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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/game/client/iclientrendertargets.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/game/client/iclientrendertargets.h')
-rw-r--r--sp/src/public/game/client/iclientrendertargets.h82
1 files changed, 41 insertions, 41 deletions
diff --git a/sp/src/public/game/client/iclientrendertargets.h b/sp/src/public/game/client/iclientrendertargets.h
index 7b640eee..60a14474 100644
--- a/sp/src/public/game/client/iclientrendertargets.h
+++ b/sp/src/public/game/client/iclientrendertargets.h
@@ -1,41 +1,41 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets
-// during the proper period of material system's init.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ICLIENTRENDERTARGETS_H
-#define ICLIENTRENDERTARGETS_H
-#ifdef _WIN32
- #pragma once
-#endif
-
-#include "interface.h" // For base interface
-
-class IMaterialSystem;
-class IMaterialSystemHardwareConfig;
-
-//---------------------------------------------------------------------------------------------------
-// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets
-// during the proper period of material system's init.
-//---------------------------------------------------------------------------------------------------
-abstract_class IClientRenderTargets
-{
-public:
- // Pass the material system interface to the client-- Their Material System singleton has not been created
- // at the time they receive this call.
- virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig ) = 0;
-
- // Call shutdown on every created refrence-- Clients keep track of this themselves
- // and should add shutdown code to this function whenever they add a new render target.
- virtual void ShutdownClientRenderTargets( void ) = 0;
-
-};
-
-#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001"
-
-extern IClientRenderTargets * g_pClientRenderTargets;
-
-#endif // ICLIENTRENDERTARGETS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets
+// during the proper period of material system's init.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ICLIENTRENDERTARGETS_H
+#define ICLIENTRENDERTARGETS_H
+#ifdef _WIN32
+ #pragma once
+#endif
+
+#include "interface.h" // For base interface
+
+class IMaterialSystem;
+class IMaterialSystemHardwareConfig;
+
+//---------------------------------------------------------------------------------------------------
+// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets
+// during the proper period of material system's init.
+//---------------------------------------------------------------------------------------------------
+abstract_class IClientRenderTargets
+{
+public:
+ // Pass the material system interface to the client-- Their Material System singleton has not been created
+ // at the time they receive this call.
+ virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig ) = 0;
+
+ // Call shutdown on every created refrence-- Clients keep track of this themselves
+ // and should add shutdown code to this function whenever they add a new render target.
+ virtual void ShutdownClientRenderTargets( void ) = 0;
+
+};
+
+#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001"
+
+extern IClientRenderTargets * g_pClientRenderTargets;
+
+#endif // ICLIENTRENDERTARGETS_H