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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/VGuiMatSurface
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/VGuiMatSurface')
-rw-r--r--sp/src/public/VGuiMatSurface/IMatSystemSurface.h224
-rw-r--r--sp/src/public/VGuiMatSurface/IMatSystemSurfaceV5.h176
2 files changed, 200 insertions, 200 deletions
diff --git a/sp/src/public/VGuiMatSurface/IMatSystemSurface.h b/sp/src/public/VGuiMatSurface/IMatSystemSurface.h
index 604fa76e..ddc73e69 100644
--- a/sp/src/public/VGuiMatSurface/IMatSystemSurface.h
+++ b/sp/src/public/VGuiMatSurface/IMatSystemSurface.h
@@ -1,112 +1,112 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: An extra interface implemented by the material system
-// implementation of vgui::ISurface
-//
-// $Revision: $
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef IMATSYSTEMSURFACE_H
-#define IMATSYSTEMSURFACE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include <vgui/VGUI.h>
-#include "vgui/ISurface.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class VMatrix;
-class IMaterial;
-struct InputEvent_t;
-
-
-//-----------------------------------------------------------------------------
-// Callbacks for mouse getting + setting
-//-----------------------------------------------------------------------------
-typedef void (*GetMouseCallback_t)(int &x, int &y);
-typedef void (*SetMouseCallback_t)(int x, int y);
-
-//-----------------------------------------------------------------------------
-// Callbacks for sound playing
-//-----------------------------------------------------------------------------
-typedef void (*PlaySoundFunc_t)(const char *pFileName);
-
-
-//-----------------------------------------------------------------------------
-//
-// An extra interface implemented by the material system implementation of vgui::ISurface
-//
-//-----------------------------------------------------------------------------
-#define MAT_SYSTEM_SURFACE_INTERFACE_VERSION "MatSystemSurface008"
-class IMatSystemSurface : public vgui::ISurface
-{
-public:
- // Hook needed to get input to work.
- // If the app drives the input (like the engine needs to do for VCR mode),
- // it can set bLetAppDriveInput to true and call HandleInputEvent for the input events.
- virtual void AttachToWindow( void *hwnd, bool bLetAppDriveInput=false ) = 0;
-
- // Tells the surface to ignore windows messages
- virtual void EnableWindowsMessages( bool bEnable ) = 0;
-
- // Starts, ends 3D painting
- // NOTE: These methods should only be called from within the paint()
- // method of a panel.
- virtual void Begin3DPaint( int iLeft, int iTop, int iRight, int iBottom, bool bRenderToTexture = true ) = 0;
- virtual void End3DPaint() = 0;
-
- // NOTE: This also should only be called from within the paint()
- // method of a panel. Use it to disable clipping for the rendering
- // of this panel.
- virtual void DisableClipping( bool bDisable ) = 0;
- virtual void GetClippingRect( int &left, int &top, int &right, int &bottom, bool &bClippingDisabled ) = 0; // <<<<< NOTE: output flag is *disabled* state, not enabled, to match the rest of the interface
- virtual void SetClippingRect( int left, int top, int right, int bottom ) = 0;
-
- // Prevents vgui from changing the cursor
- virtual bool IsCursorLocked() const = 0;
-
- // Sets the mouse get + set callbacks
- virtual void SetMouseCallbacks( GetMouseCallback_t getFunc, SetMouseCallback_t setFunc ) = 0;
-
- // Installs a function to play sounds
- virtual void InstallPlaySoundFunc( PlaySoundFunc_t soundFunc ) = 0;
-
- // Some drawing methods that cannot be accomplished under Win32
- virtual void DrawColoredCircle( int centerx, int centery, float radius, int r, int g, int b, int a ) = 0;
- virtual int DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
-
- // Draws text with current font at position and wordwrapped to the rect using color values specified
- virtual void DrawColoredTextRect( vgui::HFont font, int x, int y, int w, int h, int r, int g, int b, int a, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
- virtual void DrawTextHeight( vgui::HFont font, int w, int& h, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
-
- // Returns the length of the text string in pixels
- virtual int DrawTextLen( vgui::HFont font, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
-
- // Draws a panel in 3D space. Assumes view + projection are already set up
- // Also assumes the (x,y) coordinates of the panels are defined in 640xN coords
- // (N isn't necessary 480 because the panel may not be 4x3)
- // The width + height specified are the size of the panel in world coordinates
- virtual void DrawPanelIn3DSpace( vgui::VPANEL pRootPanel, const VMatrix &panelCenterToWorld, int nPixelWidth, int nPixelHeight, float flWorldWidth, float flWorldHeight ) = 0;
