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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc')
-rw-r--r--sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc180
1 files changed, 90 insertions, 90 deletions
diff --git a/sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc b/sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc
index 8ba932d3..b89578e8 100644
--- a/sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc
+++ b/sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc
@@ -1,90 +1,90 @@
-//-----------------------------------------------------------------------------
-// game_shader_dx9.vpc
-//
-// Project Script for mods to use an an example of how to override shaders
-//-----------------------------------------------------------------------------
-
-$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
-
-$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
-
-$Configuration "Debug"
-{
- $General
- {
- $OutputDirectory "Debug_dx9_$GAMENAME" [$WIN32]
- $IntermediateDirectory "Debug_dx9_$GAMENAME" [$WIN32]
- }
-}
-
-$Configuration "Release"
-{
- $General
- {
- $OutputDirectory "Release_dx9_$GAMENAME" [$WIN32]
- $IntermediateDirectory "Release_dx9_$GAMENAME" [$WIN32]
- }
-}
-
-// Common Configuration
-$Configuration
-{
- $Compiler
- {
- $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX]
-// $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32]
- $AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
- $PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;GAME_SHADER_DLL"
- $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL]
- }
-
- $Linker
- {
- $AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
- $SystemLibraries "iconv" [$OSXALL]
- }
-}
-
-$Project
-{
- $Folder "Source Files"
- {
- $File "BaseVSShader.cpp"
-
- $File "example_model_dx9.cpp"
- $File "example_model_dx9_helper.cpp"
-
- $File "Bloom.cpp"
- $File "screenspace_general.cpp"
- }
-
- $Folder "Header Files"
- {
- $File "BaseVSShader.h"
- $File "common_fxc.h"
- $File "common_hlsl_cpp_consts.h"
- $File "common_ps_fxc.h"
- $File "common_vertexlitgeneric_dx9.h"
- $File "common_vs_fxc.h"
- $File "shader_constant_register_map.h"
-
- $File "example_model_dx9_helper.h"
- }
-
- $Folder "Link Libraries" [$WIN32]
- {
-// $File "$SRCDIR\dx9sdk\lib\d3dx9.lib"
- }
-
- $Folder "Link Libraries"
- {
- $Lib mathlib
- $Lib shaderlib
- }
-
- $File "buildsdkshaders.bat"
- $File "buildshaders.bat"
-
- $Shaders "stdshader_dx9_20b.txt"
- $Shaders "stdshader_dx9_30.txt"
-}
+//-----------------------------------------------------------------------------
+// game_shader_dx9.vpc
+//
+// Project Script for mods to use an an example of how to override shaders
+//-----------------------------------------------------------------------------
+
+$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory "Debug_dx9_$GAMENAME" [$WIN32]
+ $IntermediateDirectory "Debug_dx9_$GAMENAME" [$WIN32]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory "Release_dx9_$GAMENAME" [$WIN32]
+ $IntermediateDirectory "Release_dx9_$GAMENAME" [$WIN32]
+ }
+}
+
+// Common Configuration
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX]
+// $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32]
+ $AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
+ $PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;GAME_SHADER_DLL"
+ $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL]
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
+ $SystemLibraries "iconv" [$OSXALL]
+ }
+}
+
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "BaseVSShader.cpp"
+
+ $File "example_model_dx9.cpp"
+ $File "example_model_dx9_helper.cpp"
+
+ $File "Bloom.cpp"
+ $File "screenspace_general.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "BaseVSShader.h"
+ $File "common_fxc.h"
+ $File "common_hlsl_cpp_consts.h"
+ $File "common_ps_fxc.h"
+ $File "common_vertexlitgeneric_dx9.h"
+ $File "common_vs_fxc.h"
+ $File "shader_constant_register_map.h"
+
+ $File "example_model_dx9_helper.h"
+ }
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+// $File "$SRCDIR\dx9sdk\lib\d3dx9.lib"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib mathlib
+ $Lib shaderlib
+ }
+
+ $File "buildsdkshaders.bat"
+ $File "buildshaders.bat"
+
+ $Shaders "stdshader_dx9_20b.txt"
+ $Shaders "stdshader_dx9_30.txt"
+}