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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/public/SoundEmitterSystem | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/public/SoundEmitterSystem')
| -rw-r--r-- | sp/src/public/SoundEmitterSystem/isoundemittersystembase.h | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/sp/src/public/SoundEmitterSystem/isoundemittersystembase.h b/sp/src/public/SoundEmitterSystem/isoundemittersystembase.h new file mode 100644 index 00000000..f84b9f0a --- /dev/null +++ b/sp/src/public/SoundEmitterSystem/isoundemittersystembase.h @@ -0,0 +1,269 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef ISOUNDEMITTERSYSTEMBASE_H
+#define ISOUNDEMITTERSYSTEMBASE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier1/utldict.h"
+#include "vstdlib/random.h"
+#include "soundflags.h"
+#include "mathlib/compressed_vector.h"
+#include "appframework/IAppSystem.h"
+
+
+#define SOUNDEMITTERSYSTEM_INTERFACE_VERSION "VSoundEmitter002"
+
+#define SOUNDGENDER_MACRO "$gender"
+#define SOUNDGENDER_MACRO_LENGTH 7 // Length of above including $
+
+typedef short HSOUNDSCRIPTHANDLE;
+#define SOUNDEMITTER_INVALID_HANDLE (HSOUNDSCRIPTHANDLE)-1
+
+class IFileList;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+struct CSoundParameters
+{
+ CSoundParameters()
+ {
+ channel = CHAN_AUTO; // 0
+ volume = VOL_NORM; // 1.0f
+ pitch = PITCH_NORM; // 100
+
+ pitchlow = PITCH_NORM;
+ pitchhigh = PITCH_NORM;
+
+ soundlevel = SNDLVL_NORM; // 75dB
+ soundname[ 0 ] = 0;
+ play_to_owner_only = false;
+ count = 0;
+
+ delay_msec = 0;
+ }
+
+ int channel;
+ float volume;
+ int pitch;
+ int pitchlow, pitchhigh;
+ soundlevel_t soundlevel;
+ // For weapon sounds...
+ bool play_to_owner_only;
+ int count;
+ char soundname[ 128 ];
+ int delay_msec;
+};
+
+// A bit of a hack, but these are just utility function which are implemented in the SouneParametersInternal.cpp file which all users of this lib also compile
+const char *SoundLevelToString( soundlevel_t level );
+const char *ChannelToString( int channel );
+const char *VolumeToString( float volume );
+const char *PitchToString( float pitch );
+soundlevel_t TextToSoundLevel( const char *key );
+int TextToChannel( const char *name );
+
+
+enum gender_t
+{
+ GENDER_NONE = 0,
+ GENDER_MALE,
+ GENDER_FEMALE,
+};
+
+
+#pragma pack(1)
+struct SoundFile
+{
+ SoundFile()
+ {
+ symbol = UTL_INVAL_SYMBOL;
+ gender = GENDER_NONE;
+ available = true;
+ COMPILE_TIME_ASSERT( sizeof(SoundFile) == 4 );
+ }
+
+ CUtlSymbol symbol;
+ byte gender;
+ byte available;
+};
+
+#pragma pack()
+
+#pragma pack(1)
+template<typename T>
+struct sound_interval_t
+{
+ T start;
+ T range;
+
+ interval_t &ToInterval( interval_t &dest ) const { dest.start = start; dest.range = range; return dest; }
+ void FromInterval( const interval_t &from ) { start = from.start; range = from.range; }
+ float Random() const { return RandomFloat( start, start + range ); }
+};
+
+
+#pragma pack()
+
+typedef sound_interval_t<float16_with_assign> volume_interval_t;
+typedef sound_interval_t<uint16> soundlevel_interval_t;
+typedef sound_interval_t<uint8> pitch_interval_t;
+
+#pragma pack(1)
+struct CSoundParametersInternal
+{
+ CSoundParametersInternal();
+ ~CSoundParametersInternal();
+
+ void CopyFrom( const CSoundParametersInternal& src );
+
+ bool operator == ( const CSoundParametersInternal& other ) const;
+
+ const char *VolumeToString( void ) const;
+ const char *ChannelToString( void ) const;
+ const char *SoundLevelToString( void ) const;