-
- // Binds a material to a surface texture ID
- virtual void DrawSetTextureMaterial( int id, IMaterial *pMaterial ) = 0;
-
- // Handles an input event, returns true if the event should be filtered from the rest of the game
- virtual bool HandleInputEvent( const InputEvent_t &event ) = 0;
-
- virtual void Set3DPaintTempRenderTarget( const char *pRenderTargetName ) = 0;
- virtual void Reset3DPaintTempRenderTarget( void ) = 0;
-
-// Gets a material bound to a surface texture ID
- virtual IMaterial *DrawGetTextureMaterial( int id ) = 0;
-};
-
-
-#endif // IMATSYSTEMSURFACE_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: An extra interface implemented by the material system
+// implementation of vgui::ISurface
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef IMATSYSTEMSURFACE_H
+#define IMATSYSTEMSURFACE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui/VGUI.h>
+#include "vgui/ISurface.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class VMatrix;
+class IMaterial;
+struct InputEvent_t;
+
+
+//-----------------------------------------------------------------------------
+// Callbacks for mouse getting + setting
+//-----------------------------------------------------------------------------
+typedef void (*GetMouseCallback_t)(int &x, int &y);
+typedef void (*SetMouseCallback_t)(int x, int y);
+
+//-----------------------------------------------------------------------------
+// Callbacks for sound playing
+//-----------------------------------------------------------------------------
+typedef void (*PlaySoundFunc_t)(const char *pFileName);
+
+
+//-----------------------------------------------------------------------------
+//
+// An extra interface implemented by the material system implementation of vgui::ISurface
+//
+//-----------------------------------------------------------------------------
+#define MAT_SYSTEM_SURFACE_INTERFACE_VERSION "MatSystemSurface008"
+class IMatSystemSurface : public vgui::ISurface
+{
+public:
+ // Hook needed to get input to work.
+ // If the app drives the input (like the engine needs to do for VCR mode),
+ // it can set bLetAppDriveInput to true and call HandleInputEvent for the input events.
+ virtual void AttachToWindow( void *hwnd, bool bLetAppDriveInput=false ) = 0;
+
+ // Tells the surface to ignore windows messages
+ virtual void EnableWindowsMessages( bool bEnable ) = 0;
+
+ // Starts, ends 3D painting
+ // NOTE: These methods should only be called from within the paint()
+ // method of a panel.
+ virtual void Begin3DPaint( int iLeft, int iTop, int iRight, int iBottom, bool bRenderToTexture = true ) = 0;
+ virtual void End3DPaint() = 0;
+
+ // NOTE: This also should only be called from within the paint()
+ // method of a panel. Use it to disable clipping for the rendering
+ // of this panel.
+ virtual void DisableClipping( bool bDisable ) = 0;
+ virtual void GetClippingRect( int &left, int &top, int &right, int &bottom, bool &bClippingDisabled ) = 0; // <<<<< NOTE: output flag is *disabled* state, not enabled, to match the rest of the interface
+ virtual void SetClippingRect( int left, int top, int right, int bottom ) = 0;
+
+ // Prevents vgui from changing the cursor
+ virtual bool IsCursorLocked() const = 0;
+
+ // Sets the mouse get + set callbacks
+ virtual void SetMouseCallbacks( GetMouseCallback_t getFunc, SetMouseCallback_t setFunc ) = 0;
+
+ // Installs a function to play sounds
+ virtual void InstallPlaySoundFunc( PlaySoundFunc_t soundFunc ) = 0;
+
+ // Some drawing methods that cannot be accomplished under Win32
+ virtual void DrawColoredCircle( int centerx, int centery, float radius, int r, int g, int b, int a ) = 0;
+ virtual int DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
+
+ // Draws text with current font at position and wordwrapped to the rect using color values specified
+ virtual void DrawColoredTextRect( vgui::HFont font, int x, int y, int w, int h, int r, int g, int b, int a, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
+ virtual void DrawTextHeight( vgui::HFont font, int w, int& h, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
+
+ // Returns the length of the text string in pixels
+ virtual int DrawTextLen( vgui::HFont font, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
+
+ // Draws a panel in 3D space. Assumes view + projection are already set up
+ // Also assumes the (x,y) coordinates of the panels are defined in 640xN coords
+ // (N isn't necessary 480 because the panel may not be 4x3)
+ // The width + height specified are the size of the panel in world coordinates
+ virtual void DrawPanelIn3DSpace( vgui::VPANEL pRootPanel, const VMatrix &panelCenterToWorld, int nPixelWidth, int nPixelHeight, float flWorldWidth, float flWorldHeight ) = 0;
+
+ // Binds a material to a surface texture ID
