diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/bitmap | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/bitmap')
| -rw-r--r-- | sp/src/public/bitmap/bitmap.h | 284 | ||||
| -rw-r--r-- | sp/src/public/bitmap/cubemap.h | 136 | ||||
| -rw-r--r-- | sp/src/public/bitmap/float_bm.h | 726 | ||||
| -rw-r--r-- | sp/src/public/bitmap/imageformat.h | 1036 | ||||
| -rw-r--r-- | sp/src/public/bitmap/psd.h | 210 | ||||
| -rw-r--r-- | sp/src/public/bitmap/tgaloader.h | 90 | ||||
| -rw-r--r-- | sp/src/public/bitmap/tgawriter.h | 80 |
7 files changed, 1281 insertions, 1281 deletions
diff --git a/sp/src/public/bitmap/bitmap.h b/sp/src/public/bitmap/bitmap.h index af52822a..bc56ed21 100644 --- a/sp/src/public/bitmap/bitmap.h +++ b/sp/src/public/bitmap/bitmap.h @@ -1,142 +1,142 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Header: $
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef BITMAP_H
-#define BITMAP_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "bitmap/imageformat.h"
-#include "Color.h"
-#include "dbg.h"
-
-class CUtlBuffer;
-
-//-----------------------------------------------------------------------------
-// A Bitmap
-//-----------------------------------------------------------------------------
-struct Bitmap_t
-{
- Bitmap_t() { Reset(); }
- ~Bitmap_t() { Clear(); }
-
- //
- // Accessors
- //
- inline int Width() const { return m_nWidth; }
- inline int Height() const { return m_nHeight; }
- inline ImageFormat Format() const { return m_ImageFormat; }
- inline unsigned char *GetBits() const { return m_pBits; }
- inline int Stride() const { return m_nStride; }
- inline bool GetOwnsBuffer() const { return m_bOwnsBuffer; }
-
- /// Allocate the buffer. Discards existing data, freeing it if we own it
- void Init( int nWidth, int nHeight, ImageFormat imageFormat, int nStride = 0 );
-
- /// Set the bitmap to the specified buffer. Any existing data is discarded/freed
- /// as appropriate.
- void SetBuffer( int nWidth, int nHeight, ImageFormat imageFormat, unsigned char *pBits, bool bAssumeOwnership, int nStride = 0 );
-
- /// Sets / releases ownershp of the buffer. This does not otherwise alter the
- /// state of the bitmap.
- void SetOwnsBuffer( bool bOwnsBuffer )
- {
- Assert( m_pBits );
- m_bOwnsBuffer = bOwnsBuffer;
- }
-
- /// Free up all memory and reset to default state
- void Clear();
-
- /// Return true if we have a valid size and buffer
- bool IsValid() const;
-
- /// Get pointer to raw pixel data.
- unsigned char *GetPixel( int x, int y );
- const unsigned char *GetPixel( int x, int y ) const;
-
- /// Get pixel value at specified coordinates
- Color GetColor( int x, int y ) const;
-
- /// Set pixel value at specified coordinates
- void SetColor( int x, int y, Color c );
-
- /// Set this bitmap to be a logical copy of the specified
- /// bitmap. No memory is allocated or copied, just copying
- /// some pointers. We can also optionally transfer ownership
- /// of the buffer.
- void MakeLogicalCopyOf( Bitmap_t &src, bool bTransferBufferOwnership = false );
-
- /// Set this bitmap to be a cropped rectangle from the given bitmap.
- /// The source pointer can be NULL or point to this, which means to do
- /// the crop in place.
- void Crop( int x0, int y0, int nWidth, int nHeight, const Bitmap_t *pImgSource = NULL );
-
- /// Blit a rectangle of pixel data into this image.
- void SetPixelData( const Bitmap_t &src, int nSrcX1, int nSrcY1, int nCopySizeX, int nCopySizeY, int nDestX1, int nDestY1 );
-
- /// Blit the entire source image into this image, at the specified offset.
- /// the rectangle is clipped if necessary
- void SetPixelData( const Bitmap_t &src, int nDestX1 = 0, int nDestY1 = 0 );
-
-private:
- void Reset();
-
- /// Dimensions
- int m_nWidth;
- int m_nHeight;
-
- /// Size, in bytes, of one pixel
- int m_nPixelSize;
-
- /// Image row stride, in bytes
- int m_nStride;
-
- // Do we own this buffer?
- bool m_bOwnsBuffer;
-
- /// Pixel format
- ImageFormat m_ImageFormat;
-
- /// Bitmap data. Must be allocated with malloc/free. Don't use
- /// new/delete
- unsigned char *m_pBits;
-};
-
-inline void Bitmap_t::Reset()
-{
- m_nWidth = 0;
- m_nHeight = 0;
- m_ImageFormat = IMAGE_FORMAT_UNKNOWN;
- m_pBits = NULL;
- m_nPixelSize = 0;
- m_bOwnsBuffer = false;
- m_nStride = 0;
-}
-
-inline unsigned char *Bitmap_t::GetPixel( int x, int y )
-{
- if ( !m_pBits )
- return NULL;
-
- return m_pBits + (y*m_nStride) + x* m_nPixelSize;
-}
-
-inline const unsigned char *Bitmap_t::GetPixel( int x, int y ) const
-{
- if ( !m_pBits )
- return NULL;
-
- return m_pBits + (y*m_nStride) + x* m_nPixelSize;
-}
-
-
-#endif // BITMAP_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Header: $ +// $NoKeywords: $ +//===========================================================================// + +#ifndef BITMAP_H +#define BITMAP_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "bitmap/imageformat.h" +#include "Color.h" +#include "dbg.h" + +class CUtlBuffer; + +//----------------------------------------------------------------------------- +// A Bitmap +//----------------------------------------------------------------------------- +struct Bitmap_t +{ + Bitmap_t() { Reset(); } + ~Bitmap_t() { Clear(); } + + // + // Accessors + // + inline int Width() const { return m_nWidth; } + inline int Height() const { return m_nHeight; } + inline ImageFormat Format() const { return m_ImageFormat; } + inline unsigned char *GetBits() const { return m_pBits; } + inline int Stride() const { return m_nStride; } + inline bool GetOwnsBuffer() const { return m_bOwnsBuffer; } + + /// Allocate the buffer. Discards existing data, freeing it if we own it + void Init( int nWidth, int nHeight, ImageFormat imageFormat, int nStride = 0 ); + + /// Set the bitmap to the specified buffer. Any existing data is discarded/freed + /// as appropriate. + void SetBuffer( int nWidth, int nHeight, ImageFormat imageFormat, unsigned char *pBits, bool bAssumeOwnership, int nStride = 0 ); + + /// Sets / releases ownershp of the buffer. This does not otherwise alter the + /// state of the bitmap. + void SetOwnsBuffer( bool bOwnsBuffer ) + { + Assert( m_pBits ); + m_bOwnsBuffer = bOwnsBuffer; + } + + /// Free up all memory and reset to default state + void Clear(); + + /// Return true if we have a valid size and buffer + bool IsValid() const; + + /// Get pointer to raw pixel data. + unsigned char *GetPixel( int x, int y ); + const unsigned char *GetPixel( int x, int y ) const; + + /// Get pixel value at specified coordinates + Color GetColor( int x, int y ) const; + + /// Set pixel value at specified coordinates + void SetColor( int x, int y, Color c ); + + /// Set this bitmap to be a logical copy of the specified + /// bitmap. No memory is allocated or copied, just copying + /// some pointers. We can also optionally transfer ownership + /// of the buffer. + void MakeLogicalCopyOf( Bitmap_t &src, bool bTransferBufferOwnership = false ); + + /// Set this bitmap to be a cropped rectangle from the given bitmap. + /// The source pointer can be NULL or point to this, which means to do + /// the crop in place. + void Crop( int x0, int y0, int nWidth, int nHeight, const Bitmap_t *pImgSource = NULL ); + + /// Blit a rectangle of pixel data into this image. + void SetPixelData( const Bitmap_t &src, int nSrcX1, int nSrcY1, int nCopySizeX, int nCopySizeY, int nDestX1, int nDestY1 ); + + /// Blit the entire source image into this image, at the specified offset. + /// the rectangle is clipped if necessary + void SetPixelData( const Bitmap_t &src, int nDestX1 = 0, int nDestY1 = 0 ); + +private: + void Reset(); + + /// Dimensions + int m_nWidth; + int m_nHeight; + + /// Size, in bytes, of one pixel + int m_nPixelSize; + + /// Image row stride, in bytes + int m_nStride; + + // Do we own this buffer? + bool m_bOwnsBuffer; + + /// Pixel format + ImageFormat m_ImageFormat; + + /// Bitmap data. Must be allocated with malloc/free. Don't use + /// new/delete + unsigned char *m_pBits; +}; + +inline void Bitmap_t::Reset() +{ + m_nWidth = 0; + m_nHeight = 0; + m_ImageFormat = IMAGE_FORMAT_UNKNOWN; + m_pBits = NULL; + m_nPixelSize = 0; + m_bOwnsBuffer = false; + m_nStride = 0; +} + +inline unsigned char *Bitmap_t::GetPixel( int x, int y ) +{ + if ( !m_pBits ) + return NULL; + + return m_pBits + (y*m_nStride) + x* m_nPixelSize; +} + +inline const unsigned char *Bitmap_t::GetPixel( int x, int y ) const +{ + if ( !m_pBits ) + return NULL; + + return m_pBits + (y*m_nStride) + x* m_nPixelSize; +} + + +#endif // BITMAP_H diff --git a/sp/src/public/bitmap/cubemap.h b/sp/src/public/bitmap/cubemap.h index 7e95a391..1bda06f3 100644 --- a/sp/src/public/bitmap/cubemap.h +++ b/sp/src/public/bitmap/cubemap.h @@ -1,68 +1,68 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: a class for performing cube-mapped spherical sample lookups.