+ const char *PitchToString( void ) const;
+
+ void VolumeFromString( const char *sz );
+ void ChannelFromString( const char *sz );
+ void PitchFromString( const char *sz );
+ void SoundLevelFromString( const char *sz );
+
+ int GetChannel() const { return channel; }
+ const volume_interval_t &GetVolume() const { return volume; }
+ const pitch_interval_t &GetPitch() const { return pitch; }
+ const soundlevel_interval_t &GetSoundLevel() const { return soundlevel; }
+ int GetDelayMsec() const { return delay_msec; }
+ bool OnlyPlayToOwner() const { return play_to_owner_only; }
+ bool HadMissingWaveFiles() const { return had_missing_wave_files; }
+ bool UsesGenderToken() const { return uses_gender_token; }
+ bool ShouldPreload() const { return m_bShouldPreload; }
+
+ void SetChannel( int newChannel ) { channel = newChannel; }
+ void SetVolume( float start, float range = 0.0 ) { volume.start = start; volume.range = range; }
+ void SetPitch( float start, float range = 0.0 ) { pitch.start = start; pitch.range = range; }
+ void SetSoundLevel( float start, float range = 0.0 ) { soundlevel.start = start; soundlevel.range = range; }
+ void SetDelayMsec( int delay ) { delay_msec = delay; }
+ void SetShouldPreload( bool bShouldPreload ) { m_bShouldPreload = bShouldPreload; }
+ void SetOnlyPlayToOwner( bool b ) { play_to_owner_only = b; }
+ void SetHadMissingWaveFiles( bool b ) { had_missing_wave_files = b; }
+ void SetUsesGenderToken( bool b ) { uses_gender_token = b; }
+
+ void AddSoundName( const SoundFile &soundFile ) { AddToTail( &m_pSoundNames, &m_nSoundNames, soundFile ); }
+ int NumSoundNames() const { return m_nSoundNames; }
+ SoundFile * GetSoundNames() { return ( m_nSoundNames == 1 ) ? (SoundFile *)&m_pSoundNames : m_pSoundNames; }
+ const SoundFile *GetSoundNames() const { return ( m_nSoundNames == 1 ) ? (SoundFile *)&m_pSoundNames : m_pSoundNames; }
+
+ void AddConvertedName( const SoundFile &soundFile ) { AddToTail( &m_pConvertedNames, &m_nConvertedNames, soundFile ); }
+ int NumConvertedNames() const { return m_nConvertedNames; }
+ SoundFile * GetConvertedNames() { return ( m_nConvertedNames == 1 ) ? (SoundFile *)&m_pConvertedNames : m_pConvertedNames; }
+ const SoundFile *GetConvertedNames() const { return ( m_nConvertedNames == 1 ) ? (SoundFile *)&m_pConvertedNames : m_pConvertedNames; }
+
+private:
+ void operator=( const CSoundParametersInternal& src ); // disallow implicit copies
+ CSoundParametersInternal( const CSoundParametersInternal& src );
+
+ void AddToTail( SoundFile **pDest, uint16 *pDestCount, const SoundFile &source );
+
+ SoundFile * m_pSoundNames; // 4
+ SoundFile * m_pConvertedNames; // 8
+ uint16 m_nSoundNames; // 10
+ uint16 m_nConvertedNames; // 12
+
+ volume_interval_t volume; // 16
+ soundlevel_interval_t soundlevel; // 20
+ pitch_interval_t pitch; // 22
+ uint16 channel; // 24
+ uint16 delay_msec; // 26
+
+ bool play_to_owner_only:1; // For weapon sounds... // 27
+ // Internal use, for warning about missing .wav files
+ bool had_missing_wave_files:1;
+ bool uses_gender_token:1;
+ bool m_bShouldPreload:1;
+
+ byte reserved; // 28
+
+
+};
+#pragma pack()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Base class for sound emitter system handling (can be used by tools)
+//-----------------------------------------------------------------------------
+abstract_class ISoundEmitterSystemBase : public IAppSystem
+{
+public:
+ // Init, shutdown called after we know what mod is running
+ virtual bool ModInit() = 0;