+ virtual void DrawSetTextureMaterial( int id, IMaterial *pMaterial ) = 0;
+
+ // Handles an input event, returns true if the event should be filtered from the rest of the game
+ virtual bool HandleInputEvent( const InputEvent_t &event ) = 0;
+
+ virtual void Set3DPaintTempRenderTarget( const char *pRenderTargetName ) = 0;
+ virtual void Reset3DPaintTempRenderTarget( void ) = 0;
+
+// Gets a material bound to a surface texture ID
+ virtual IMaterial *DrawGetTextureMaterial( int id ) = 0;
+};
+
+
+#endif // IMATSYSTEMSURFACE_H
+
diff --git a/sp/src/public/VGuiMatSurface/IMatSystemSurfaceV5.h b/sp/src/public/VGuiMatSurface/IMatSystemSurfaceV5.h
index b4a6d99d..3c4aa68c 100644
--- a/sp/src/public/VGuiMatSurface/IMatSystemSurfaceV5.h
+++ b/sp/src/public/VGuiMatSurface/IMatSystemSurfaceV5.h
@@ -1,88 +1,88 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef IMATSYSTEMSURFACEV5_H
-#define IMATSYSTEMSURFACEV5_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include <vgui/VGUI.h>
-#include "vgui/isurfacev30.h"
-
-
-namespace MatSystemSurfaceV5
-{
- #define MAT_SYSTEM_SURFACE_INTERFACE_VERSION_5 "MatSystemSurface005"
-
-
- class IMatSystemSurface : public SurfaceV30::ISurface
- {
- public:
- // Hook needed to get input to work.
- // If the app drives the input (like the engine needs to do for VCR mode),
- // it can set bLetAppDriveInput to true and call HandleWindowMessage for the Windows messages.
- virtual void AttachToWindow( void *hwnd, bool bLetAppDriveInput=false ) = 0;
-
- // If you specified true for bLetAppDriveInput, then call this for each window message that comes in.
- virtual void HandleWindowMessage( void *hwnd, unsigned int uMsg, unsigned int wParam, long lParam ) = 0;
-
- // Tells the surface to ignore windows messages
- virtual void EnableWindowsMessages( bool bEnable ) = 0;
-
- // Starts, ends 3D painting
- // NOTE: These methods should only be called from within the paint()
- // method of a panel.
- virtual void Begin3DPaint( int iLeft, int iTop, int iRight, int iBottom ) = 0;
- virtual void End3DPaint() = 0;
-
- // NOTE: This also should only be called from within the paint()
- // method of a panel. Use it to disable clipping for the rendering
- // of this panel.
- virtual void DisableClipping( bool bDisable ) = 0;
-
- // Prevents vgui from changing the cursor
- virtual bool IsCursorLocked() const = 0;
-
- // Sets the mouse get + set callbacks
- virtual void SetMouseCallbacks( GetMouseCallback_t getFunc, SetMouseCallback_t setFunc ) = 0;
-
- // Installs a function to play sounds
- virtual void InstallPlaySoundFunc( PlaySoundFunc_t soundFunc ) = 0;
-
- // Some drawing methods that cannot be accomplished under Win32
- virtual void DrawColoredCircle( int centerx, int centery, float radius, int r, int g, int b, int a ) = 0;
- virtual int DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
-
- // Draws text with current font at position and wordwrapped to the rect using color values specified
- virtual void DrawColoredTextRect( vgui::HFont font, int x, int y, int w, int h, int r, int g, int b, int a, PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
- virtual void DrawTextHeight( vgui::HFont font, int w, int& h, PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
-
- // Returns the length of the text string in pixels
- virtual int DrawTextLen( vgui::HFont font, PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
-
- // Draws a panel in 3D space. Assumes view + projection are already set up
- // Also assumes the (x,y) coordinates of the panels are defined in 640xN coords
- // (N isn't necessary 480 because the panel may not be 4x3)
- // The width + height specified are the size of the panel in world coordinates
- virtual void DrawPanelIn3DSpace( vgui::VPANEL pRootPanel, const VMatrix &panelCenterToWorld, int nPixelWidth, int nPixelHeight, float flWorldWidth, float flWorldHeight ) = 0;
-
- // Binds a material to a surface texture ID
- virtual void DrawSetTextureMaterial( int id, IMaterial *pMaterial ) = 0;
- };
-
-}
-
-//-----------------------------------------------------------------------------
-// FIXME: This works around using scoped interfaces w/ EXPOSE_SINGLE_INTERFACE
-//-----------------------------------------------------------------------------
-class IMatSystemSurfaceV5 : public MatSystemSurfaceV5::IMatSystemSurface
-{
-public:
-};
-
-#endif // IMATSYSTEMSURFACEV5_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef IMATSYSTEMSURFACEV5_H
+#define IMATSYSTEMSURFACEV5_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui/VGUI.h>
+#include "vgui/isurfacev30.h"
+
+
+namespace MatSystemSurfaceV5
+{
+ #define MAT_SYSTEM_SURFACE_INTERFACE_VERSION_5 "MatSystemSurface005"
+
+
+ class IMatSystemSurface : public SurfaceV30::ISurface
+ {
+ public:
+ // Hook needed to get input to work.
