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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/public/dispcoll_common.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DISPCOLL_COMMON_H
+#define DISPCOLL_COMMON_H
+#pragma once
+
+#include "trace.h"
+#include "builddisp.h"
+#include "bitvec.h"
+#ifdef ENGINE_DLL
+#include "../engine/zone.h"
+#endif
+
+#ifdef ENGINE_DLL
+template<typename T>
+class CDispVector : public CUtlVector<T, CHunkMemory<T> >
+{
+};
+#else
+template<typename T>
+class CDispVector : public CUtlVector<T, CUtlMemoryAligned<T,16> >
+{
+};
+#endif
+
+FORWARD_DECLARE_HANDLE( memhandle_t );
+
+#define DISPCOLL_TREETRI_SIZE MAX_DISPTRIS
+#define DISPCOLL_DIST_EPSILON 0.03125f
+#define DISPCOLL_ROOTNODE_INDEX 0
+#define DISPCOLL_INVALID_TRI -1
+#define DISPCOLL_INVALID_FRAC -99999.9f
+#define DISPCOLL_NORMAL_UNDEF 0xffff
+
+extern double g_flDispCollSweepTimer;
+extern double g_flDispCollIntersectTimer;
+extern double g_flDispCollInCallTimer;
+
+struct RayDispOutput_t
+{
+ short ndxVerts[4]; // 3 verts and a pad
+ float u, v; // the u, v paramters (edgeU = v1 - v0, edgeV = v2 - v0)
+ float dist; // intersection distance
+};
+
+// Assumptions:
+// Max patch is 17x17, therefore 9 bits needed to represent a triangle index
+//
+
+//=============================================================================
+// Displacement Collision Triangle
+class CDispCollTri
+{
+
+ struct index_t
+ {
+ union
+ {
+ struct
+ {
+ unsigned short uiVert:9;
+ unsigned short uiMin:2;
+ unsigned short uiMax:2;
+ } m_Index;
+
+ unsigned short m_IndexDummy;
+ };
+ };
+
+ index_t m_TriData[3];
+
+public:
+ unsigned short m_ucSignBits:3; // Plane test.
+ unsigned short m_ucPlaneType:3; // Axial test?
+ unsigned short m_uiFlags:5; // Uses 5-bits - maybe look into merging it with something?
+
+ Vector m_vecNormal; // Triangle normal (plane normal).
+ float m_flDist; // Triangle plane dist.
+
+ // Creation.
+ CDispCollTri();
+ void Init( void );
+ void CalcPlane( CDispVector<Vector> &m_aVerts );
+ void FindMinMax( CDispVector<Vector> &m_aVerts );
+
+ // Triangle data.
+ inline void SetVert( int iPos, int iVert ) { Assert( ( iPos >= 0 ) && ( iPos < 3 ) ); Assert( ( iVert >= 0 ) && ( iVert < ( 1 << 9 ) ) ); m_TriData[iPos].m_Index.uiVert = iVert; }
+ inline int GetVert( int iPos ) const { Assert( ( iPos >= 0 ) && ( iPos < 3 ) ); return m_TriData[iPos].m_Index.uiVert; }
+ inline void SetMin( int iAxis, int iMin ) { Assert( ( iAxis >= 0 ) && ( iAxis < 3 ) ); Assert( ( iMin >= 0 ) && ( iMin < 3 ) ); m_TriData[iAxis].m_Index.uiMin = iMin; }
+ inline int GetMin( int iAxis ) const { Assert( ( iAxis >= 0 ) && ( iAxis < 3 ) ); return m_TriData[iAxis].m_Index.uiMin; }
+ inline void SetMax( int iAxis, int iMax ) { Assert( ( iAxis >= 0 ) && ( iAxis < 3 ) ); Assert( ( iMax >= 0 ) && ( iMax < 3 ) ); m_TriData[iAxis].m_Index.uiMax = iMax; }
+ inline int GetMax( int iAxis ) const { Assert( ( iAxis >= 0 ) && ( iAxis < 3 ) ); return m_TriData[iAxis].m_Index.uiMax; }
+};
+
+//=============================================================================
+// Helper
+class CDispCollHelper
+{
+public:
+
+ float m_flStartFrac;
+ float m_flEndFrac;
+ Vector m_vecImpactNormal;
+ float m_flImpactDist;
+};
+
+//=============================================================================
+// Cache
+#pragma pack(1)
+class CDispCollTriCache
+{
+public:
+ unsigned short m_iCrossX[3];
+ unsigned short m_iCrossY[3];
+ unsigned short m_iCrossZ[3];
+};
+#pragma pack()
+#include "mathlib/ssemath.h"
+
+class CDispCollNode
+{
+public:
+ FourVectors m_mins;
+ FourVectors m_maxs;
+};
+
+class CDispCollLeaf
+{
+public:
+ short m_tris[2];
+};
+
+// a power 4 displacement can have 341 nodes, pad out to 344 for 16-byte alignment
+const int MAX_DISP_AABB_NODES = 341;
+const int MAX_AABB_LIST = 344;
+
+struct rayleaflist_t
+{
+ FourVectors rayStart;
+ FourVectors rayExtents;
+ FourVectors invDelta;
+ int nodeList[MAX_AABB_LIST];
+ int maxIndex;
+};
+
+//=============================================================================
+//
+// Displacement Collision Tree Data
+//
+class CDispCollTree
+{
+public:
+
+ // Creation/Destruction.
+ CDispCollTree();
+ ~CDispCollTree();
+ virtual bool Create( CCoreDispInfo *pDisp );
+
+ // Raycasts.
+ // NOTE: These assume you've precalculated invDelta as well as culled to the bounds of this disp
+ bool AABBTree_Ray( const Ray_t &ray, const Vector &invDelta, CBaseTrace *pTrace, bool bSide = true );
+ bool AABBTree_Ray( const Ray_t &ray, const Vector &invDelta, RayDispOutput_t &output );
+ // NOTE: Lower perf helper function, should not be used in the game runtime
+ bool AABBTree_Ray( const Ray_t &ray, RayDispOutput_t &output );
+
+ // Hull Sweeps.
+ // NOTE: These assume you've precalculated invDelta as well as culled to the bounds of this disp
+ bool AABBTree_SweepAABB( const Ray_t &ray, const Vector &invDelta, CBaseTrace *pTrace );
+
+ // Hull Intersection.
+ bool AABBTree_IntersectAABB( const Vector &absMins, const Vector &absMaxs );
+
+ // Point/Box vs. Bounds.
+ bool PointInBounds( Vector const &vecBoxCenter, Vector const &vecBoxMin, Vector const &vecBoxMax, bool bPoint );
+
+ // Utility.
+ inline void SetPower( int power ) { m_nPower = power; }
+ inline int GetPower( void ) { return m_nPower; }
+
+ inline int GetFlags( void ) { return m_nFlags; }
+ inline void SetFlags( int nFlags ) { m_nFlags = nFlags; }
+ inline bool CheckFlags( int nFlags ) { return ( ( nFlags & GetFlags() ) != 0 ) ? true : false; }
+
+ inline int GetWidth( void ) { return ( ( 1 << m_nPower ) + 1 ); }
+ inline int GetHeight( void ) { return ( ( 1 << m_nPower ) + 1 ); }
+ inline int GetSize( void ) { return ( ( 1 << m_nPower ) + 1 ) * ( ( 1 << m_nPower ) + 1 ); }
+ inline int GetTriSize( void ) { return ( ( 1 << m_nPower ) * ( 1 << m_nPower ) * 2 ); }
+
+// inline void SetTriFlags( short iTri, unsigned short nFlags ) { m_aTris[iTri].m_uiFlags = nFlags; }
+
+ inline void GetStabDirection( Vector &vecDir ) { vecDir = m_vecStabDir; }
+
+ inline void GetBounds( Vector &vecBoxMin, Vector &vecBoxMax ) { vecBoxMin = m_mins; vecBoxMax = m_maxs; }
+ inline int GetContents( void ) { return m_nContents; }
+ inline void SetSurfaceProps( int iProp, short nSurfProp ) { Assert( ( iProp >= 0 ) && ( iProp < 2 ) ); m_nSurfaceProps[iProp] = nSurfProp; }
+ inline short GetSurfaceProps( int iProp ) { return m_nSurfaceProps[iProp]; }
+
+ inline unsigned int GetMemorySize( void ) { return m_nSize; }
+ inline unsigned int GetCacheMemorySize( void ) { return ( m_aTrisCache.Count() * sizeof(CDispCollTriCache) + m_aEdgePlanes.Count() * sizeof(Vector) ); }
+
+ inline bool IsCached( void ) { return m_aTrisCache.Count() == m_aTris.Count(); }
+
+ void GetVirtualMeshList( struct virtualmeshlist_t *pList );
+ int AABBTree_GetTrisInSphere( const Vector &center, float radius, unsigned short *pIndexOut, int indexMax );
+
+public:
+
+ inline int Nodes_GetChild( int iNode, int nDirection );
+ inline int Nodes_CalcCount( int nPower );
+ inline int Nodes_GetParent( int iNode );
+ inline int Nodes_GetLevel( int iNode );
+ inline int Nodes_GetIndexFromComponents( int x, int y );
+
+ void LockCache();
+ void UnlockCache();
+ void Cache( void );
+ void Uncache() { m_aTrisCache.Purge(); m_aEdgePlanes.Purge(); }
+
+#ifdef ENGINE_DLL
+ // Data manager methods
+ static size_t EstimatedSize( CDispCollTree *pTree )
+ {
+ return pTree->GetCacheMemorySize();
+ }
+
+ static CDispCollTree *CreateResource( CDispCollTree *pTree )
+ {
+ // Created ahead of time
+ return pTree;
+ }
+
+ bool GetData()
+ {
+ return IsCached();
+ }
+
+ size_t Size()
+ {
+ return GetCacheMemorySize();
+ }
+
+ void DestroyResource()
+ {
+ Uncache();
+ m_hCache = NULL;
+ }
+#endif
+
+protected:
+
+ bool AABBTree_Create( CCoreDispInfo *pDisp );
+ void AABBTree_CopyDispData( CCoreDispInfo *pDisp );
+ void AABBTree_CreateLeafs( void );
+ void AABBTree_GenerateBoxes_r( int nodeIndex, Vector *pMins, Vector *pMaxs );
+ void AABBTree_CalcBounds( void );
+
+ int AABBTree_BuildTreeTrisInSphere_r( const Vector &center, float radius, int iNode, unsigned short *pIndexOut, unsigned short indexMax );
+
+ void AABBTree_TreeTrisRayTest( const Ray_t &ray, const Vector &vecInvDelta, int iNode, CBaseTrace *pTrace, bool bSide, CDispCollTri **pImpactTri );
+ void AABBTree_TreeTrisRayBarycentricTest( const Ray_t &ray, const Vector &vecInvDelta, int iNode, RayDispOutput_t &output, CDispCollTri **pImpactTri );
+
+ int FORCEINLINE BuildRayLeafList( int iNode, rayleaflist_t &list );
+
+ struct AABBTree_TreeTrisSweepTest_Args_t
+ {
+ AABBTree_TreeTrisSweepTest_Args_t( const Ray_t &ray, const Vector &vecInvDelta, const Vector &rayDir, CBaseTrace *pTrace )
+ : ray( ray ), vecInvDelta( vecInvDelta ), rayDir( rayDir ), pTrace( pTrace ) {}
+ const Ray_t &ray;
+ const Vector &vecInvDelta;
+ const Vector &rayDir;
+ CBaseTrace *pTrace;
+ };
+
+protected:
+
+ void SweepAABBTriIntersect( const Ray_t &ray, const Vector &rayDir, int iTri, CDispCollTri *pTri, CBaseTrace *pTrace );
+
+ void Cache_Create( CDispCollTri *pTri, int iTri ); // Testing!
