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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /sp/src/materialsystem/stdshaders/vertexlit_notexture.psh
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/vertexlit_notexture.psh')
-rw-r--r--sp/src/materialsystem/stdshaders/vertexlit_notexture.psh26
1 files changed, 13 insertions, 13 deletions
diff --git a/sp/src/materialsystem/stdshaders/vertexlit_notexture.psh b/sp/src/materialsystem/stdshaders/vertexlit_notexture.psh
index 8b550bde..5241abd7 100644
--- a/sp/src/materialsystem/stdshaders/vertexlit_notexture.psh
+++ b/sp/src/materialsystem/stdshaders/vertexlit_notexture.psh
@@ -1,13 +1,13 @@
-ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-mov r0, v0
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
-
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+mov r0, v0
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+