+ // If the app drives the input (like the engine needs to do for VCR mode),
+ // it can set bLetAppDriveInput to true and call HandleWindowMessage for the Windows messages.
+ virtual void AttachToWindow( void *hwnd, bool bLetAppDriveInput=false ) = 0;
+
+ // If you specified true for bLetAppDriveInput, then call this for each window message that comes in.
+ virtual void HandleWindowMessage( void *hwnd, unsigned int uMsg, unsigned int wParam, long lParam ) = 0;
+
+ // Tells the surface to ignore windows messages
+ virtual void EnableWindowsMessages( bool bEnable ) = 0;
+
+ // Starts, ends 3D painting
+ // NOTE: These methods should only be called from within the paint()
+ // method of a panel.
+ virtual void Begin3DPaint( int iLeft, int iTop, int iRight, int iBottom ) = 0;
+ virtual void End3DPaint() = 0;
+
+ // NOTE: This also should only be called from within the paint()
+ // method of a panel. Use it to disable clipping for the rendering
+ // of this panel.
+ virtual void DisableClipping( bool bDisable ) = 0;
+
+ // Prevents vgui from changing the cursor
+ virtual bool IsCursorLocked() const = 0;
+
+ // Sets the mouse get + set callbacks
+ virtual void SetMouseCallbacks( GetMouseCallback_t getFunc, SetMouseCallback_t setFunc ) = 0;
+
+ // Installs a function to play sounds
+ virtual void InstallPlaySoundFunc( PlaySoundFunc_t soundFunc ) = 0;
+
+ // Some drawing methods that cannot be accomplished under Win32
+ virtual void DrawColoredCircle( int centerx, int centery, float radius, int r, int g, int b, int a ) = 0;
+ virtual int DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
+
+ // Draws text with current font at position and wordwrapped to the rect using color values specified
+ virtual void DrawColoredTextRect( vgui::HFont font, int x, int y, int w, int h, int r, int g, int b, int a, PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
+ virtual void DrawTextHeight( vgui::HFont font, int w, int& h, PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
+
+ // Returns the length of the text string in pixels
+ virtual int DrawTextLen( vgui::HFont font, PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
+
+ // Draws a panel in 3D space. Assumes view + projection are already set up
+ // Also assumes the (x,y) coordinates of the panels are defined in 640xN coords
+ // (N isn't necessary 480 because the panel may not be 4x3)
+ // The width + height specified are the size of the panel in world coordinates
+ virtual void DrawPanelIn3DSpace( vgui::VPANEL pRootPanel, const VMatrix &panelCenterToWorld, int nPixelWidth, int nPixelHeight, float flWorldWidth, float flWorldHeight ) = 0;
+
+ // Binds a material to a surface texture ID
+ virtual void DrawSetTextureMaterial( int id, IMaterial *pMaterial ) = 0;
+ };
+
+}
+
+//-----------------------------------------------------------------------------
+// FIXME: This works around using scoped interfaces w/ EXPOSE_SINGLE_INTERFACE
+//-----------------------------------------------------------------------------
+class IMatSystemSurfaceV5 : public MatSystemSurfaceV5::IMatSystemSurface
+{
+public:
+};
+
+#endif // IMATSYSTEMSURFACEV5_H