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef CUBEMAP_H
-#define CUBEMAP_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier0/platform.h"
-#include "tier1/utlmemory.h"
-#include "mathlib/mathlib.h"
-
-template<class T, int RES> struct CCubeMap
-{
- T m_Samples[6][RES][RES];
-
-public:
- FORCEINLINE void GetCoords( Vector const &vecNormalizedDirection, int &nX, int &nY, int &nFace )
- {
- // find largest magnitude component
- int nLargest = 0;
- int nAxis0 = 1;
- int nAxis1 = 2;
- if ( fabs( vecNormalizedDirection[1] ) > fabs( vecNormalizedDirection[0] ) )
- {
- nLargest = 1;
- nAxis0 = 0;
- nAxis1 = 2;
- }
- if ( fabs( vecNormalizedDirection[2] ) > fabs( vecNormalizedDirection[nLargest] ) )
- {
- nLargest = 2;
- nAxis0 = 0;
- nAxis1 = 1;
- }
- float flZ = vecNormalizedDirection[nLargest];
- if ( flZ < 0 )
- {
- flZ = - flZ;
- nLargest += 3;
- }
- nFace = nLargest;
- flZ = 1.0 / flZ;
- nX = RemapValClamped( vecNormalizedDirection[nAxis0] * flZ, -1, 1, 0, RES - 1 );
- nY = RemapValClamped( vecNormalizedDirection[nAxis1] * flZ, -1, 1, 0, RES - 1 );
- }
-
- FORCEINLINE T & GetSample( Vector const &vecNormalizedDirection )
- {
- int nX, nY, nFace;
- GetCoords( vecNormalizedDirection, nX, nY, nFace );
- return m_Samples[nFace][nX][nY];
- }
-};
-
-
-
-
-
-#endif // CUBEMAP_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: a class for performing cube-mapped spherical sample lookups. +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//===========================================================================// + +#ifndef CUBEMAP_H +#define CUBEMAP_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tier0/platform.h" +#include "tier1/utlmemory.h" +#include "mathlib/mathlib.h" + +template<class T, int RES> struct CCubeMap +{ + T m_Samples[6][RES][RES]; + +public: + FORCEINLINE void GetCoords( Vector const &vecNormalizedDirection, int &nX, int &nY, int &nFace ) + { + // find largest magnitude component + int nLargest = 0; + int nAxis0 = 1; + int nAxis1 = 2; + if ( fabs( vecNormalizedDirection[1] ) > fabs( vecNormalizedDirection[0] ) ) + { + nLargest = 1; + nAxis0 = 0; + nAxis1 = 2; + } + if ( fabs( vecNormalizedDirection[2] ) > fabs( vecNormalizedDirection[nLargest] ) ) + { + nLargest = 2; + nAxis0 = 0; + nAxis1 = 1; + } + float flZ = vecNormalizedDirection[nLargest]; + if ( flZ < 0 ) + { + flZ = - flZ; + nLargest += 3; + } + nFace = nLargest; + flZ = 1.0 / flZ; + nX = RemapValClamped( vecNormalizedDirection[nAxis0] * flZ, -1, 1, 0, RES - 1 ); + nY = RemapValClamped( vecNormalizedDirection[nAxis1] * flZ, -1, 1, 0, RES - 1 ); + } + + FORCEINLINE T & GetSample( Vector const &vecNormalizedDirection ) + { + int nX, nY, nFace; + GetCoords( vecNormalizedDirection, nX, nY, nFace ); + return m_Samples[nFace][nX][nY]; + } +}; + + + + + +#endif // CUBEMAP_H diff --git a/sp/src/public/bitmap/float_bm.h b/sp/src/public/bitmap/float_bm.h index 9d41c5a2..b4dfb160 100644 --- a/sp/src/public/bitmap/float_bm.h +++ b/sp/src/public/bitmap/float_bm.h @@ -1,363 +1,363 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Header: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef FLOAT_BM_H
-#define FLOAT_BM_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <tier0/platform.h>
-#include "tier0/dbg.h"
-#include <mathlib/mathlib.h>
-
-struct PixRGBAF
-{
- float Red;
- float Green;
- float Blue;
- float Alpha;
-};
-
-struct PixRGBA8
-{
- unsigned char Red;
- unsigned char Green;
- unsigned char Blue;
- unsigned char Alpha;
-};
-
-inline PixRGBAF PixRGBA8_to_F( PixRGBA8 const &x )
-{
- PixRGBAF f;
- f.Red = x.Red / float( 255.0f );
- f.Green = x.Green / float( 255.0f );
- f.Blue = x.Blue / float( 255.0f );
- f.Alpha = x.Alpha / float( 255.0f );
- return f;
-}
-
-inline PixRGBA8 PixRGBAF_to_8( PixRGBAF const &f )
-{
- PixRGBA8 x;
- x.Red = max( 0, min( 255.0,255.0*f.Red ) );
- x.Green = max( 0, min( 255.0,255.0*f.Green ) );
- x.Blue = max( 0, min( 255.0,255.0*f.Blue ) );
- x.Alpha = max( 0, min( 255.0,255.0*f.Alpha ) );
- return x;
-}
-
-#define SPFLAGS_MAXGRADIENT 1
-
-// bit flag options for ComputeSelfShadowedBumpmapFromHeightInAlphaChannel:
-#define SSBUMP_OPTION_NONDIRECTIONAL 1 // generate ambient occlusion only
-#define SSBUMP_MOD2X_DETAIL_TEXTURE 2 // scale so that a flat unshadowed
- // value is 0.5, and bake rgb luminance
- // in.
-
-
-
-class FloatBitMap_t
-{
-public:
- int Width, Height; // bitmap dimensions
- float *RGBAData; // actual data
-
- FloatBitMap_t(void) // empty one
- {
- Width=Height=0;
- RGBAData=0;
- }
-
-
-
- FloatBitMap_t(int width, int height); // make one and allocate space
- FloatBitMap_t(char const *filename); // read one from a file (tga or pfm)
- FloatBitMap_t(FloatBitMap_t const *orig);
- // quantize one to 8 bits
- bool WriteTGAFile(char const *filename) const;
-
- bool LoadFromPFM(char const *filename); // load from floating point pixmap (.pfm) file
- bool WritePFM(char const *filename); // save to floating point pixmap (.pfm) file
-
-
- void InitializeWithRandomPixelsFromAnotherFloatBM(FloatBitMap_t const &other);
-
- inline float & Pixel(int x, int y, int comp) const
- {
- Assert((x>=0) && (x<Width));
- Assert((y>=0) && (y<Height));
- return RGBAData[4*(x+Width*y)+comp];
- }
-
- inline float & PixelWrapped(int x, int y, int comp) const
- {
- // like Pixel except wraps around to other side
- if (x < 0)
- x+=Width;
- else
- if (x>= Width)
- x -= Width;
-
- if ( y < 0 )
- y+=Height;
- else
- if ( y >= Height )
- y -= Height;
-
- return RGBAData[4*(x+Width*y)+comp];
- }
-
- inline float & PixelClamped(int x, int y, int comp) const
- {
- // like Pixel except wraps around to other side
- x=clamp(x,0,Width-1);
- y=clamp(y,0,Height-1);
- return RGBAData[4*(x+Width*y)+comp];
- }
-
-
- inline float & Alpha(int x, int y) const
- {
- Assert((x>=0) && (x<Width));
- Assert((y>=0) && (y<Height));
- return RGBAData[3+4*(x+Width*y)];
- }
-
-
- // look up a pixel value with bilinear interpolation
- float InterpolatedPixel(float x, float y, int comp) const;
-
- inline PixRGBAF PixelRGBAF(int x, int y) const
- {
- Assert((x>=0) && (x<Width));
- Assert((y>=0) && (y<Height));
-
- PixRGBAF RetPix;
- int RGBoffset= 4*(x+Width*y);
- RetPix.Red= RGBAData[RGBoffset+0];
- RetPix.Green= RGBAData[RGBoffset+1];
- RetPix.Blue= RGBAData[RGBoffset+2];
- RetPix.Alpha= RGBAData[RGBoffset+3];
-
- return RetPix;
- }
-
-
- inline void WritePixelRGBAF(int x, int y, PixRGBAF value) const
- {
- Assert((x>=0) && (x<Width));
- Assert((y>=0) && (y<Height));
-
- int RGBoffset= 4*(x+Width*y);
- RGBAData[RGBoffset+0]= value.Red;
- RGBAData[RGBoffset+1]= value.Green;
- RGBAData[RGBoffset+2]= value.Blue;
- RGBAData[RGBoffset+3]= value.Alpha;
-
- }
-
-
- inline void WritePixel(int x, int y, int comp, float value)
- {
- Assert((x>=0) && (x<Width));
- Assert((y>=0) && (y<Height));
- RGBAData[4*(x+Width*y)+comp]= value;
- }
-
- // paste, performing boundary matching. Alpha channel can be used to make
- // brush shape irregular
- void SmartPaste(FloatBitMap_t const &brush, int xofs, int yofs, uint32 flags);
-
- // force to be tileable using poisson formula
- void MakeTileable(void);
-
- void ReSize(int NewXSize, int NewYSize);
-
- // find the bounds of the area that has non-zero alpha.
- void GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy);
-
- // Solve the poisson equation for an image. The alpha channel of the image controls which
- // pixels are "modifiable", and can be used to set boundary conditions. Alpha=0 means the pixel
- // is locked. deltas are in the order [(x,y)-(x,y-1),(x,y)-(x-1,y),(x,y)-(x+1,y),(x,y)-(x,y+1)
- void Poisson(FloatBitMap_t *deltas[4],
- int n_iters,
- uint32 flags // SPF_xxx
- );
-
- FloatBitMap_t *QuarterSize(void) const; // get a new one downsampled
- FloatBitMap_t *QuarterSizeBlocky(void) const; // get a new one downsampled
-
- FloatBitMap_t *QuarterSizeWithGaussian(void) const; // downsample 2x using a gaussian
-
-
- void RaiseToPower(float pow);
- void ScaleGradients(void);
- void Logize(void); // pix=log(1+pix)
- void UnLogize(void); // pix=exp(pix)-1
-
- // compress to 8 bits converts the hdr texture to an 8 bit texture, encoding a scale factor
- // in the alpha channel. upon return, the original pixel can be (approximately) recovered
- // by the formula rgb*alpha*overbright.
- // this function performs special numerical optimization on the texture to minimize the error
- // when using bilinear filtering to read the texture.
- void CompressTo8Bits(float overbright);
- // decompress a bitmap converted by CompressTo8Bits
- void Uncompress(float overbright);
-
-
- Vector AverageColor(void); // average rgb value of all pixels
- float BrightestColor(void); // highest vector magnitude
-
- void Clear(float r, float g, float b, float alpha); // set all pixels to speicifed values (0..1 nominal)
-
- void ScaleRGB(float scale_factor); // for all pixels, r,g,b*=scale_factor
-
- // given a bitmap with height stored in the alpha channel, generate vector positions and normals
- void ComputeVertexPositionsAndNormals( float flHeightScale, Vector **ppPosOut, Vector **ppNormalOut ) const;
-
- // generate a normal map with height stored in alpha. uses hl2 tangent basis to support baked
- // self shadowing. the bump scale maps the height of a pixel relative to the edges of the
- // pixel. This function may take a while - many millions of rays may be traced. applications
- // using this method need to link w/ raytrace.lib
- FloatBitMap_t *ComputeSelfShadowedBumpmapFromHeightInAlphaChannel(
- float bump_scale, int nrays_to_trace_per_pixel=100,
- uint32 nOptionFlags = 0 // SSBUMP_OPTION_XXX
- ) const;
-
-
- // generate a conventional normal map from a source with height stored in alpha.
