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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/gametrace.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/gametrace.h')
-rw-r--r--sp/src/public/gametrace.h352
1 files changed, 176 insertions, 176 deletions
diff --git a/sp/src/public/gametrace.h b/sp/src/public/gametrace.h
index 84e613c5..7fe40005 100644
--- a/sp/src/public/gametrace.h
+++ b/sp/src/public/gametrace.h
@@ -1,176 +1,176 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef GAMETRACE_H
-#define GAMETRACE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "cmodel.h"
-#include "utlvector.h"
-#include "ihandleentity.h"
-#include "ispatialpartition.h"
-
-#if defined( CLIENT_DLL )
- class C_BaseEntity;
-#else
- class CBaseEntity;
-#endif
-
-
-//-----------------------------------------------------------------------------
-// Purpose: A trace is returned when a box is swept through the world
-// NOTE: eventually more of this class should be moved up into the base class!!
-//-----------------------------------------------------------------------------
-class CGameTrace : public CBaseTrace
-{
-public:
-
- // Returns true if hEnt points at the world entity.
- // If this returns true, then you can't use GetHitBoxIndex().
- bool DidHitWorld() const;
-
- // Returns true if we hit something and it wasn't the world.
- bool DidHitNonWorldEntity() const;
-
- // Gets the entity's network index if the trace has hit an entity.
- // If not, returns -1.
- int GetEntityIndex() const;
-
- // Returns true if there was any kind of impact at all
- bool DidHit() const;
-
- // The engine doesn't know what a CBaseEntity is, so it has a backdoor to
- // let it get at the edict.
-#if defined( ENGINE_DLL )
- void SetEdict( edict_t *pEdict );
- edict_t* GetEdict() const;
-#endif
-
-
-public:
-
- float fractionleftsolid; // time we left a solid, only valid if we started in solid
- csurface_t surface; // surface hit (impact surface)
-
- int hitgroup; // 0 == generic, non-zero is specific body part
- short physicsbone; // physics bone hit by trace in studio
-
-#if defined( CLIENT_DLL )
- C_BaseEntity *m_pEnt;
-#else
- CBaseEntity *m_pEnt;
-#endif
-
- // NOTE: this member is overloaded.
- // If hEnt points at the world entity, then this is the static prop index.
- // Otherwise, this is the hitbox index.
- int hitbox; // box hit by trace in studio
-
- CGameTrace() {}
-
-private:
- // No copy constructors allowed
- CGameTrace(const CGameTrace& vOther);
-};
-
-
-//-----------------------------------------------------------------------------
-// Returns true if there was any kind of impact at all
-//-----------------------------------------------------------------------------
-inline bool CGameTrace::DidHit() const
-{
- return fraction < 1 || allsolid || startsolid;
-}
-
-
-typedef CGameTrace trace_t;
-
-//=============================================================================
-
-#define TLD_DEF_LEAF_MAX 256
-#define TLD_DEF_ENTITY_MAX 1024
-
-class CTraceListData : public IPartitionEnumerator
-{
-public:
-
- CTraceListData( int nLeafMax = TLD_DEF_LEAF_MAX, int nEntityMax = TLD_DEF_ENTITY_MAX )
- {
- MEM_ALLOC_CREDIT();
- m_nLeafCount = 0;
- m_aLeafList.SetSize( nLeafMax );
-
- m_nEntityCount = 0;
- m_aEntityList.SetSize( nEntityMax );
- }
-
- ~CTraceListData()
- {
- m_nLeafCount = 0;
- m_aLeafList.RemoveAll();
-
- m_nEntityCount = 0;
- m_aEntityList.RemoveAll();
- }
-
- void Reset( void )
- {
- m_nLeafCount = 0;
- m_nEntityCount = 0;
- }
-
- bool IsEmpty( void ) const { return ( m_nLeafCount == 0 && m_nEntityCount == 0 ); }
-
- int LeafCount( void ) const { return m_nLeafCount; }
- int LeafCountMax( void ) const { return m_aLeafList.Count(); }
- void LeafCountReset( void ) { m_nLeafCount = 0; }
-
- int EntityCount( void ) const { return m_nEntityCount; }
- int EntityCountMax( void ) const { return m_aEntityList.Count(); }
- void EntityCountReset( void ) { m_nEntityCount = 0; }
-
- // For leaves...
- void AddLeaf( int iLeaf )
- {
- if ( m_nLeafCount >= m_aLeafList.Count() )
- {
- DevMsg( "CTraceListData: Max leaf count along ray exceeded!\n" );
- m_aLeafList.AddMultipleToTail( m_aLeafList.Count() );
- }
-
- m_aLeafList[m_nLeafCount] = iLeaf;
- m_nLeafCount++;
- }
-
- // For entities...
- IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
- {
- if ( m_nEntityCount >= m_aEntityList.Count() )
- {
- DevMsg( "CTraceListData: Max entity count along ray exceeded!\n" );
- m_aEntityList.AddMultipleToTail( m_aEntityList.Count() );
- }
-
- m_aEntityList[m_nEntityCount] = pHandleEntity;
- m_nEntityCount++;
-
- return ITERATION_CONTINUE;
- }
-
-public:
-
- int m_nLeafCount;
- CUtlVector<int> m_aLeafList;
-
- int m_nEntityCount;
- CUtlVector<IHandleEntity*> m_aEntityList;
-};
-
-#endif // GAMETRACE_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef GAMETRACE_H
+#define GAMETRACE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "cmodel.h"
+#include "utlvector.h"
+#include "ihandleentity.h"
+#include "ispatialpartition.h"
+
+#if defined( CLIENT_DLL )
+ class C_BaseEntity;
+#else
+ class CBaseEntity;
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Purpose: A trace is returned when a box is swept through the world
+// NOTE: eventually more of this class should be moved up into the base class!!
+//-----------------------------------------------------------------------------
+class CGameTrace : public CBaseTrace
+{
+public:
+
+ // Returns true if hEnt points at the world entity.
+ // If this returns true, then you can't use GetHitBoxIndex().
+ bool DidHitWorld() const;
+
+ // Returns true if we hit something and it wasn't the world.
+ bool DidHitNonWorldEntity() const;
+
+ // Gets the entity's network index if the trace has hit an entity.
+ // If not, returns -1.
+ int GetEntityIndex() const;
+
+ // Returns true if there was any kind of impact at all
+ bool DidHit() const;
+
+ // The engine doesn't know what a CBaseEntity is, so it has a backdoor to
+ // let it get at the edict.
+#if defined( ENGINE_DLL )
+ void SetEdict( edict_t *pEdict );
+ edict_t* GetEdict() const;
+#endif
+
+
+public:
+
+ float fractionleftsolid; // time we left a solid, only valid if we started in solid
+ csurface_t surface; // surface hit (impact surface)
+
+ int hitgroup; // 0 == generic, non-zero is specific body part
+ short physicsbone; // physics bone hit by trace in studio
+
+#if defined( CLIENT_DLL )
+ C_BaseEntity *m_pEnt;
+#else
+ CBaseEntity *m_pEnt;
+#endif
+
+ // NOTE: this member is overloaded.
+ // If hEnt points at the world entity, then this is the static prop index.
+ // Otherwise, this is the hitbox index.
+ int hitbox; // box hit by trace in studio
+
+ CGameTrace() {}
+
+private:
+ // No copy constructors allowed
+ CGameTrace(const CGameTrace& vOther);
+};
+
+
+//-----------------------------------------------------------------------------
+// Returns true if there was any kind of impact at all
+//-----------------------------------------------------------------------------
+inline bool CGameTrace::DidHit() const
+{
+ return fraction < 1 || allsolid || startsolid;
+}
+
+
+typedef CGameTrace trace_t;
+
+//=============================================================================
+
+#define TLD_DEF_LEAF_MAX 256
+#define TLD_DEF_ENTITY_MAX 1024
+
+class CTraceListData : public IPartitionEnumerator
+{
+public:
+
+ CTraceListData( int nLeafMax = TLD_DEF_LEAF_MAX, int nEntityMax = TLD_DEF_ENTITY_MAX )
+ {
+ MEM_ALLOC_CREDIT();
+ m_nLeafCount = 0;
+ m_aLeafList.SetSize( nLeafMax );
+
+ m_nEntityCount = 0;
+ m_aEntityList.SetSize( nEntityMax );
+ }
+
+ ~CTraceListData()
+ {
+ m_nLeafCount = 0;
+ m_aLeafList.RemoveAll();
+
+ m_nEntityCount = 0;
+ m_aEntityList.RemoveAll();
+ }
+
+ void Reset( void )
+ {
+ m_nLeafCount = 0;
+ m_nEntityCount = 0;
+ }
+
+ bool IsEmpty( void ) const { return ( m_nLeafCount == 0 && m_nEntityCount == 0 ); }
+
+ int LeafCount( void ) const { return m_nLeafCount; }
+ int LeafCountMax( void ) const { return m_aLeafList.Count(); }
+ void LeafCountReset( void ) { m_nLeafCount = 0; }
+
+ int EntityCount( void ) const { return m_nEntityCount; }
+ int EntityCountMax( void ) const { return m_aEntityList.Count(); }
+ void EntityCountReset( void ) { m_nEntityCount = 0; }
+
+ // For leaves...
+ void AddLeaf( int iLeaf )
+ {
+ if ( m_nLeafCount >= m_aLeafList.Count() )
+ {
+ DevMsg( "CTraceListData: Max leaf count along ray exceeded!\n" );
+ m_aLeafList.AddMultipleToTail( m_aLeafList.Count() );
+ }
+
+ m_aLeafList[m_nLeafCount] = iLeaf;
+ m_nLeafCount++;
+ }
+
+ // For entities...
+ IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
+ {
+ if ( m_nEntityCount >= m_aEntityList.Count() )
+ {
+ DevMsg( "CTraceListData: Max entity count along ray exceeded!\n" );
+ m_aEntityList.AddMultipleToTail( m_aEntityList.Count() );
+ }
+
+ m_aEntityList[m_nEntityCount] = pHandleEntity;
+ m_nEntityCount++;
+
+ return ITERATION_CONTINUE;
+ }
+
+public:
+
+ int m_nLeafCount;
+ CUtlVector<int> m_aLeafList;
+
+ int m_nEntityCount;
+ CUtlVector<IHandleEntity*> m_aEntityList;
+};
+
+#endif // GAMETRACE_H
+