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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /sp/src/materialsystem/stdshaders/lightmappedgeneric_selfilluminatedenvmap.psh
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/lightmappedgeneric_selfilluminatedenvmap.psh')
-rw-r--r--sp/src/materialsystem/stdshaders/lightmappedgeneric_selfilluminatedenvmap.psh54
1 files changed, 27 insertions, 27 deletions
diff --git a/sp/src/materialsystem/stdshaders/lightmappedgeneric_selfilluminatedenvmap.psh b/sp/src/materialsystem/stdshaders/lightmappedgeneric_selfilluminatedenvmap.psh
index 84b56437..4c80db2f 100644
--- a/sp/src/materialsystem/stdshaders/lightmappedgeneric_selfilluminatedenvmap.psh
+++ b/sp/src/materialsystem/stdshaders/lightmappedgeneric_selfilluminatedenvmap.psh
@@ -1,27 +1,27 @@
-ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-; c1 - self-illum tint
-; c2 - envmap tint
-;------------------------------------------------------------------------------
-
-tex t0
-tex t1
-tex t2
-
-mul r0.rgb, t0, v0 + ; base times vertex color (no alpha)
-mov r0.a, v0.a ; Grab alpha from vertex color
-
-mad r0.rgb, t2, c2, r0 ; + envmap * envmaptint (color only)
-
-mul r0.rgb, t1, r0 ; fold in lighting (color only)
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
-
-mul r1, t0, c1 ; Self illum * tint
-lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
-
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c1 - self-illum tint
+; c2 - envmap tint
+;------------------------------------------------------------------------------
+
+tex t0
+tex t1
+tex t2
+
+mul r0.rgb, t0, v0 + ; base times vertex color (no alpha)
+mov r0.a, v0.a ; Grab alpha from vertex color
+
+mad r0.rgb, t2, c2, r0 ; + envmap * envmaptint (color only)
+
+mul r0.rgb, t1, r0 ; fold in lighting (color only)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+
+mul r1, t0, c1 ; Self illum * tint
+lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
+