- FloatBitMap_t *ComputeBumpmapFromHeightInAlphaChannel( float bump_scale ) const ;
-
-
- // bilateral (edge preserving) smoothing filter. edge_threshold_value defines the difference in
- // values over which filtering will not occur. Each channel is filtered independently. large
- // radii will run slow, since the bilateral filter is neither separable, nor is it a
- // convolution that can be done via fft.
- void TileableBilateralFilter( int radius_in_pixels, float edge_threshold_value );
-
- ~FloatBitMap_t();
-
- void AllocateRGB(int w, int h)
- {
- if (RGBAData) delete[] RGBAData;
- RGBAData=new float[w*h*4];
- Width=w;
- Height=h;
- }
-};
-
-
-// a FloatCubeMap_t holds the floating point bitmaps for 6 faces of a cube map
-class FloatCubeMap_t
-{
-public:
- FloatBitMap_t face_maps[6];
-
- FloatCubeMap_t(int xfsize, int yfsize)
- {
- // make an empty one with face dimensions xfsize x yfsize
- for(int f=0;f<6;f++)
- face_maps[f].AllocateRGB(xfsize,yfsize);
- }
-
- // load basenamebk,pfm, basenamedn.pfm, basenameft.pfm, ...
- FloatCubeMap_t(char const *basename);
-
- // save basenamebk,pfm, basenamedn.pfm, basenameft.pfm, ...
- void WritePFMs(char const *basename);
-
- Vector AverageColor(void)
- {
- Vector ret(0,0,0);
- int nfaces=0;
- for(int f=0;f<6;f++)
- if (face_maps[f].RGBAData)
- {
- nfaces++;
- ret+=face_maps[f].AverageColor();
- }
- if (nfaces)
- ret*=(1.0/nfaces);
- return ret;
- }
-
- float BrightestColor(void)
- {
- float ret=0.0;
- int nfaces=0;
- for(int f=0;f<6;f++)
- if (face_maps[f].RGBAData)
- {
- nfaces++;
- ret=max(ret,face_maps[f].BrightestColor());
- }
- return ret;
- }
-
-
- // resample a cubemap to one of possibly a lower resolution, using a given phong exponent.
- // dot-product weighting will be used for the filtering operation.
- void Resample(FloatCubeMap_t &dest, float flPhongExponent);
-
- // returns the normalized direciton vector through a given pixel of a given face
- Vector PixelDirection(int face, int x, int y);
-
- // returns the direction vector throught the center of a cubemap face
- Vector FaceNormal( int nFaceNumber );
-};
-
-
-static inline float FLerp(float f1, float f2, float t)
-{
- return f1+(f2-f1)*t;
-}
-
-
-// Image Pyramid class.
-#define MAX_IMAGE_PYRAMID_LEVELS 16 // up to 64kx64k
-
-enum ImagePyramidMode_t
-{
- PYRAMID_MODE_GAUSSIAN,
-};
-
-class FloatImagePyramid_t
-{
-public:
- int m_nLevels;
- FloatBitMap_t *m_pLevels[MAX_IMAGE_PYRAMID_LEVELS]; // level 0 is highest res
-
- FloatImagePyramid_t(void)
- {
- m_nLevels=0;
- memset(m_pLevels,0,sizeof(m_pLevels));
- }
-
- // build one. clones data from src for level 0.
- FloatImagePyramid_t(FloatBitMap_t const &src, ImagePyramidMode_t mode);
-
- // read or write a Pixel from a given level. All coordinates are specified in the same domain as the base level.
- float &Pixel(int x, int y, int component, int level) const;
-
- FloatBitMap_t *Level(int lvl) const
- {
- Assert(lvl<m_nLevels);
- Assert(lvl<ARRAYSIZE(m_pLevels));
- return m_pLevels[lvl];
- }
- // rebuild all levels above the specified level
- void ReconstructLowerResolutionLevels(int starting_level);
-
- ~FloatImagePyramid_t(void);
-
- void WriteTGAs(char const *basename) const; // outputs name_00.tga, name_01.tga,...
-};
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Header: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef FLOAT_BM_H +#define FLOAT_BM_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <tier0/platform.h> +#include "tier0/dbg.h" +#include <mathlib/mathlib.h> + +struct PixRGBAF +{ + float Red; + float Green; + float Blue; + float Alpha; +}; + +struct PixRGBA8 +{ + unsigned char Red; + unsigned char Green; + unsigned char Blue; + unsigned char Alpha; +}; + +inline PixRGBAF PixRGBA8_to_F( PixRGBA8 const &x ) +{ + PixRGBAF f; + f.Red = x.Red / float( 255.0f ); + f.Green = x.Green / float( 255.0f ); + f.Blue = x.Blue / float( 255.0f ); + f.Alpha = x.Alpha / float( 255.0f ); + return f; +} + +inline PixRGBA8 PixRGBAF_to_8( PixRGBAF const &f ) +{ + PixRGBA8 x; + x.Red = max( 0, min( 255.0,255.0*f.Red ) ); + x.Green = max( 0, min( 255.0,255.0*f.Green ) ); + x.Blue = max( 0, min( 255.0,255.0*f.Blue ) ); + x.Alpha = max( 0, min( 255.0,255.0*f.Alpha ) ); + return x; +} + +#define SPFLAGS_MAXGRADIENT 1 + +// bit flag options for ComputeSelfShadowedBumpmapFromHeightInAlphaChannel: +#define SSBUMP_OPTION_NONDIRECTIONAL 1 // generate ambient occlusion only +#define SSBUMP_MOD2X_DETAIL_TEXTURE 2 // scale so that a flat unshadowed + // value is 0.5, and bake rgb luminance + // in. + + + +class FloatBitMap_t +{ +public: + int Width, Height; // bitmap dimensions + float *RGBAData; // actual data + + FloatBitMap_t(void) // empty one + { + Width=Height=0; + RGBAData=0; + } + + + + FloatBitMap_t(int width, int height); // make one and allocate space + FloatBitMap_t(char const *filename); // read one from a file (tga or pfm) + FloatBitMap_t(FloatBitMap_t const *orig); + // quantize one to 8 bits + bool WriteTGAFile(char const *filename) const; + + bool LoadFromPFM(char const *filename); // load from floating point pixmap (.pfm) file + bool WritePFM(char const *filename); // save to floating point pixmap (.pfm) file + + + void InitializeWithRandomPixelsFromAnotherFloatBM(FloatBitMap_t const &other); + + inline float & Pixel(int x, int y, int comp) const + { + Assert((x>=0) && (x<Width)); + Assert((y>=0) && (y<Height)); + return RGBAData[4*(x+Width*y)+comp]; + } + + inline float & PixelWrapped(int x, int y, int comp) const + { + // like Pixel except wraps around to other side + if (x < 0) + x+=Width; + else + if (x>= Width) + x -= Width; + + if ( y < 0 ) + y+=Height; + else + if ( y >= Height ) + y -= Height; + + return RGBAData[4*(x+Width*y)+comp]; + } + + inline float & PixelClamped(int x, int y, int comp) const + { + // like Pixel except wraps around to other side + x=clamp(x,0,Width-1); + y=clamp(y,0,Height-1); + return RGBAData[4*(x+Width*y)+comp]; + } + + + inline float & Alpha(int x, int y) const + { + Assert((x>=0) && (x<Width)); + Assert((y>=0) && (y<Height)); + return RGBAData[3+4*(x+Width*y)]; + } + + + // look up a pixel value with bilinear interpolation + float InterpolatedPixel(float x, float y, int comp) const; + + inline PixRGBAF PixelRGBAF(int x, int y) const + { + Assert((x>=0) && (x<Width)); + Assert((y>=0) && (y<Height)); + + PixRGBAF RetPix; + int RGBoffset= 4*(x+Width*y); + RetPix.Red= RGBAData[RGBoffset+0]; + RetPix.Green= RGBAData[RGBoffset+1]; + RetPix.Blue= RGBAData[RGBoffset+2]; + RetPix.Alpha= RGBAData[RGBoffset+3]; + + return RetPix; + } + + + inline void WritePixelRGBAF(int x, int y, PixRGBAF value) const + { + Assert((x>=0) && (x<Width)); + Assert((y>=0) && (y<Height)); + + int RGBoffset= 4*(x+Width*y); + RGBAData[RGBoffset+0]= value.Red; + RGBAData[RGBoffset+1]= value.Green; + RGBAData[RGBoffset+2]= value.Blue; + RGBAData[RGBoffset+3]= value.Alpha; + + } + + + inline void WritePixel(int x, int y, int comp, float value) + { + Assert((x>=0) && (x<Width)); + Assert((y>=0) && (y<Height)); + RGBAData[4*(x+Width*y)+comp]= value; + } + + // paste, performing boundary matching. Alpha channel can be used to make + // brush shape irregular + void SmartPaste(FloatBitMap_t const &brush, int xofs, int yofs, uint32 flags); + + // force to be tileable using poisson formula + void MakeTileable(void); + + void ReSize(int NewXSize, int NewYSize); + + // find the bounds of the area that has non-zero alpha. + void GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy); + + // Solve the poisson equation for an image. The alpha channel of the image controls which + // pixels are "modifiable", and can be used to set boundary conditions. Alpha=0 means the pixel + // is locked. deltas are in the order [(x,y)-(x,y-1),(x,y)-(x-1,y),(x,y)-(x+1,y),(x,y)-(x,y+1) + void Poisson(FloatBitMap_t *deltas[4], + int n_iters, + uint32 flags // SPF_xxx + ); + + FloatBitMap_t *QuarterSize(void) const; // get a new one downsampled + FloatBitMap_t *QuarterSizeBlocky(void) const; // get a new one downsampled + + FloatBitMap_t *QuarterSizeWithGaussian(void) const; // downsample 2x using a gaussian + + + void RaiseToPower(float pow); + void ScaleGradients(void); + void Logize(void); // pix=log(1+pix) + void UnLogize(void); // pix=exp(pix)-1 + + // compress to 8 bits converts the hdr texture to an 8 bit texture, encoding a scale factor + // in the alpha channel. upon return, the original pixel can be (approximately) recovered + // by the formula rgb*alpha*overbright. + // this function performs special numerical optimization on the texture to minimize the error + // when using bilinear filtering to read the texture. + void CompressTo8Bits(float overbright); + // decompress a bitmap converted by CompressTo8Bits + void Uncompress(float overbright); + + + Vector AverageColor(void); // average rgb value of all pixels + float BrightestColor(void); // highest vector magnitude + + void Clear(float r, float g, float b, float alpha); // set all pixels to speicifed values (0..1 nominal) + + void ScaleRGB(float scale_factor); // for all pixels, r,g,b*=scale_factor + + // given a bitmap with height stored in the alpha channel, generate vector positions and normals + void ComputeVertexPositionsAndNormals( float flHeightScale, Vector **ppPosOut, Vector **ppNormalOut ) const; + + // generate a normal map with height stored in alpha. uses hl2 tangent basis to support baked + // self shadowing. the bump scale maps the height of a pixel relative to the edges of the + // pixel. This function may take a while - many millions of rays may be traced. applications + // using this method need to link w/ raytrace.lib + FloatBitMap_t *ComputeSelfShadowedBumpmapFromHeightInAlphaChannel( + float bump_scale, int nrays_to_trace_per_pixel=100, + uint32 nOptionFlags = 0 // SSBUMP_OPTION_XXX + ) const; + + + // generate a conventional normal map from a source with height stored in alpha. + FloatBitMap_t *ComputeBumpmapFromHeightInAlphaChannel( float bump_scale ) const ; + + + // bilateral (edge preserving) smoothing filter. edge_threshold_value defines the difference in + // values over which filtering will not occur. Each channel is filtered independently. large + // radii will run slow, since the bilateral filter is neither separable, nor is it a + // convolution that can be done via fft. + void TileableBilateralFilter( int radius_in_pixels, float edge_threshold_value ); + + ~FloatBitMap_t(); + + void AllocateRGB(int w, int h) + { + if (RGBAData) delete[] RGBAData; + RGBAData=new float[w*h*4]; + Width=w; + Height=h; + } +}; + + +// a FloatCubeMap_t holds the floating point bitmaps for 6 faces of a cube map +class FloatCubeMap_t +{ +public: + FloatBitMap_t face_maps[6]; + + FloatCubeMap_t(int xfsize, int yfsize) + { + // make an empty one with face dimensions xfsize x yfsize + for(int f=0;f<6;f++) + face_maps[f].AllocateRGB(xfsize,yfsize); + } + + // load basenamebk,pfm, basenamedn.pfm, basenameft.pfm, ... + FloatCubeMap_t(char const *basename); + + // save basenamebk,pfm, basenamedn.pfm, basenameft.pfm, ... + void WritePFMs(char const *basename); + + Vector AverageColor(void) + { + Vector ret(0,0,0); + int nfaces=0; + for(int f=0;f<6;f++) + if (face_maps[f].RGBAData) + { + nfaces++; + ret+=face_maps[f].AverageColor(); + } + if (nfaces) + ret*=(1.0/nfaces); + return ret; + } + + float BrightestColor(void) + { + float ret=0.0; + int nfaces=0; + for(int f=0;f<6;f++) + if (face_maps[f].RGBAData) + { + nfaces++; + ret=max(ret,face_maps[f].BrightestColor()); + } + return ret; + } + + + // resample a cubemap to one of possibly a lower resolution, using a given phong exponent. + // dot-product weighting will be used for the filtering operation. + void Resample(FloatCubeMap_t &dest, float flPhongExponent); + + // returns the normalized direciton vector through a given pixel of a given face + Vector PixelDirection(int face, int x, int y); + + // returns the direction vector throught the center of a cubemap face + Vector FaceNormal( int nFaceNumber ); +}; + + +static inline float FLerp(float f1, float f2, float t) +{ + return f1+(f2-f1)*t; +} + + +// Image Pyramid class. +#define MAX_IMAGE_PYRAMID_LEVELS 16 // up to 64kx64k + +enum ImagePyramidMode_t +{ + PYRAMID_MODE_GAUSSIAN, +}; + +class FloatImagePyramid_t +{ +public: + int m_nLevels; + FloatBitMap_t *m_pLevels[MAX_IMAGE_PYRAMID_LEVELS]; // level 0 is highest res + + FloatImagePyramid_t(void) + { + m_nLevels=0; + memset(m_pLevels,0,sizeof(m_pLevels)); + } + + // build one. clones data from src for level 0. + FloatImagePyramid_t(FloatBitMap_t const &src, ImagePyramidMode_t mode); + + // read or write a Pixel from a given level. All coordinates are specified in the same domain as the base level. + float &Pixel(int x, int y, int component, int level) const; + + FloatBitMap_t *Level(int lvl) const + { + Assert(lvl<m_nLevels); + Assert(lvl<ARRAYSIZE(m_pLevels)); + return m_pLevels[lvl]; + } + // rebuild all levels above the specified level + void ReconstructLowerResolutionLevels(int starting_level); + + ~FloatImagePyramid_t(void); + + void WriteTGAs(char const *basename) const; // outputs name_00.tga, name_01.tga,... +}; + +#endif diff --git a/sp/src/public/bitmap/imageformat.h b/sp/src/public/bitmap/imageformat.h index 5a4e7dd4..1a35cab1 100644 --- a/sp/src/public/bitmap/imageformat.h +++ b/sp/src/public/bitmap/imageformat.h @@ -1,518 +1,518 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#ifndef IMAGEFORMAT_H
-#define IMAGEFORMAT_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <stdio.h>
-
-enum NormalDecodeMode_t
-{
- NORMAL_DECODE_NONE = 0,
- NORMAL_DECODE_ATI2N = 1,
- NORMAL_DECODE_ATI2N_ALPHA = 2
-};
-
-// Forward declaration
-#ifdef _WIN32
-typedef enum _D3DFORMAT D3DFORMAT;
-#endif
-
-//-----------------------------------------------------------------------------
-// The various image format types
-//-----------------------------------------------------------------------------
-
-// don't bitch that inline functions aren't used!!!!
-#pragma warning(disable : 4514)
-
-enum ImageFormat
-{
- IMAGE_FORMAT_UNKNOWN = -1,
- IMAGE_FORMAT_RGBA8888 = 0,
- IMAGE_FORMAT_ABGR8888,
- IMAGE_FORMAT_RGB888,
- IMAGE_FORMAT_BGR888,
- IMAGE_FORMAT_RGB565,
- IMAGE_FORMAT_I8,
- IMAGE_FORMAT_IA88,
- IMAGE_FORMAT_P8,
- IMAGE_FORMAT_A8,
- IMAGE_FORMAT_RGB888_BLUESCREEN,
- IMAGE_FORMAT_BGR888_BLUESCREEN,
- IMAGE_FORMAT_ARGB8888,
- IMAGE_FORMAT_BGRA8888,
- IMAGE_FORMAT_DXT1,
- IMAGE_FORMAT_DXT3,
- IMAGE_FORMAT_DXT5,
- IMAGE_FORMAT_BGRX8888,
- IMAGE_FORMAT_BGR565,
- IMAGE_FORMAT_BGRX5551,
- IMAGE_FORMAT_BGRA4444,
- IMAGE_FORMAT_DXT1_ONEBITALPHA,
- IMAGE_FORMAT_BGRA5551,
- IMAGE_FORMAT_UV88,
- IMAGE_FORMAT_UVWQ8888,
- IMAGE_FORMAT_RGBA16161616F,
- IMAGE_FORMAT_RGBA16161616,
- IMAGE_FORMAT_UVLX8888,
- IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point
- IMAGE_FORMAT_RGB323232F,
- IMAGE_FORMAT_RGBA32323232F,
-
- // Depth-stencil texture formats for shadow depth mapping
- IMAGE_FORMAT_NV_DST16, //
- IMAGE_FORMAT_NV_DST24, //
- IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture
- IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping
- IMAGE_FORMAT_ATI_DST16, //
- IMAGE_FORMAT_ATI_DST24, //
- IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory
-
- // Compressed normal map formats
- IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format
- IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format
-
-#if defined( _X360 )
- // Depth-stencil texture formats
- IMAGE_FORMAT_X360_DST16,
- IMAGE_FORMAT_X360_DST24,
- IMAGE_FORMAT_X360_DST24F,
- // supporting these specific formats as non-tiled for procedural cpu access
- IMAGE_FORMAT_LINEAR_BGRX8888,
- IMAGE_FORMAT_LINEAR_RGBA8888,
- IMAGE_FORMAT_LINEAR_ABGR8888,
- IMAGE_FORMAT_LINEAR_ARGB8888,
- IMAGE_FORMAT_LINEAR_BGRA8888,
- IMAGE_FORMAT_LINEAR_RGB888,
- IMAGE_FORMAT_LINEAR_BGR888,
- IMAGE_FORMAT_LINEAR_BGRX5551,
- IMAGE_FORMAT_LINEAR_I8,
- IMAGE_FORMAT_LINEAR_RGBA16161616,
-
- IMAGE_FORMAT_LE_BGRX8888,
- IMAGE_FORMAT_LE_BGRA8888,
-#endif
-
- NUM_IMAGE_FORMATS
-};
-
-#if defined( POSIX ) || defined( DX_TO_GL_ABSTRACTION )
-typedef enum _D3DFORMAT
- {
- D3DFMT_INDEX16,
- D3DFMT_D16,
- D3DFMT_D24S8,
- D3DFMT_A8R8G8B8,
- D3DFMT_A4R4G4B4,
- D3DFMT_X8R8G8B8,
- D3DFMT_R5G6R5,
- D3DFMT_X1R5G5B5,
- D3DFMT_A1R5G5B5,
- D3DFMT_L8,
- D3DFMT_A8L8,
- D3DFMT_A,
- D3DFMT_DXT1,
- D3DFMT_DXT3,
- D3DFMT_DXT5,
- D3DFMT_V8U8,
- D3DFMT_Q8W8V8U8,
- D3DFMT_X8L8V8U8,
- D3DFMT_A16B16G16R16F,
- D3DFMT_A16B16G16R16,
- D3DFMT_R32F,
- D3DFMT_A32B32G32R32F,
- D3DFMT_R8G8B8,
- D3DFMT_D24X4S4,
- D3DFMT_A8,
- D3DFMT_R5G6B5,
- D3DFMT_D15S1,
- D3DFMT_D24X8,
- D3DFMT_VERTEXDATA,
- D3DFMT_INDEX32,
-
- // adding fake D3D format names for the vendor specific ones (eases debugging/logging)
-
- // NV shadow depth tex
- D3DFMT_NV_INTZ = 0x5a544e49, // MAKEFOURCC('I','N','T','Z')
- D3DFMT_NV_RAWZ = 0x5a574152, // MAKEFOURCC('R','A','W','Z')
-
- // NV null tex
- D3DFMT_NV_NULL = 0x4c4c554e, // MAKEFOURCC('N','U','L','L')
-
- // ATI shadow depth tex
- D3DFMT_ATI_D16 = 0x36314644, // MAKEFOURCC('D','F','1','6')
- D3DFMT_ATI_D24S8 = 0x34324644, // MAKEFOURCC('D','F','2','4')
-
- // ATI 1N and 2N compressed tex
- D3DFMT_ATI_2N = 0x32495441, // MAKEFOURCC('A', 'T', 'I', '2')
- D3DFMT_ATI_1N = 0x31495441, // MAKEFOURCC('A', 'T', 'I', '1')
-
- D3DFMT_UNKNOWN
- } D3DFORMAT;
-#endif
-
-//-----------------------------------------------------------------------------
-// Color structures
-//-----------------------------------------------------------------------------
-
-struct BGRA8888_t
-{
- unsigned char b; // change the order of names to change the
- unsigned char g; // order of the output ARGB or BGRA, etc...
- unsigned char r; // Last one is MSB, 1st is LSB.
- unsigned char a;
- inline BGRA8888_t& operator=( const BGRA8888_t& in )
- {
- *( unsigned int * )this = *( unsigned int * )∈
- return *this;
- }
-};
-
-struct RGBA8888_t
-{
- unsigned char r; // change the order of names to change the
- unsigned char g; // order of the output ARGB or BGRA, etc...
- unsigned char b; // Last one is MSB, 1st is LSB.
- unsigned char a;
- inline RGBA8888_t& operator=( const BGRA8888_t& in )
- {
- r = in.r;
- g = in.g;
- b = in.b;
- a = in.a;
- return *this;
- }
-};
-
-struct RGB888_t
-{
- unsigned char r;
- unsigned char g;
- unsigned char b;
- inline RGB888_t& operator=( const BGRA8888_t& in )
- {
- r = in.r;
- g = in.g;
- b = in.b;
- return *this;
- }
- inline bool operator==( const RGB888_t& in ) const
- {
- return ( r == in.r ) && ( g == in.g ) && ( b == in.b );
- }
- inline bool operator!=( const RGB888_t& in ) const
- {
- return ( r != in.r ) || ( g != in.g ) || ( b != in.b );
- }
-};
-
-struct BGR888_t
-{
- unsigned char b;
- unsigned char g;
- unsigned char r;
- inline BGR888_t& operator=( const BGRA8888_t& in )
- {
- r = in.r;
- g = in.g;
- b = in.b;
- return *this;
- }
-};
-
-// 360 uses this structure for x86 dxt decoding
-#if defined( _X360 )
-#pragma bitfield_order( push, lsb_to_msb )
-#endif
-struct BGR565_t
-{
- unsigned short b : 5; // order of names changes
- unsigned short g : 6; // byte order of output to 32 bit
- unsigned short r : 5;
- inline BGR565_t& operator=( const BGRA8888_t& in )
- {
- r = in.r >> 3;
- g = in.g >> 2;
- b = in.b >> 3;
- return *this;
- }
- inline BGR565_t &Set( int red, int green, int blue )
- {
- r = red >> 3;
- g = green >> 2;
- b = blue >> 3;
- return *this;
- }
-};
-#if defined( _X360 )
-#pragma bitfield_order( pop )
-#endif
-
-struct BGRA5551_t
-{
- unsigned short b : 5; // order of names changes
- unsigned short g : 5; // byte order of output to 32 bit
- unsigned short r : 5;
- unsigned short a : 1;
- inline BGRA5551_t& operator=( const BGRA8888_t& in )
- {
- r = in.r >> 3;
- g = in.g >> 3;
- b = in.b >> 3;
- a = in.a >> 7;
- return *this;
- }
-};
-
-struct BGRA4444_t
-{
- unsigned short b : 4; // order of names changes
- unsigned short g : 4; // byte order of output to 32 bit
- unsigned short r : 4;
- unsigned short a : 4;
- inline BGRA4444_t& operator=( const BGRA8888_t& in )
- {
- r = in.r >> 4;
- g = in.g >> 4;
- b = in.b >> 4;
- a = in.a >> 4;
- return *this;
- }
-};
-
-struct RGBX5551_t
-{
- unsigned short r : 5;
- unsigned short g : 5;
- unsigned short b : 5;
- unsigned short x : 1;
- inline RGBX5551_t& operator=( const BGRA8888_t& in )
- {
- r = in.r >> 3;
- g = in.g >> 3;
- b = in.b >> 3;
- return *this;
- }
-};
-
-//-----------------------------------------------------------------------------
-// some important constants
-//-----------------------------------------------------------------------------
-#define ARTWORK_GAMMA ( 2.2f )
-#define IMAGE_MAX_DIM ( 2048 )
-
-
-//-----------------------------------------------------------------------------
-// information about each image format
-//-----------------------------------------------------------------------------
-struct ImageFormatInfo_t
-{
- const char* m_pName;
- int m_NumBytes;
- int m_NumRedBits;
- int m_NumGreeBits;
- int m_NumBlueBits;
- int m_NumAlphaBits;
- bool m_IsCompressed;
-};
-
-
-//-----------------------------------------------------------------------------
-// Various methods related to pixelmaps and color formats
-//-----------------------------------------------------------------------------
-namespace ImageLoader
-{
-
- bool GetInfo( const char *fileName, int *width, int *height, enum ImageFormat *imageFormat, float *sourceGamma );
- int GetMemRequired( int width, int height, int depth, ImageFormat imageFormat, bool mipmap );
- int GetMipMapLevelByteOffset( int width, int height, enum ImageFormat imageFormat, int skipMipLevels );
- void GetMipMapLevelDimensions( int *width, int *height, int skipMipLevels );
- int GetNumMipMapLevels( int width, int height, int depth = 1 );
- bool Load( unsigned char *imageData, const char *fileName, int width, int height, enum ImageFormat imageFormat, float targetGamma, bool mipmap );
- bool Load( unsigned char *imageData, FILE *fp, int width, int height,
- enum ImageFormat imageFormat, float targetGamma, bool mipmap );
-
- // convert from any image format to any other image format.
- // return false if the conversion cannot be performed.
- // Strides denote the number of bytes per each line,
- // by default assumes width * # of bytes per pixel
- bool ConvertImageFormat( const unsigned char *src, enum ImageFormat srcImageFormat,
- unsigned char *dst, enum ImageFormat dstImageFormat,
- int width, int height, int srcStride = 0, int dstStride = 0 );
-
- // must be used in conjunction with ConvertImageFormat() to pre-swap and post-swap
- void PreConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
- void PostConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
- void ByteSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
- bool IsFormatValidForConversion( ImageFormat fmt );
-
- //-----------------------------------------------------------------------------
- // convert back and forth from D3D format to ImageFormat, regardless of
- // whether it's supported or not
- //-----------------------------------------------------------------------------
- ImageFormat D3DFormatToImageFormat( D3DFORMAT format );
- D3DFORMAT ImageFormatToD3DFormat( ImageFormat format );
-
- // Flags for ResampleRGBA8888
- enum
- {
- RESAMPLE_NORMALMAP = 0x1,
- RESAMPLE_ALPHATEST = 0x2,
- RESAMPLE_NICE_FILTER = 0x4,
- RESAMPLE_CLAMPS = 0x8,
- RESAMPLE_CLAMPT = 0x10,
- RESAMPLE_CLAMPU = 0x20,
- };
-
- struct ResampleInfo_t
- {
-
- ResampleInfo_t() : m_nFlags(0), m_flAlphaThreshhold(0.4f), m_flAlphaHiFreqThreshhold(0.4f), m_nSrcDepth(1), m_nDestDepth(1)
- {
- m_flColorScale[0] = 1.0f, m_flColorScale[1] = 1.0f, m_flColorScale[2] = 1.0f, m_flColorScale[3] = 1.0f;
- m_flColorGoal[0] = 0.0f, m_flColorGoal[1] = 0.0f, m_flColorGoal[2] = 0.0f, m_flColorGoal[3] = 0.0f;
- }
-
- unsigned char *m_pSrc;
- unsigned char *m_pDest;
-
- int m_nSrcWidth;
- int m_nSrcHeight;
- int m_nSrcDepth;
-
- int m_nDestWidth;
- int m_nDestHeight;
- int m_nDestDepth;
-
- float m_flSrcGamma;
- float m_flDestGamma;
-
- float m_flColorScale[4]; // Color scale factors RGBA
- float m_flColorGoal[4]; // Color goal values RGBA DestColor = ColorGoal + scale * (SrcColor - ColorGoal)
-
- float m_flAlphaThreshhold;
- float m_flAlphaHiFreqThreshhold;
-
- int m_nFlags;
- };
-
- bool ResampleRGBA8888( const ResampleInfo_t &info );
- bool ResampleRGBA16161616( const ResampleInfo_t &info );
- bool ResampleRGB323232F( const ResampleInfo_t &info );
-
- void ConvertNormalMapRGBA8888ToDUDVMapUVLX8888( const unsigned char *src, int width, int height,
- unsigned char *dst_ );
- void ConvertNormalMapRGBA8888ToDUDVMapUVWQ8888( const unsigned char *src, int width, int height,
- unsigned char *dst_ );
- void ConvertNormalMapRGBA8888ToDUDVMapUV88( const unsigned char *src, int width, int height,
- unsigned char *dst_ );
-
- void ConvertIA88ImageToNormalMapRGBA8888( const unsigned char *src, int width,
- int height, unsigned char *dst,
- float bumpScale );
-
- void NormalizeNormalMapRGBA8888( unsigned char *src, int numTexels );
-
-
- //-----------------------------------------------------------------------------
- // Gamma correction
- //-----------------------------------------------------------------------------
- void GammaCorrectRGBA8888( unsigned char *src, unsigned char* dst,
- int width, int height, int depth, float srcGamma, float dstGamma );
-
-
- //-----------------------------------------------------------------------------
- // Makes a gamma table
- //-----------------------------------------------------------------------------
- void ConstructGammaTable( unsigned char* pTable, float srcGamma, float dstGamma );
-
-
- //-----------------------------------------------------------------------------
- // Gamma corrects using a previously constructed gamma table
- //-----------------------------------------------------------------------------
- void GammaCorrectRGBA8888( unsigned char* pSrc, unsigned char* pDst,
- int width, int height, int depth, unsigned char* pGammaTable );
-
-
- //-----------------------------------------------------------------------------
- // Generates a number of mipmap levels
- //-----------------------------------------------------------------------------
- void GenerateMipmapLevels( unsigned char* pSrc, unsigned char* pDst, int width,
- int height, int depth, ImageFormat imageFormat, float srcGamma, float dstGamma,
- int numLevels = 0 );
-
-
- //-----------------------------------------------------------------------------
- // operations on square images (src and dst can be the same)
- //-----------------------------------------------------------------------------
- bool RotateImageLeft( const unsigned char *src, unsigned char *dst,
- int widthHeight, ImageFormat imageFormat );
- bool RotateImage180( const unsigned char *src, unsigned char *dst,
- int widthHeight, ImageFormat imageFormat );
- bool FlipImageVertically( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 );
- bool FlipImageHorizontally( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 );
- bool SwapAxes( unsigned char *src,
- int widthHeight, ImageFormat imageFormat );
-
-
- //-----------------------------------------------------------------------------
- // Returns info about each image format
- //-----------------------------------------------------------------------------
- ImageFormatInfo_t const& ImageFormatInfo( ImageFormat fmt );
-
-
- //-----------------------------------------------------------------------------
- // Gets the name of the image format
- //-----------------------------------------------------------------------------
- inline char const* GetName( ImageFormat fmt )
- {
- return ImageFormatInfo(fmt).m_pName;
- }
-
-
- //-----------------------------------------------------------------------------
- // Gets the size of the image format in bytes
- //-----------------------------------------------------------------------------
- inline int SizeInBytes( ImageFormat fmt )
- {
- return ImageFormatInfo(fmt).m_NumBytes;
- }
-
- //-----------------------------------------------------------------------------
- // Does the image format support transparency?