+ virtual void ModShutdown() = 0;
+
+ virtual int GetSoundIndex( const char *pName ) const = 0;
+ virtual bool IsValidIndex( int index ) = 0;
+ virtual int GetSoundCount( void ) = 0;
+
+ virtual const char *GetSoundName( int index ) = 0;
+ virtual bool GetParametersForSound( const char *soundname, CSoundParameters& params, gender_t gender, bool isbeingemitted = false ) = 0;
+
+ virtual const char *GetWaveName( CUtlSymbol& sym ) = 0;
+ virtual CUtlSymbol AddWaveName( const char *name ) = 0;
+
+ virtual soundlevel_t LookupSoundLevel( const char *soundname ) = 0;
+ virtual const char *GetWavFileForSound( const char *soundname, char const *actormodel ) = 0;
+ virtual const char *GetWavFileForSound( const char *soundname, gender_t gender ) = 0;
+ virtual int CheckForMissingWavFiles( bool verbose ) = 0;
+ virtual const char *GetSourceFileForSound( int index ) const = 0;
+
+ // Iteration methods
+ virtual int First() const = 0;
+ virtual int Next( int i ) const = 0;
+ virtual int InvalidIndex() const = 0;
+
+ virtual CSoundParametersInternal *InternalGetParametersForSound( int index ) = 0;
+
+ // The host application is responsible for dealing with dirty sound scripts, etc.
+ virtual bool AddSound( const char *soundname, const char *scriptfile, const CSoundParametersInternal& params ) = 0;
+ virtual void RemoveSound( const char *soundname ) = 0;
+ virtual void MoveSound( const char *soundname, const char *newscript ) = 0;
+ virtual void RenameSound( const char *soundname, const char *newname ) = 0;
+
+ virtual void UpdateSoundParameters( const char *soundname, const CSoundParametersInternal& params ) = 0;
+
+ virtual int GetNumSoundScripts() const = 0;
+ virtual char const *GetSoundScriptName( int index ) const = 0;
+ virtual bool IsSoundScriptDirty( int index ) const = 0;
+ virtual int FindSoundScript( const char *name ) const = 0;
+ virtual void SaveChangesToSoundScript( int scriptindex ) = 0;
+
+ virtual void ExpandSoundNameMacros( CSoundParametersInternal& params, char const *wavename ) = 0;
+ virtual gender_t GetActorGender( char const *actormodel ) = 0;
+ virtual void GenderExpandString( char const *actormodel, char const *in, char *out, int maxlen ) = 0;
+ virtual void GenderExpandString( gender_t gender, char const *in, char *out, int maxlen ) = 0;
+ virtual bool IsUsingGenderToken( char const *soundname ) = 0;
+
+ // For blowing away caches based on filetimstamps of the manifest, or of any of the
+ // .txt files that are read into the sound emitter system
+ virtual unsigned int GetManifestFileTimeChecksum() = 0;
+
+ // Called from both client and server (single player) or just one (server only in dedicated server and client only if connected to a remote server)
+ // Called by LevelInitPreEntity to override sound scripts for the mod with level specific overrides based on custom mapnames, etc.
+ virtual void AddSoundOverrides( char const *scriptfile, bool bPreload = false ) = 0;
+
+ // Called by either client or server in LevelShutdown to clear out custom overrides
+ virtual void ClearSoundOverrides() = 0;
+
+ virtual bool GetParametersForSoundEx( const char *soundname, HSOUNDSCRIPTHANDLE& handle, CSoundParameters& params, gender_t gender, bool isbeingemitted = false ) = 0;
+ virtual soundlevel_t LookupSoundLevelByHandle( char const *soundname, HSOUNDSCRIPTHANDLE& handle ) = 0;
+
+ virtual void ReloadSoundEntriesInList( IFileList *pFilesToReload ) = 0;
+};
+
+#endif // ISOUNDEMITTERSYSTEMBASE_H
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