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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc b/sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc index 8ba932d3..b89578e8 100644 --- a/sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc +++ b/sp/src/materialsystem/stdshaders/game_shader_dx9_base.vpc @@ -1,90 +1,90 @@ -//-----------------------------------------------------------------------------
-// game_shader_dx9.vpc
-//
-// Project Script for mods to use an an example of how to override shaders
-//-----------------------------------------------------------------------------
-
-$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
-
-$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
-
-$Configuration "Debug"
-{
- $General
- {
- $OutputDirectory "Debug_dx9_$GAMENAME" [$WIN32]
- $IntermediateDirectory "Debug_dx9_$GAMENAME" [$WIN32]
- }
-}
-
-$Configuration "Release"
-{
- $General
- {
- $OutputDirectory "Release_dx9_$GAMENAME" [$WIN32]
- $IntermediateDirectory "Release_dx9_$GAMENAME" [$WIN32]
- }
-}
-
-// Common Configuration
-$Configuration
-{
- $Compiler
- {
- $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX]
-// $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32]
- $AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
- $PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;GAME_SHADER_DLL"
- $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL]
- }
-
- $Linker
- {
- $AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
- $SystemLibraries "iconv" [$OSXALL]
- }
-}
-
-$Project
-{
- $Folder "Source Files"
- {
- $File "BaseVSShader.cpp"
-
- $File "example_model_dx9.cpp"
- $File "example_model_dx9_helper.cpp"
-
- $File "Bloom.cpp"
- $File "screenspace_general.cpp"
- }
-
- $Folder "Header Files"
- {
- $File "BaseVSShader.h"
- $File "common_fxc.h"
- $File "common_hlsl_cpp_consts.h"
- $File "common_ps_fxc.h"
- $File "common_vertexlitgeneric_dx9.h"
- $File "common_vs_fxc.h"
- $File "shader_constant_register_map.h"
-
- $File "example_model_dx9_helper.h"
- }
-
- $Folder "Link Libraries" [$WIN32]
- {
-// $File "$SRCDIR\dx9sdk\lib\d3dx9.lib"
- }
-
- $Folder "Link Libraries"
- {
- $Lib mathlib
- $Lib shaderlib
- }
-
- $File "buildsdkshaders.bat"
- $File "buildshaders.bat"
-
- $Shaders "stdshader_dx9_20b.txt"
- $Shaders "stdshader_dx9_30.txt"
-}
+//----------------------------------------------------------------------------- +// game_shader_dx9.vpc +// +// Project Script for mods to use an an example of how to override shaders +//----------------------------------------------------------------------------- + +$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory "Debug_dx9_$GAMENAME" [$WIN32] + $IntermediateDirectory "Debug_dx9_$GAMENAME" [$WIN32] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory "Release_dx9_$GAMENAME" [$WIN32] + $IntermediateDirectory "Release_dx9_$GAMENAME" [$WIN32] + } +} + +// Common Configuration +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX] +// $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32] + $AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360] + $PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;GAME_SHADER_DLL" + $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL] + } + + $Linker + { + $AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32] + $SystemLibraries "iconv" [$OSXALL] + } +} + +$Project +{ + $Folder "Source Files" + { + $File "BaseVSShader.cpp" + + $File "example_model_dx9.cpp" + $File "example_model_dx9_helper.cpp" + + $File "Bloom.cpp" + $File "screenspace_general.cpp" + } + + $Folder "Header Files" + { + $File "BaseVSShader.h" + $File "common_fxc.h" + $File "common_hlsl_cpp_consts.h" + $File "common_ps_fxc.h" + $File "common_vertexlitgeneric_dx9.h" + $File "common_vs_fxc.h" + $File "shader_constant_register_map.h" + + $File "example_model_dx9_helper.h" + } + + $Folder "Link Libraries" [$WIN32] + { +// $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" + } + + $Folder "Link Libraries" + { + $Lib mathlib + $Lib shaderlib + } + + $File "buildsdkshaders.bat" + $File "buildshaders.bat" + + $Shaders "stdshader_dx9_20b.txt" + $Shaders "stdshader_dx9_30.txt" +} |