- //-----------------------------------------------------------------------------
- inline bool IsTransparent( ImageFormat fmt )
- {
- return ImageFormatInfo(fmt).m_NumAlphaBits > 0;
- }
-
-
- //-----------------------------------------------------------------------------
- // Is the image format compressed?
- //-----------------------------------------------------------------------------
- inline bool IsCompressed( ImageFormat fmt )
- {
- return ImageFormatInfo(fmt).m_IsCompressed;
- }
-
- //-----------------------------------------------------------------------------
- // Is any channel > 8 bits?
- //-----------------------------------------------------------------------------
- inline bool HasChannelLargerThan8Bits( ImageFormat fmt )
- {
- ImageFormatInfo_t info = ImageFormatInfo(fmt);
- return ( info.m_NumRedBits > 8 || info.m_NumGreeBits > 8 || info.m_NumBlueBits > 8 || info.m_NumAlphaBits > 8 );
- }
-
-
-} // end namespace ImageLoader
-
-
-#endif // IMAGEFORMAT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#ifndef IMAGEFORMAT_H +#define IMAGEFORMAT_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <stdio.h> + +enum NormalDecodeMode_t +{ + NORMAL_DECODE_NONE = 0, + NORMAL_DECODE_ATI2N = 1, + NORMAL_DECODE_ATI2N_ALPHA = 2 +}; + +// Forward declaration +#ifdef _WIN32 +typedef enum _D3DFORMAT D3DFORMAT; +#endif + +//----------------------------------------------------------------------------- +// The various image format types +//----------------------------------------------------------------------------- + +// don't bitch that inline functions aren't used!!!! +#pragma warning(disable : 4514) + +enum ImageFormat +{ + IMAGE_FORMAT_UNKNOWN = -1, + IMAGE_FORMAT_RGBA8888 = 0, + IMAGE_FORMAT_ABGR8888, + IMAGE_FORMAT_RGB888, + IMAGE_FORMAT_BGR888, + IMAGE_FORMAT_RGB565, + IMAGE_FORMAT_I8, + IMAGE_FORMAT_IA88, + IMAGE_FORMAT_P8, + IMAGE_FORMAT_A8, + IMAGE_FORMAT_RGB888_BLUESCREEN, + IMAGE_FORMAT_BGR888_BLUESCREEN, + IMAGE_FORMAT_ARGB8888, + IMAGE_FORMAT_BGRA8888, + IMAGE_FORMAT_DXT1, + IMAGE_FORMAT_DXT3, + IMAGE_FORMAT_DXT5, + IMAGE_FORMAT_BGRX8888, + IMAGE_FORMAT_BGR565, + IMAGE_FORMAT_BGRX5551, + IMAGE_FORMAT_BGRA4444, + IMAGE_FORMAT_DXT1_ONEBITALPHA, + IMAGE_FORMAT_BGRA5551, + IMAGE_FORMAT_UV88, + IMAGE_FORMAT_UVWQ8888, + IMAGE_FORMAT_RGBA16161616F, + IMAGE_FORMAT_RGBA16161616, + IMAGE_FORMAT_UVLX8888, + IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point + IMAGE_FORMAT_RGB323232F, + IMAGE_FORMAT_RGBA32323232F, + + // Depth-stencil texture formats for shadow depth mapping + IMAGE_FORMAT_NV_DST16, // + IMAGE_FORMAT_NV_DST24, // + IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture + IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping + IMAGE_FORMAT_ATI_DST16, // + IMAGE_FORMAT_ATI_DST24, // + IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory + + // Compressed normal map formats + IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format + IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format + +#if defined( _X360 ) + // Depth-stencil texture formats + IMAGE_FORMAT_X360_DST16, + IMAGE_FORMAT_X360_DST24, + IMAGE_FORMAT_X360_DST24F, + // supporting these specific formats as non-tiled for procedural cpu access + IMAGE_FORMAT_LINEAR_BGRX8888, + IMAGE_FORMAT_LINEAR_RGBA8888, + IMAGE_FORMAT_LINEAR_ABGR8888, + IMAGE_FORMAT_LINEAR_ARGB8888, + IMAGE_FORMAT_LINEAR_BGRA8888, + IMAGE_FORMAT_LINEAR_RGB888, + IMAGE_FORMAT_LINEAR_BGR888, + IMAGE_FORMAT_LINEAR_BGRX5551, + IMAGE_FORMAT_LINEAR_I8, + IMAGE_FORMAT_LINEAR_RGBA16161616, + + IMAGE_FORMAT_LE_BGRX8888, + IMAGE_FORMAT_LE_BGRA8888, +#endif + + NUM_IMAGE_FORMATS +}; + +#if defined( POSIX ) || defined( DX_TO_GL_ABSTRACTION ) +typedef enum _D3DFORMAT + { + D3DFMT_INDEX16, + D3DFMT_D16, + D3DFMT_D24S8, + D3DFMT_A8R8G8B8, + D3DFMT_A4R4G4B4, + D3DFMT_X8R8G8B8, + D3DFMT_R5G6R5, + D3DFMT_X1R5G5B5, + D3DFMT_A1R5G5B5, + D3DFMT_L8, + D3DFMT_A8L8, + D3DFMT_A, + D3DFMT_DXT1, + D3DFMT_DXT3, + D3DFMT_DXT5, + D3DFMT_V8U8, + D3DFMT_Q8W8V8U8, + D3DFMT_X8L8V8U8, + D3DFMT_A16B16G16R16F, + D3DFMT_A16B16G16R16, + D3DFMT_R32F, + D3DFMT_A32B32G32R32F, + D3DFMT_R8G8B8, + D3DFMT_D24X4S4, + D3DFMT_A8, + D3DFMT_R5G6B5, + D3DFMT_D15S1, + D3DFMT_D24X8, + D3DFMT_VERTEXDATA, + D3DFMT_INDEX32, + + // adding fake D3D format names for the vendor specific ones (eases debugging/logging) + + // NV shadow depth tex + D3DFMT_NV_INTZ = 0x5a544e49, // MAKEFOURCC('I','N','T','Z') + D3DFMT_NV_RAWZ = 0x5a574152, // MAKEFOURCC('R','A','W','Z') + + // NV null tex + D3DFMT_NV_NULL = 0x4c4c554e, // MAKEFOURCC('N','U','L','L') + + // ATI shadow depth tex + D3DFMT_ATI_D16 = 0x36314644, // MAKEFOURCC('D','F','1','6') + D3DFMT_ATI_D24S8 = 0x34324644, // MAKEFOURCC('D','F','2','4') + + // ATI 1N and 2N compressed tex + D3DFMT_ATI_2N = 0x32495441, // MAKEFOURCC('A', 'T', 'I', '2') + D3DFMT_ATI_1N = 0x31495441, // MAKEFOURCC('A', 'T', 'I', '1') + + D3DFMT_UNKNOWN + } D3DFORMAT; +#endif + +//----------------------------------------------------------------------------- +// Color structures +//----------------------------------------------------------------------------- + +struct BGRA8888_t +{ + unsigned char b; // change the order of names to change the + unsigned char g; // order of the output ARGB or BGRA, etc... + unsigned char r; // Last one is MSB, 1st is LSB. + unsigned char a; + inline BGRA8888_t& operator=( const BGRA8888_t& in ) + { + *( unsigned int * )this = *( unsigned int * )∈ + return *this; + } +}; + +struct RGBA8888_t +{ + unsigned char r; // change the order of names to change the + unsigned char g; // order of the output ARGB or BGRA, etc... + unsigned char b; // Last one is MSB, 1st is LSB. + unsigned char a; + inline RGBA8888_t& operator=( const BGRA8888_t& in ) + { + r = in.r; + g = in.g; + b = in.b; + a = in.a; + return *this; + } +}; + +struct RGB888_t +{ + unsigned char r; + unsigned char g; + unsigned char b; + inline RGB888_t& operator=( const BGRA8888_t& in ) + { + r = in.r; + g = in.g; + b = in.b; + return *this; + } + inline bool operator==( const RGB888_t& in ) const + { + return ( r == in.r ) && ( g == in.g ) && ( b == in.b ); + } + inline bool operator!=( const RGB888_t& in ) const + { + return ( r != in.r ) || ( g != in.g ) || ( b != in.b ); + } +}; + +struct BGR888_t +{ + unsigned char b; + unsigned char g; + unsigned char r; + inline BGR888_t& operator=( const BGRA8888_t& in ) + { + r = in.r; + g = in.g; + b = in.b; + return *this; + } +}; + +// 360 uses this structure for x86 dxt decoding +#if defined( _X360 ) +#pragma bitfield_order( push, lsb_to_msb ) +#endif +struct BGR565_t +{ + unsigned short b : 5; // order of names changes + unsigned short g : 6; // byte order of output to 32 bit + unsigned short r : 5; + inline BGR565_t& operator=( const BGRA8888_t& in ) + { + r = in.r >> 3; + g = in.g >> 2; + b = in.b >> 3; + return *this; + } + inline BGR565_t &Set( int red, int green, int blue ) + { + r = red >> 3; + g = green >> 2; + b = blue >> 3; + return *this; + } +}; +#if defined( _X360 ) +#pragma bitfield_order( pop ) +#endif + +struct BGRA5551_t +{ + unsigned short b : 5; // order of names changes + unsigned short g : 5; // byte order of output to 32 bit + unsigned short r : 5; + unsigned short a : 1; + inline BGRA5551_t& operator=( const BGRA8888_t& in ) + { + r = in.r >> 3; + g = in.g >> 3; + b = in.b >> 3; + a = in.a >> 7; + return *this; + } +}; + +struct BGRA4444_t +{ + unsigned short b : 4; // order of names changes + unsigned short g : 4; // byte order of output to 32 bit + unsigned short r : 4; + unsigned short a : 4; + inline BGRA4444_t& operator=( const BGRA8888_t& in ) + { + r = in.r >> 4; + g = in.g >> 4; + b = in.b >> 4; + a = in.a >> 4; + return *this; + } +}; + +struct RGBX5551_t +{ + unsigned short r : 5; + unsigned short g : 5; + unsigned short b : 5; + unsigned short x : 1; + inline RGBX5551_t& operator=( const BGRA8888_t& in ) + { + r = in.r >> 3; + g = in.g >> 3; + b = in.b >> 3; + return *this; + } +}; + +//----------------------------------------------------------------------------- +// some important constants +//----------------------------------------------------------------------------- +#define ARTWORK_GAMMA ( 2.2f ) +#define IMAGE_MAX_DIM ( 2048 ) + + +//----------------------------------------------------------------------------- +// information about each image format +//----------------------------------------------------------------------------- +struct ImageFormatInfo_t +{ + const char* m_pName; + int m_NumBytes; + int m_NumRedBits; + int m_NumGreeBits; + int m_NumBlueBits; + int m_NumAlphaBits; + bool m_IsCompressed; +}; + + +//----------------------------------------------------------------------------- +// Various methods related to pixelmaps and color formats +//----------------------------------------------------------------------------- +namespace ImageLoader +{ + + bool GetInfo( const char *fileName, int *width, int *height, enum ImageFormat *imageFormat, float *sourceGamma ); + int GetMemRequired( int width, int height, int depth, ImageFormat imageFormat, bool mipmap ); + int GetMipMapLevelByteOffset( int width, int height, enum ImageFormat imageFormat, int skipMipLevels ); + void GetMipMapLevelDimensions( int *width, int *height, int