+ bool Cache_EdgeCrossAxisX( const Vector &vecEdge, const Vector &vecOnEdge, const Vector &vecOffEdge, CDispCollTri *pTri, unsigned short &iPlane );
+ bool Cache_EdgeCrossAxisY( const Vector &vecEdge, const Vector &vecOnEdge, const Vector &vecOffEdge, CDispCollTri *pTri, unsigned short &iPlane );
+ bool Cache_EdgeCrossAxisZ( const Vector &vecEdge, const Vector &vecOnEdge, const Vector &vecOffEdge, CDispCollTri *pTri, unsigned short &iPlane );
+
+ inline bool FacePlane( const Ray_t &ray, const Vector &rayDir, CDispCollTri *pTri, CDispCollHelper *pHelper );
+ bool FORCEINLINE AxisPlanesXYZ( const Ray_t &ray, CDispCollTri *pTri, CDispCollHelper *pHelper );
+ inline bool EdgeCrossAxisX( const Ray_t &ray, unsigned short iPlane, CDispCollHelper *pHelper );
+ inline bool EdgeCrossAxisY( const Ray_t &ray, unsigned short iPlane, CDispCollHelper *pHelper );
+ inline bool EdgeCrossAxisZ( const Ray_t &ray, unsigned short iPlane, CDispCollHelper *pHelper );
+
+ bool ResolveRayPlaneIntersect( float flStart, float flEnd, const Vector &vecNormal, float flDist, CDispCollHelper *pHelper );
+ template <int AXIS> bool FORCEINLINE TestOneAxisPlaneMin( const Ray_t &ray, CDispCollTri *pTri );
+ template <int AXIS> bool FORCEINLINE TestOneAxisPlaneMax( const Ray_t &ray, CDispCollTri *pTri );
+ template <int AXIS> bool EdgeCrossAxis( const Ray_t &ray, unsigned short iPlane, CDispCollHelper *pHelper );
+
+ // Utility
+ inline void CalcClosestBoxPoint( const Vector &vecPlaneNormal, const Vector &vecBoxStart, const Vector &vecBoxExtents, Vector &vecBoxPoint );
+ inline void CalcClosestExtents( const Vector &vecPlaneNormal, const Vector &vecBoxExtents, Vector &vecBoxPoint );
+ int AddPlane( const Vector &vecNormal );
+ bool FORCEINLINE IsLeafNode(int iNode);
+public:
+ Vector m_mins; // Bounding box of the displacement surface and base face
+ int m_iCounter;
+ Vector m_maxs; // Bounding box of the displacement surface and base face
+protected:
+ int m_nContents; // The displacement surface "contents" (solid, etc...)
+
+#ifdef ENGINE_DLL
+ memhandle_t m_hCache;
+#endif
+
+ int m_nPower; // Size of the displacement ( 2^power + 1 )
+ int m_nFlags;
+
+ Vector m_vecSurfPoints[4]; // Base surface points.
+ // Collision data.
+ Vector m_vecStabDir; // Direction to stab for this displacement surface (is the base face normal)
+ short m_nSurfaceProps[2]; // Surface properties (save off from texdata for impact responses)
+
+protected:
+ CDispVector<Vector> m_aVerts; // Displacement verts.
+ CDispVector<CDispCollTri> m_aTris; // Displacement triangles.
+ CDispVector<CDispCollNode> m_nodes; // Nodes.
+ CDispVector<CDispCollLeaf> m_leaves; // Leaves.
+ // Cache
+ CUtlVector<CDispCollTriCache> m_aTrisCache;
+ CUtlVector<Vector> m_aEdgePlanes;
+
+ CDispCollHelper m_Helper;
+
+ unsigned int m_nSize;
+
+};
+
+FORCEINLINE bool CDispCollTree::IsLeafNode(int iNode)
+{
+ return iNode >= m_nodes.Count() ? true : false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: get the child node index given the current node index and direction
+// of the child (1 of 4)
+// Input: iNode - current node index
+// nDirection - direction of the child ( [0...3] - SW, SE, NW, NE )
+// Output: int - the index of the child node
+//-----------------------------------------------------------------------------
+inline int CDispCollTree::Nodes_GetChild( int iNode, int nDirection )
+{
+ // node range [0...m_NodeCount)
+ Assert( iNode >= 0 );
+ Assert( iNode < m_nodes.Count() );
+
+ // ( node index * 4 ) + ( direction + 1 )
+ return ( ( iNode << 2 ) + ( nDirection + 1 ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+inline int CDispCollTree::Nodes_CalcCount( int nPower )
+{
+ Assert( nPower >= 1 );
+ Assert( nPower <= 4 );
+
+ return ( ( 1 << ( ( nPower + 1 ) << 1 ) ) / 3 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: get the parent node index given the current node
+// Input: iNode - current node index
+// Output: int - the index of the parent node
+//-----------------------------------------------------------------------------
+inline int CDispCollTree::Nodes_GetParent( int iNode )
+{
+ // node range [0...m_NodeCount)
+ Assert( iNode >= 0 );
+ Assert( iNode < m_nodes.Count() );
+
+ // ( node index - 1 ) / 4
+ return ( ( iNode - 1 ) >> 2 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// TODO: should make this a function - not a hardcoded set of statements!!!
+//-----------------------------------------------------------------------------
+inline int CDispCollTree::Nodes_GetLevel( int iNode )
+{
+ // node range [0...m_NodeCount)
+ Assert( iNode >= 0 );
+ Assert( iNode < m_nodes.Count() );
+
+ // level = 2^n + 1
+ if ( iNode == 0 ) { return 1; }
+ if ( iNode < 5 ) { return 2; }
+ if ( iNode < 21 ) { return 3; }
+ if ( iNode < 85 ) { return 4; }
+ if ( iNode < 341 ) { return 5; }
+
+ return -1;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+inline int CDispCollTree::Nodes_GetIndexFromComponents( int x, int y )
+{
+ int nIndex = 0;
+
+ // Interleave bits from the x and y values to create the index
+ int iShift;
+ for( iShift = 0; x != 0; iShift += 2, x >>= 1 )
+ {
+ nIndex |= ( x & 1 ) << iShift;
+ }
+
+ for( iShift = 1; y != 0; iShift += 2, y >>= 1 )
+ {
+ nIndex |= ( y & 1 ) << iShift;
+ }
+
+ return nIndex;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+inline void CDispCollTree::CalcClosestBoxPoint( const Vector &vecPlaneNormal, const Vector &vecBoxStart,
+ const Vector &vecBoxExtents, Vector &vecBoxPoint )
+{
+ vecBoxPoint = vecBoxStart;
+ ( vecPlaneNormal[0] < 0.0f ) ? vecBoxPoint[0] += vecBoxExtents[0] : vecBoxPoint[0] -= vecBoxExtents[0];
+ ( vecPlaneNormal[1] < 0.0f ) ? vecBoxPoint[1] += vecBoxExtents[1] : vecBoxPoint[1] -= vecBoxExtents[1];
+ ( vecPlaneNormal[2] < 0.0f ) ? vecBoxPoint[2] += vecBoxExtents[2] : vecBoxPoint[2] -= vecBoxExtents[2];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+inline void CDispCollTree::CalcClosestExtents( const Vector &vecPlaneNormal, const Vector &vecBoxExtents,
+ Vector &vecBoxPoint )
+{
+ ( vecPlaneNormal[0] < 0.0f ) ? vecBoxPoint[0] = vecBoxExtents[0] : vecBoxPoint[0] = -vecBoxExtents[0];
+ ( vecPlaneNormal[1] < 0.0f ) ? vecBoxPoint[1] = vecBoxExtents[1] : vecBoxPoint[1] = -vecBoxExtents[1];
+ ( vecPlaneNormal[2] < 0.0f ) ? vecBoxPoint[2] = vecBoxExtents[2] : vecBoxPoint[2] = -vecBoxExtents[2];
+}
+
+//=============================================================================
+// Global Helper Functions
+CDispCollTree *DispCollTrees_Alloc( int count );
+void DispCollTrees_Free( CDispCollTree *pTrees );
+
+#endif // DISPCOLL_COMMON_H