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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/public/engine/ICollideable.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/public/engine/ICollideable.h')
| -rw-r--r-- | sp/src/public/engine/ICollideable.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/sp/src/public/engine/ICollideable.h b/sp/src/public/engine/ICollideable.h new file mode 100644 index 00000000..5deea1c2 --- /dev/null +++ b/sp/src/public/engine/ICollideable.h @@ -0,0 +1,84 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENGINE_ICOLLIDEABLE_H
+#define ENGINE_ICOLLIDEABLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+enum SolidType_t;
+class IHandleEntity;
+struct Ray_t;
+struct model_t;
+class Vector;
+class QAngle;
+class CGameTrace;
+typedef CGameTrace trace_t;
+class IClientUnknown;
+
+
+abstract_class ICollideable
+{
+public:
+ // Gets at the entity handle associated with the collideable
+ virtual IHandleEntity *GetEntityHandle() = 0;
+
+ // These methods return the bounds of an OBB measured in "collision" space
+ // which can be retreived through the CollisionToWorldTransform or
+ // GetCollisionOrigin/GetCollisionAngles methods
+ virtual const Vector& OBBMinsPreScaled() const = 0;
+ virtual const Vector& OBBMaxsPreScaled() const = 0;
+ virtual const Vector& OBBMins() const = 0;
+ virtual const Vector& OBBMaxs() const = 0;
+
+ // Returns the bounds of a world-space box used when the collideable is being traced
+ // against as a trigger. It's only valid to call these methods if the solid flags
+ // have the FSOLID_USE_TRIGGER_BOUNDS flag set.
+ virtual void WorldSpaceTriggerBounds( Vector *pVecWorldMins, Vector *pVecWorldMaxs ) const = 0;
+
+ // custom collision test
+ virtual bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0;
+
+ // Perform hitbox test, returns true *if hitboxes were tested at all*!!
+ virtual bool TestHitboxes( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0;
+
+ // Returns the BRUSH model index if this is a brush model. Otherwise, returns -1.
+ virtual int GetCollisionModelIndex() = 0;
+
+ // Return the model, if it's a studio model.
+ virtual const model_t* GetCollisionModel() = 0;
+
+ // Get angles and origin.
+ virtual const Vector& GetCollisionOrigin() const = 0;
+ virtual const QAngle& GetCollisionAngles() const = 0;
+ virtual const matrix3x4_t& CollisionToWorldTransform() const = 0;
+
+ // Return a SOLID_ define.
+ virtual SolidType_t GetSolid() const = 0;
+ virtual int GetSolidFlags() const = 0;
+
+ // Gets at the containing class...
+ virtual IClientUnknown* GetIClientUnknown() = 0;
+
+ // We can filter out collisions based on collision group
+ virtual int GetCollisionGroup() const = 0;
+
+ // Returns a world-aligned box guaranteed to surround *everything* in the collision representation
+ // Note that this will surround hitboxes, trigger bounds, physics.
+ // It may or may not be a tight-fitting box and its volume may suddenly change
+ virtual void WorldSpaceSurroundingBounds( Vector *pVecMins, Vector *pVecMaxs ) = 0;
+
+ virtual bool ShouldTouchTrigger( int triggerSolidFlags ) const = 0;
+
+ // returns NULL unless this collideable has specified FSOLID_ROOT_PARENT_ALIGNED
+ virtual const matrix3x4_t *GetRootParentToWorldTransform() const = 0;
+};
+
+
+#endif // ENGINE_ICOLLIDEABLE_H
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