skipMipLevels ); + int GetNumMipMapLevels( int width, int height, int depth = 1 ); + bool Load( unsigned char *imageData, const char *fileName, int width, int height, enum ImageFormat imageFormat, float targetGamma, bool mipmap ); + bool Load( unsigned char *imageData, FILE *fp, int width, int height, + enum ImageFormat imageFormat, float targetGamma, bool mipmap ); + + // convert from any image format to any other image format. + // return false if the conversion cannot be performed. + // Strides denote the number of bytes per each line, + // by default assumes width * # of bytes per pixel + bool ConvertImageFormat( const unsigned char *src, enum ImageFormat srcImageFormat, + unsigned char *dst, enum ImageFormat dstImageFormat, + int width, int height, int srcStride = 0, int dstStride = 0 ); + + // must be used in conjunction with ConvertImageFormat() to pre-swap and post-swap + void PreConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); + void PostConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); + void ByteSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); + bool IsFormatValidForConversion( ImageFormat fmt ); + + //----------------------------------------------------------------------------- + // convert back and forth from D3D format to ImageFormat, regardless of + // whether it's supported or not + //----------------------------------------------------------------------------- + ImageFormat D3DFormatToImageFormat( D3DFORMAT format ); + D3DFORMAT ImageFormatToD3DFormat( ImageFormat format ); + + // Flags for ResampleRGBA8888 + enum + { + RESAMPLE_NORMALMAP = 0x1, + RESAMPLE_ALPHATEST = 0x2, + RESAMPLE_NICE_FILTER = 0x4, + RESAMPLE_CLAMPS = 0x8, + RESAMPLE_CLAMPT = 0x10, + RESAMPLE_CLAMPU = 0x20, + }; + + struct ResampleInfo_t + { + + ResampleInfo_t() : m_nFlags(0), m_flAlphaThreshhold(0.4f), m_flAlphaHiFreqThreshhold(0.4f), m_nSrcDepth(1), m_nDestDepth(1) + { + m_flColorScale[0] = 1.0f, m_flColorScale[1] = 1.0f, m_flColorScale[2] = 1.0f, m_flColorScale[3] = 1.0f; + m_flColorGoal[0] = 0.0f, m_flColorGoal[1] = 0.0f, m_flColorGoal[2] = 0.0f, m_flColorGoal[3] = 0.0f; + } + + unsigned char *m_pSrc; + unsigned char *m_pDest; + + int m_nSrcWidth; + int m_nSrcHeight; + int m_nSrcDepth; + + int m_nDestWidth; + int m_nDestHeight; + int m_nDestDepth; + + float m_flSrcGamma; + float m_flDestGamma; + + float m_flColorScale[4]; // Color scale factors RGBA + float m_flColorGoal[4]; // Color goal values RGBA DestColor = ColorGoal + scale * (SrcColor - ColorGoal) + + float m_flAlphaThreshhold; + float m_flAlphaHiFreqThreshhold; + + int m_nFlags; + }; + + bool ResampleRGBA8888( const ResampleInfo_t &info ); + bool ResampleRGBA16161616( const ResampleInfo_t &info ); + bool ResampleRGB323232F( const ResampleInfo_t &info ); + + void ConvertNormalMapRGBA8888ToDUDVMapUVLX8888( const unsigned char *src, int width, int height, + unsigned char *dst_ ); + void ConvertNormalMapRGBA8888ToDUDVMapUVWQ8888( const unsigned char *src, int width, int height, + unsigned char *dst_ ); + void ConvertNormalMapRGBA8888ToDUDVMapUV88( const unsigned char *src, int width, int height, + unsigned char *dst_ ); + + void ConvertIA88ImageToNormalMapRGBA8888( const unsigned char *src, int width, + int height, unsigned char *dst, + float bumpScale ); + + void NormalizeNormalMapRGBA8888( unsigned char *src, int numTexels ); + + + //----------------------------------------------------------------------------- + // Gamma correction + //----------------------------------------------------------------------------- + void GammaCorrectRGBA8888( unsigned char *src, unsigned char* dst, + int width, int height, int depth, float srcGamma, float dstGamma ); + + + //----------------------------------------------------------------------------- + // Makes a gamma table + //----------------------------------------------------------------------------- + void ConstructGammaTable( unsigned char* pTable, float srcGamma, float dstGamma ); + + + //----------------------------------------------------------------------------- + // Gamma corrects using a previously constructed gamma table + //----------------------------------------------------------------------------- + void GammaCorrectRGBA8888( unsigned char* pSrc, unsigned char* pDst, + int width, int height, int depth, unsigned char* pGammaTable ); + + + //----------------------------------------------------------------------------- + // Generates a number of mipmap levels + //----------------------------------------------------------------------------- + void GenerateMipmapLevels( unsigned char* pSrc, unsigned char* pDst, int width, + int height, int depth, ImageFormat imageFormat, float srcGamma, float dstGamma, + int numLevels = 0 ); + + + //----------------------------------------------------------------------------- + // operations on square images (src and dst can be the same) + //----------------------------------------------------------------------------- + bool RotateImageLeft( const unsigned char *src, unsigned char *dst, + int widthHeight, ImageFormat imageFormat ); + bool RotateImage180( const unsigned char *src, unsigned char *dst, + int widthHeight, ImageFormat imageFormat ); + bool FlipImageVertically( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 ); + bool FlipImageHorizontally( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 ); + bool SwapAxes( unsigned char *src, + int widthHeight, ImageFormat imageFormat ); + + + //----------------------------------------------------------------------------- + // Returns info about each image format + //----------------------------------------------------------------------------- + ImageFormatInfo_t const& ImageFormatInfo( ImageFormat fmt ); + + + //----------------------------------------------------------------------------- + // Gets the name of the image format + //----------------------------------------------------------------------------- + inline char const* GetName( ImageFormat fmt ) + { + return ImageFormatInfo(fmt).m_pName; + } + + + //----------------------------------------------------------------------------- + // Gets the size of the image format in bytes + //----------------------------------------------------------------------------- + inline int SizeInBytes( ImageFormat fmt ) + { + return ImageFormatInfo(fmt).m_NumBytes; + } + + //----------------------------------------------------------------------------- + // Does the image format support transparency? + //----------------------------------------------------------------------------- + inline bool IsTransparent( ImageFormat fmt ) + { + return ImageFormatInfo(fmt).m_NumAlphaBits > 0; + } + + + //----------------------------------------------------------------------------- + // Is the image format compressed? + //----------------------------------------------------------------------------- + inline bool IsCompressed( ImageFormat fmt ) + { + return ImageFormatInfo(fmt).m_IsCompressed; + } + + //----------------------------------------------------------------------------- + // Is any channel > 8 bits? + //----------------------------------------------------------------------------- + inline bool HasChannelLargerThan8Bits( ImageFormat fmt ) + { + ImageFormatInfo_t info = ImageFormatInfo(fmt); + return ( info.m_NumRedBits > 8 || info.m_NumGreeBits > 8 || info.m_NumBlueBits > 8 || info.m_NumAlphaBits > 8 ); + } + + +} // end namespace ImageLoader + + +#endif // IMAGEFORMAT_H diff --git a/sp/src/public/bitmap/psd.h b/sp/src/public/bitmap/psd.h index 1e82508c..aae3cbfa 100644 --- a/sp/src/public/bitmap/psd.h +++ b/sp/src/public/bitmap/psd.h @@ -1,105 +1,105 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Methods relating to saving + loading PSD files (photoshop)
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef PSD_H
-#define PSD_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "bitmap/imageformat.h" //ImageFormat enum definition
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class CUtlBuffer;
-struct Bitmap_t;
-
-class PSDImageResources
-{
-public:
- enum Resource {
- eResFileInfo = 0x0404
- };
-
- struct ResElement {
- Resource m_eType;
- // unsigned char m_pReserved[4];
- unsigned short m_numBytes;
- unsigned char const *m_pvData;
- };
-
-public:
- explicit PSDImageResources( unsigned int numBytes, unsigned char const *pvBuffer ) : m_numBytes( numBytes ), m_pvBuffer( pvBuffer ) {}
-
-public:
- ResElement FindElement( Resource eType ) const;
-
-protected:
- unsigned int m_numBytes;
- unsigned char const * m_pvBuffer;
-};
-
-class PSDResFileInfo
-{
-public:
- enum ResFileInfo {
- eTitle = 0x05,
- eAuthor = 0x50,
- eAuthorTitle = 0x55,
- eDescription = 0x78,
- eDescriptionWriter = 0x7A,
- eKeywords = 0x19,
- eCopyrightNotice = 0x74
- };
-
- struct ResFileInfoElement {
- ResFileInfo m_eType;
- unsigned short m_numBytes;
- unsigned char const *m_pvData;
- };
-
-public:
- explicit PSDResFileInfo( PSDImageResources::ResElement res ) : m_res( res ) {}
-
-public:
- ResFileInfoElement FindElement( ResFileInfo eType ) const;
-
-protected:
- PSDImageResources::ResElement m_res;
-};
-
-
-//-----------------------------------------------------------------------------
-// Is a file a PSD file?
-//-----------------------------------------------------------------------------
-bool IsPSDFile( const char *pFileName, const char *pPathID );
-bool IsPSDFile( CUtlBuffer &buf );
-
-
-//-----------------------------------------------------------------------------
-// Returns information about the PSD file
-//-----------------------------------------------------------------------------
-bool PSDGetInfo( const char *pFileName, const char *pPathID, int *pWidth, int *pHeight, ImageFormat *pImageFormat, float *pSourceGamma );
-bool PSDGetInfo( CUtlBuffer &buf, int *pWidth, int *pHeight, ImageFormat *pImageFormat, float *pSourceGamma );
-
-
-//-----------------------------------------------------------------------------
-// Get PSD file image resources, pointers refer into the utlbuffer
-//-----------------------------------------------------------------------------
-PSDImageResources PSDGetImageResources( CUtlBuffer &buf );
-
-
-//-----------------------------------------------------------------------------
-// Reads the PSD file into the specified buffer
-//-----------------------------------------------------------------------------
-bool PSDReadFileRGBA8888( CUtlBuffer &buf, Bitmap_t &bitmap );
-bool PSDReadFileRGBA8888( const char *pFileName, const char *pPathID, Bitmap_t &bitmap );
-
-
-#endif // PSD_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Methods relating to saving + loading PSD files (photoshop) +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef PSD_H +#define PSD_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "bitmap/imageformat.h" //ImageFormat enum definition + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CUtlBuffer; +struct Bitmap_t; + +class PSDImageResources +{ +public: + enum Resource { + eResFileInfo = 0x0404 + }; + + struct ResElement { + Resource m_eType; + // unsigned char m_pReserved[4]; + unsigned short m_numBytes; + unsigned char const *m_pvData; + }; + +public: + explicit PSDImageResources( unsigned int numBytes, unsigned char const *pvBuffer ) : m_numBytes( numBytes ), m_pvBuffer( pvBuffer ) {} + +public: + ResElement FindElement( Resource eType ) const; + +protected: + unsigned int m_numBytes; + unsigned char const * m_pvBuffer; +}; + +class PSDResFileInfo +{ +public: + enum ResFileInfo { + eTitle = 0x05, + eAuthor = 0x50, + eAuthorTitle = 0x55, + eDescription = 0x78, + eDescriptionWriter = 0x7A, + eKeywords = 0x19, + eCopyrightNotice = 0x74 + }; + + struct ResFileInfoElement { + ResFileInfo m_eType; + unsigned short m_numBytes; + unsigned char const *m_pvData; + }; + +public: + explicit PSDResFileInfo( PSDImageResources::ResElement res ) : m_res( res ) {} + +public: + ResFileInfoElement FindElement( ResFileInfo eType ) const; + +protected: + PSDImageResources::ResElement m_res; +}; + + +//----------------------------------------------------------------------------- +// Is a file a PSD file? +//----------------------------------------------------------------------------- +bool IsPSDFile( const char *pFileName, const char *pPathID ); +bool IsPSDFile( CUtlBuffer &buf ); + + +//----------------------------------------------------------------------------- +// Returns information about the PSD file +//----------------------------------------------------------------------------- +bool PSDGetInfo( const char *pFileName, const char *pPathID, int *pWidth, int *pHeight, ImageFormat *pImageFormat, float *pSourceGamma ); +bool PSDGetInfo( CUtlBuffer &buf, int *pWidth, int *pHeight, ImageFormat *pImageFormat, float *pSourceGamma ); + + +//----------------------------------------------------------------------------- +// Get PSD file image resources, pointers refer into the utlbuffer +//----------------------------------------------------------------------------- +PSDImageResources PSDGetImageResources( CUtlBuffer &buf ); + + +//----------------------------------------------------------------------------- +// Reads the PSD file into the specified buffer +//----------------------------------------------------------------------------- +bool PSDReadFileRGBA8888( CUtlBuffer &buf, Bitmap_t &bitmap ); +bool PSDReadFileRGBA8888( const char *pFileName, const char *pPathID, Bitmap_t &bitmap ); + + +#endif // PSD_H diff --git a/sp/src/public/bitmap/tgaloader.h b/sp/src/public/bitmap/tgaloader.h index 9be4a5f6..413eb178 100644 --- a/sp/src/public/bitmap/tgaloader.h +++ b/sp/src/public/bitmap/tgaloader.h @@ -1,45 +1,45 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef TGALOADER_H
-#define TGALOADER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "bitmap/imageformat.h"
-#include "tier1/utlmemory.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class CUtlBuffer;
-
-
-namespace TGALoader
-{
-
-int TGAHeaderSize();
-
-bool GetInfo( const char *fileName, int *width, int *height, ImageFormat *imageFormat, float *sourceGamma );
-bool GetInfo( CUtlBuffer &buf, int *width, int *height, ImageFormat *imageFormat, float *sourceGamma );
-
-bool Load( unsigned char *imageData, const char *fileName, int width, int height,
- ImageFormat imageFormat, float targetGamma, bool mipmap );
-bool Load( unsigned char *imageData, CUtlBuffer &buf, int width, int height,
- ImageFormat imageFormat, float targetGamma, bool mipmap );
-
-bool LoadRGBA8888( const char *pFileName, CUtlMemory<unsigned char> &outputData, int &outWidth, int &outHeight );
-bool LoadRGBA8888( CUtlBuffer &buf, CUtlMemory<unsigned char> &outputData, int &outWidth, int &outHeight );
-
-} // end namespace TGALoader
-
-#endif // TGALOADER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//===========================================================================// + +#ifndef TGALOADER_H +#define TGALOADER_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "bitmap/imageformat.h" +#include "tier1/utlmemory.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CUtlBuffer; + + +namespace TGALoader +{ + +int TGAHeaderSize(); + +bool GetInfo( const char *fileName, int *width, int *height, ImageFormat *imageFormat, float *sourceGamma ); +bool GetInfo( CUtlBuffer &buf, int *width, int *height, ImageFormat *imageFormat, float *sourceGamma ); + +bool Load( unsigned char *imageData, const char *fileName, int width, int height, + ImageFormat imageFormat, float targetGamma, bool mipmap ); +bool Load( unsigned char *imageData, CUtlBuffer &buf, int width, int height, + ImageFormat imageFormat, float targetGamma, bool mipmap ); + +bool LoadRGBA8888( const char *pFileName, CUtlMemory<unsigned char> &outputData, int &outWidth, int &outHeight ); +bool LoadRGBA8888( CUtlBuffer &buf, CUtlMemory<unsigned char> &outputData, int &outWidth, int &outHeight ); + +} // end namespace TGALoader + +#endif // TGALOADER_H diff --git a/sp/src/public/bitmap/tgawriter.h b/sp/src/public/bitmap/tgawriter.h index 45359f88..51854bae 100644 --- a/sp/src/public/bitmap/tgawriter.h +++ b/sp/src/public/bitmap/tgawriter.h @@ -1,40 +1,40 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef TGAWRITER_H
-#define TGAWRITER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "tier1/interface.h"
-#include "bitmap/imageformat.h" //ImageFormat enum definition
-
-class CUtlBuffer;
-
-
-namespace TGAWriter
-{
-
- bool WriteToBuffer( unsigned char *pImageData, CUtlBuffer &buffer, int width, int height,
- ImageFormat srcFormat, ImageFormat dstFormat );
-
-
- // write out a simple tga file from a memory buffer.
- bool WriteTGAFile( const char *fileName, int width, int height, enum ImageFormat srcFormat, uint8 const *srcData, int nStride );
-
-// A pair of routines for writing to files without allocating any memory in the TGA writer
-// Useful for very large files such as posters, which are rendered as sub-rects anyway
- bool WriteDummyFileNoAlloc( const char *fileName, int width, int height, ImageFormat dstFormat );
- bool WriteRectNoAlloc( unsigned char *pImageData, const char *fileName, int nXOrigin, int nYOrigin, int width, int height, int nStride, ImageFormat srcFormat );
-
-
-} // end namespace TGAWriter
-
-#endif // TGAWRITER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef TGAWRITER_H +#define TGAWRITER_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "tier1/interface.h" +#include "bitmap/imageformat.h" //ImageFormat enum definition + +class CUtlBuffer; + + +namespace TGAWriter +{ + + bool WriteToBuffer( unsigned char *pImageData, CUtlBuffer &buffer, int width, int height, + ImageFormat srcFormat, ImageFormat dstFormat ); + + + // write out a simple tga file from a memory buffer. + bool WriteTGAFile( const char *fileName, int width, int height, enum ImageFormat srcFormat, uint8 const *srcData, int nStride ); + +// A pair of routines for writing to files without allocating any memory in the TGA writer +// Useful for very large files such as posters, which are rendered as sub-rects anyway + bool WriteDummyFileNoAlloc( const char *fileName, int width, int height, ImageFormat dstFormat ); + bool WriteRectNoAlloc( unsigned char *pImageData, const char *fileName, int nXOrigin, int nYOrigin, int width, int height, int nStride, ImageFormat srcFormat ); + + +} // end namespace TGAWriter + +#endif // TGAWRITER_H |