) based on fraction of next tick which has elapsed
+ float interpolation_amount;
+ int simTicksThisFrame;
+
+ int network_protocol;
+
+ // current saverestore data
+ CSaveRestoreData *pSaveData;
+
+private:
+ // Set to true in client code.
+ bool m_bClient;
+
+ // 100 (i.e., tickcount is rounded down to this base and then the "delta" from this base is networked
+ int nTimestampNetworkingBase;
+ // 32 (entindex() % nTimestampRandomizeWindow ) is subtracted from gpGlobals->tickcount to set the networking basis, prevents
+ // all of the entities from forcing a new PackedEntity on the same tick (i.e., prevents them from getting lockstepped on this)
+ int nTimestampRandomizeWindow;
+
+};
+
+inline int CGlobalVarsBase::GetNetworkBase( int nTick, int nEntity )
+{
+ int nEntityMod = nEntity % nTimestampRandomizeWindow;
+ int nBaseTick = nTimestampNetworkingBase * (int)( ( nTick - nEntityMod ) / nTimestampNetworkingBase );
+ return nBaseTick;
+}
+
+inline CGlobalVarsBase::CGlobalVarsBase( bool bIsClient ) :
+ m_bClient( bIsClient ),
+ nTimestampNetworkingBase( 100 ),
+ nTimestampRandomizeWindow( 32 )
+{
+}
+
+inline bool CGlobalVarsBase::IsClient() const
+{
+ return m_bClient;
+}
+
+#endif // GLOBALVARS_BASE_H