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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/cmodel.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/cmodel.h')
-rw-r--r--sp/src/public/cmodel.h258
1 files changed, 129 insertions, 129 deletions
diff --git a/sp/src/public/cmodel.h b/sp/src/public/cmodel.h
index baa45430..3e13cb56 100644
--- a/sp/src/public/cmodel.h
+++ b/sp/src/public/cmodel.h
@@ -1,129 +1,129 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef CMODEL_H
-#define CMODEL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "trace.h"
-#include "tier0/dbg.h"
-#include "basehandle.h"
-
-struct edict_t;
-struct model_t;
-
-/*
-==============================================================
-
-COLLISION DETECTION
-
-==============================================================
-*/
-
-#include "bspflags.h"
-//#include "mathlib/vector.h"
-
-// gi.BoxEdicts() can return a list of either solid or trigger entities
-// FIXME: eliminate AREA_ distinction?
-#define AREA_SOLID 1
-#define AREA_TRIGGERS 2
-
-#include "vcollide.h"
-
-struct cmodel_t
-{
- Vector mins, maxs;
- Vector origin; // for sounds or lights
- int headnode;
-
- vcollide_t vcollisionData;
-};
-
-struct csurface_t
-{
- const char *name;
- short surfaceProps;
- unsigned short flags; // BUGBUG: These are declared per surface, not per material, but this database is per-material now
-};
-
-//-----------------------------------------------------------------------------
-// A ray...
-//-----------------------------------------------------------------------------
-
-struct Ray_t
-{
- VectorAligned m_Start; // starting point, centered within the extents
- VectorAligned m_Delta; // direction + length of the ray
- VectorAligned m_StartOffset; // Add this to m_Start to get the actual ray start
- VectorAligned m_Extents; // Describes an axis aligned box extruded along a ray
- bool m_IsRay; // are the extents zero?
- bool m_IsSwept; // is delta != 0?
-
- void Init( Vector const& start, Vector const& end )
- {
- Assert( &end );
- VectorSubtract( end, start, m_Delta );
-
- m_IsSwept = (m_Delta.LengthSqr() != 0);
-
- VectorClear( m_Extents );
- m_IsRay = true;
-
- // Offset m_Start to be in the center of the box...
- VectorClear( m_StartOffset );
- VectorCopy( start, m_Start );
- }
-
- void Init( Vector const& start, Vector const& end, Vector const& mins, Vector const& maxs )
- {
- Assert( &end );
- VectorSubtract( end, start, m_Delta );
-
- m_IsSwept = (m_Delta.LengthSqr() != 0);
-
- VectorSubtract( maxs, mins, m_Extents );
- m_Extents *= 0.5f;
- m_IsRay = (m_Extents.LengthSqr() < 1e-6);
-
- // Offset m_Start to be in the center of the box...
- VectorAdd( mins, maxs, m_StartOffset );
- m_StartOffset *= 0.5f;
- VectorAdd( start, m_StartOffset, m_Start );
- m_StartOffset *= -1.0f;
- }
-
- // compute inverse delta
- Vector InvDelta() const
- {
- Vector vecInvDelta;
- for ( int iAxis = 0; iAxis < 3; ++iAxis )
- {
- if ( m_Delta[iAxis] != 0.0f )
- {
- vecInvDelta[iAxis] = 1.0f / m_Delta[iAxis];
- }
- else
- {
- vecInvDelta[iAxis] = FLT_MAX;
- }
- }
- return vecInvDelta;
- }
-
-private:
-};
-
-
-#endif // CMODEL_H
-
-
-#include "gametrace.h"
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CMODEL_H
+#define CMODEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "trace.h"
+#include "tier0/dbg.h"
+#include "basehandle.h"
+
+struct edict_t;
+struct model_t;
+
+/*
+==============================================================
+
+COLLISION DETECTION
+
+==============================================================
+*/
+
+#include "bspflags.h"
+//#include "mathlib/vector.h"
+
+// gi.BoxEdicts() can return a list of either solid or trigger entities
+// FIXME: eliminate AREA_ distinction?
+#define AREA_SOLID 1
+#define AREA_TRIGGERS 2
+
+#include "vcollide.h"
+
+struct cmodel_t
+{
+ Vector mins, maxs;
+ Vector origin; // for sounds or lights
+ int headnode;
+
+ vcollide_t vcollisionData;
+};
+
+struct csurface_t
+{
+ const char *name;
+ short surfaceProps;
+ unsigned short flags; // BUGBUG: These are declared per surface, not per material, but this database is per-material now
+};
+
+//-----------------------------------------------------------------------------
+// A ray...
+//-----------------------------------------------------------------------------
+
+struct Ray_t
+{
+ VectorAligned m_Start; // starting point, centered within the extents
+ VectorAligned m_Delta; // direction + length of the ray
+ VectorAligned m_StartOffset; // Add this to m_Start to get the actual ray start
+ VectorAligned m_Extents; // Describes an axis aligned box extruded along a ray
+ bool m_IsRay; // are the extents zero?
+ bool m_IsSwept; // is delta != 0?
+
+ void Init( Vector const& start, Vector const& end )
+ {
+ Assert( &end );
+ VectorSubtract( end, start, m_Delta );
+
+ m_IsSwept = (m_Delta.LengthSqr() != 0);
+
+ VectorClear( m_Extents );
+ m_IsRay = true;
+
+ // Offset m_Start to be in the center of the box...
+ VectorClear( m_StartOffset );
+ VectorCopy( start, m_Start );
+ }
+
+ void Init( Vector const& start, Vector const& end, Vector const& mins, Vector const& maxs )
+ {
+ Assert( &end );
+ VectorSubtract( end, start, m_Delta );
+
+ m_IsSwept = (m_Delta.LengthSqr() != 0);
+
+ VectorSubtract( maxs, mins, m_Extents );
+ m_Extents *= 0.5f;
+ m_IsRay = (m_Extents.LengthSqr() < 1e-6);
+
+ // Offset m_Start to be in the center of the box...
+ VectorAdd( mins, maxs, m_StartOffset );
+ m_StartOffset *= 0.5f;
+ VectorAdd( start, m_StartOffset, m_Start );
+ m_StartOffset *= -1.0f;
+ }
+
+ // compute inverse delta
+ Vector InvDelta() const
+ {
+ Vector vecInvDelta;
+ for ( int iAxis = 0; iAxis < 3; ++iAxis )
+ {
+ if ( m_Delta[iAxis] != 0.0f )
+ {
+ vecInvDelta[iAxis] = 1.0f / m_Delta[iAxis];
+ }
+ else
+ {
+ vecInvDelta[iAxis] = FLT_MAX;
+ }
+ }
+ return vecInvDelta;
+ }
+
+private:
+};
+
+
+#endif // CMODEL_H
+
+
+#include "gametrace.h"
+