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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/editor_sendcommand.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/editor_sendcommand.h')
-rw-r--r--sp/src/public/editor_sendcommand.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/sp/src/public/editor_sendcommand.h b/sp/src/public/editor_sendcommand.h
index e8b432f6..3c944eb9 100644
--- a/sp/src/public/editor_sendcommand.h
+++ b/sp/src/public/editor_sendcommand.h
@@ -1,52 +1,52 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Defines an interface to the map editor for the execution of
-// editor shell commands from another application. Commands allow the
-// creation and deletion of entities, AI nodes, and AI node connections.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef EDITOR_SENDCOMMAND_H
-#define EDITOR_SENDCOMMAND_H
-#pragma once
-
-class QAngle;
-
-//
-// Result codes from Worldcraft_SendCommand.
-//
-enum EditorSendResult_t
-{
- Editor_OK = 0, // Success.
- Editor_NotRunning, // Unable to establish a communications channel with the editor.
- Editor_BadCommand, // The editor did not accept the command.
-};
-
-
-//
-// Wrappers around specific commands for convenience.
-//
-EditorSendResult_t Editor_BeginSession(const char *pszMapName, int nMapVersion, bool bShowUI = false);
-EditorSendResult_t Editor_EndSession(bool bShowUI);
-EditorSendResult_t Editor_CheckVersion(const char *pszMapName, int nMapVersion, bool bShowUI = false);
-
-EditorSendResult_t Editor_CreateEntity(const char *pszEntity, float x, float y, float z, bool bShowUI = false);
-EditorSendResult_t Editor_DeleteEntity(const char *pszEntity, float x, float y, float z, bool bShowUI = false);
-EditorSendResult_t Editor_SetKeyValue(const char *pszEntity, float x, float y, float z, const char *pKey, const char *pValue, bool bShowUI = false);
-EditorSendResult_t Editor_RotateEntity(const char *pszEntity, float x, float y, float z, const QAngle &incrementalRotation, bool bShowUI = false);
-
-EditorSendResult_t Editor_CreateNode(const char *pszNodeClass, int nID, float x, float y, float z, bool bShowUI = false);
-EditorSendResult_t Editor_DeleteNode(int nID, bool bShowUI = false);
-
-EditorSendResult_t Editor_CreateNodeLink(int nStartID, int nEndID, bool bShowUI = false);
-EditorSendResult_t Editor_DeleteNodeLink(int nStartID, int nEndID, bool bShowUI = false);
-
-
-//
-// Actually does the work. All the above commands route through this.
-//
-EditorSendResult_t Editor_SendCommand(const char *pszCommand, bool bShowUI);
-
-
-#endif // EDITOR_SENDCOMMAND_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Defines an interface to the map editor for the execution of
+// editor shell commands from another application. Commands allow the
+// creation and deletion of entities, AI nodes, and AI node connections.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef EDITOR_SENDCOMMAND_H
+#define EDITOR_SENDCOMMAND_H
+#pragma once
+
+class QAngle;
+
+//
+// Result codes from Worldcraft_SendCommand.
+//
+enum EditorSendResult_t
+{
+ Editor_OK = 0, // Success.
+ Editor_NotRunning, // Unable to establish a communications channel with the editor.
+ Editor_BadCommand, // The editor did not accept the command.
+};
+
+
+//
+// Wrappers around specific commands for convenience.
+//
+EditorSendResult_t Editor_BeginSession(const char *pszMapName, int nMapVersion, bool bShowUI = false);
+EditorSendResult_t Editor_EndSession(bool bShowUI);
+EditorSendResult_t Editor_CheckVersion(const char *pszMapName, int nMapVersion, bool bShowUI = false);
+
+EditorSendResult_t Editor_CreateEntity(const char *pszEntity, float x, float y, float z, bool bShowUI = false);
+EditorSendResult_t Editor_DeleteEntity(const char *pszEntity, float x, float y, float z, bool bShowUI = false);
+EditorSendResult_t Editor_SetKeyValue(const char *pszEntity, float x, float y, float z, const char *pKey, const char *pValue, bool bShowUI = false);
+EditorSendResult_t Editor_RotateEntity(const char *pszEntity, float x, float y, float z, const QAngle &incrementalRotation, bool bShowUI = false);
+
+EditorSendResult_t Editor_CreateNode(const char *pszNodeClass, int nID, float x, float y, float z, bool bShowUI = false);
+EditorSendResult_t Editor_DeleteNode(int nID, bool bShowUI = false);
+
+EditorSendResult_t Editor_CreateNodeLink(int nStartID, int nEndID, bool bShowUI = false);
+EditorSendResult_t Editor_DeleteNodeLink(int nStartID, int nEndID, bool bShowUI = false);
+
+
+//
+// Actually does the work. All the above commands route through this.
+//
+EditorSendResult_t Editor_SendCommand(const char *pszCommand, bool bShowUI);
+
+
+#endif // EDITOR_SENDCOMMAND_H