aboutsummaryrefslogtreecommitdiff
path: root/sp/src/materialsystem/stdshaders/vertexlitgeneric_selfilluminatedmaskedenvmap.psh
diff options
context:
space:
mode:
authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /sp/src/materialsystem/stdshaders/vertexlitgeneric_selfilluminatedmaskedenvmap.psh
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/vertexlitgeneric_selfilluminatedmaskedenvmap.psh')
-rw-r--r--sp/src/materialsystem/stdshaders/vertexlitgeneric_selfilluminatedmaskedenvmap.psh52
1 files changed, 26 insertions, 26 deletions
diff --git a/sp/src/materialsystem/stdshaders/vertexlitgeneric_selfilluminatedmaskedenvmap.psh b/sp/src/materialsystem/stdshaders/vertexlitgeneric_selfilluminatedmaskedenvmap.psh
index e7c52910..38c80e4f 100644
--- a/sp/src/materialsystem/stdshaders/vertexlitgeneric_selfilluminatedmaskedenvmap.psh
+++ b/sp/src/materialsystem/stdshaders/vertexlitgeneric_selfilluminatedmaskedenvmap.psh
@@ -1,26 +1,26 @@
-ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-; Get the color from the texture
-tex t0 ; base
-tex t1 ; env map
-tex t2 ; mask
-
-mul r0.rgb, t0, c3 + ; base times modulation
-mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
-
-mul r1, t2, t1 ; envmapmask * envmap
-mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
-
-mul r0.rgb, v0, r0 ; Apply lighting
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
-
-mul r1, t0, c1 ; Self illum * tint
-lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+; Get the color from the texture
+tex t0 ; base
+tex t1 ; env map
+tex t2 ; mask
+
+mul r0.rgb, t0, c3 + ; base times modulation
+mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
+
+mul r1, t2, t1 ; envmapmask * envmap
+mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
+
+mul r0.rgb, v0, r0 ; Apply lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+
+mul r1, t0, c1 ; Self illum * tint
+lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting