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| author | Joe Ludwig <[email protected]> | 2013-12-23 14:58:45 -0800 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-12-23 15:00:03 -0800 |
| commit | 7309a5f13f63fdcc7b1e090f6c176113a9d95061 (patch) | |
| tree | ad65c7fbe46a3c70bdc0a1426e88247ce1b0d7f5 /sp/src/materialsystem/stdshaders/waterrefract_ps14.psh | |
| parent | Merge pull request #182 from ardneran/master (diff) | |
| download | source-sdk-2013-7309a5f13f63fdcc7b1e090f6c176113a9d95061.tar.xz source-sdk-2013-7309a5f13f63fdcc7b1e090f6c176113a9d95061.zip | |
Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.
None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/waterrefract_ps14.psh')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/waterrefract_ps14.psh | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/waterrefract_ps14.psh b/sp/src/materialsystem/stdshaders/waterrefract_ps14.psh new file mode 100644 index 00000000..5b5d1755 --- /dev/null +++ b/sp/src/materialsystem/stdshaders/waterrefract_ps14.psh @@ -0,0 +1,23 @@ +ps.1.4
+
+; non-fresnel version
+; t0:
+; texture: dudv map
+; texcoords: coords for normal map
+; t1:
+; texcoords: uvw for first dp3
+; t2:
+; texture: renderable texture that we are going to perturb
+; texcoords: uvw for second dp3
+;tex t0 ; sample dudv map
+;texm3x2pad t1, t0 ;
+;texm3x2tex t2, t0 ; sample renderabletexture
+
+;mul r0, t2, c1
+
+
+texld r0, t0 ; sample dudv map
+
+phase
+
+texld r0, t2_dw.xyw
|