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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-03 10:39:23 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-03 11:57:22 -0800 |
| commit | b5dc4a85433a908d38d453e98d7d45e22e2a5fc0 (patch) | |
| tree | f186094efa03e9c1144fb5c98161cf3f7b054f90 /sp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc | |
| parent | Specify clobbered registers in POSIX SSE functions (diff) | |
| download | source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.tar.xz source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.zip | |
Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc | 474 |
1 files changed, 237 insertions, 237 deletions
diff --git a/sp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc b/sp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc index 018f7b63..1d9a37a2 100644 --- a/sp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc +++ b/sp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc @@ -1,237 +1,237 @@ -#include "shaderlib/cshader.h"
-class example_model_ps20b_Static_Index
-{
-private:
- int m_nCONVERT_TO_SRGB;
-#ifdef _DEBUG
- bool m_bCONVERT_TO_SRGB;
-#endif
-public:
- void SetCONVERT_TO_SRGB( int i )
- {
- Assert( i >= 0 && i <= 0 );
- m_nCONVERT_TO_SRGB = i;
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = true;
-#endif
- }
- void SetCONVERT_TO_SRGB( bool i )
- {
- m_nCONVERT_TO_SRGB = i ? 1 : 0;
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = true;
-#endif
- }
-private:
- int m_nFLASHLIGHT;
-#ifdef _DEBUG
- bool m_bFLASHLIGHT;
-#endif
-public:
- void SetFLASHLIGHT( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nFLASHLIGHT = i;
-#ifdef _DEBUG
- m_bFLASHLIGHT = true;
-#endif
- }
- void SetFLASHLIGHT( bool i )
- {
- m_nFLASHLIGHT = i ? 1 : 0;
-#ifdef _DEBUG
- m_bFLASHLIGHT = true;
-#endif
- }
-private:
- int m_nFLASHLIGHTDEPTHFILTERMODE;
-#ifdef _DEBUG
- bool m_bFLASHLIGHTDEPTHFILTERMODE;
-#endif
-public:
- void SetFLASHLIGHTDEPTHFILTERMODE( int i )
- {
- Assert( i >= 0 && i <= 2 );
- m_nFLASHLIGHTDEPTHFILTERMODE = i;
-#ifdef _DEBUG
- m_bFLASHLIGHTDEPTHFILTERMODE = true;
-#endif
- }
- void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
- {
- m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
-#ifdef _DEBUG
- m_bFLASHLIGHTDEPTHFILTERMODE = true;
-#endif
- }
-public:
- example_model_ps20b_Static_Index( )
- {
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = false;
-#endif // _DEBUG
- m_nCONVERT_TO_SRGB = 0;
-#ifdef _DEBUG
- m_bFLASHLIGHT = false;
-#endif // _DEBUG
- m_nFLASHLIGHT = 0;
-#ifdef _DEBUG
- m_bFLASHLIGHTDEPTHFILTERMODE = false;
-#endif // _DEBUG
- m_nFLASHLIGHTDEPTHFILTERMODE = 0;
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
- bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE;
- Assert( bAllStaticVarsDefined );
-#endif // _DEBUG
- return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
- }
-};
-#define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0
-class example_model_ps20b_Dynamic_Index
-{
-private:
- int m_nWRITEWATERFOGTODESTALPHA;
-#ifdef _DEBUG
- bool m_bWRITEWATERFOGTODESTALPHA;
-#endif
-public:
- void SetWRITEWATERFOGTODESTALPHA( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nWRITEWATERFOGTODESTALPHA = i;
-#ifdef _DEBUG
- m_bWRITEWATERFOGTODESTALPHA = true;
-#endif
- }
- void SetWRITEWATERFOGTODESTALPHA( bool i )
- {
- m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
-#ifdef _DEBUG
- m_bWRITEWATERFOGTODESTALPHA = true;
-#endif
- }
-private:
- int m_nPIXELFOGTYPE;
-#ifdef _DEBUG
- bool m_bPIXELFOGTYPE;
-#endif
-public:
- void SetPIXELFOGTYPE( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nPIXELFOGTYPE = i;
-#ifdef _DEBUG
- m_bPIXELFOGTYPE = true;
-#endif
- }
- void SetPIXELFOGTYPE( bool i )
- {
- m_nPIXELFOGTYPE = i ? 1 : 0;
-#ifdef _DEBUG
- m_bPIXELFOGTYPE = true;
-#endif
- }
-private:
- int m_nNUM_LIGHTS;
-#ifdef _DEBUG
- bool m_bNUM_LIGHTS;
-#endif
-public:
- void SetNUM_LIGHTS( int i )
- {
- Assert( i >= 0 && i <= 4 );
- m_nNUM_LIGHTS = i;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = true;
-#endif
- }
- void SetNUM_LIGHTS( bool i )
- {
- m_nNUM_LIGHTS = i ? 1 : 0;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = true;
-#endif
- }
-private:
- int m_nWRITE_DEPTH_TO_DESTALPHA;
-#ifdef _DEBUG
- bool m_bWRITE_DEPTH_TO_DESTALPHA;
-#endif
-public:
- void SetWRITE_DEPTH_TO_DESTALPHA( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nWRITE_DEPTH_TO_DESTALPHA = i;
-#ifdef _DEBUG
- m_bWRITE_DEPTH_TO_DESTALPHA = true;
-#endif
- }
- void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
- {
- m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
-#ifdef _DEBUG
- m_bWRITE_DEPTH_TO_DESTALPHA = true;
-#endif
- }
-private:
- int m_nFLASHLIGHTSHADOWS;
-#ifdef _DEBUG
- bool m_bFLASHLIGHTSHADOWS;
-#endif
-public:
- void SetFLASHLIGHTSHADOWS( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nFLASHLIGHTSHADOWS = i;
-#ifdef _DEBUG
- m_bFLASHLIGHTSHADOWS = true;
-#endif
- }
- void SetFLASHLIGHTSHADOWS( bool i )
- {
- m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
-#ifdef _DEBUG
- m_bFLASHLIGHTSHADOWS = true;
-#endif
- }
-public:
- example_model_ps20b_Dynamic_Index()
- {
-#ifdef _DEBUG
- m_bWRITEWATERFOGTODESTALPHA = false;
-#endif // _DEBUG
- m_nWRITEWATERFOGTODESTALPHA = 0;
-#ifdef _DEBUG
- m_bPIXELFOGTYPE = false;
-#endif // _DEBUG
- m_nPIXELFOGTYPE = 0;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = false;
-#endif // _DEBUG
- m_nNUM_LIGHTS = 0;
-#ifdef _DEBUG
- m_bWRITE_DEPTH_TO_DESTALPHA = false;
-#endif // _DEBUG
- m_nWRITE_DEPTH_TO_DESTALPHA = 0;
-#ifdef _DEBUG
- m_bFLASHLIGHTSHADOWS = false;
-#endif // _DEBUG
- m_nFLASHLIGHTSHADOWS = 0;
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
- bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS;
- Assert( bAllDynamicVarsDefined );
-#endif // _DEBUG
- return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0;
- }
-};
-#define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
+#include "shaderlib/cshader.h" +class example_model_ps20b_Static_Index +{ +private: + int m_nCONVERT_TO_SRGB; +#ifdef _DEBUG + bool m_bCONVERT_TO_SRGB; +#endif +public: + void SetCONVERT_TO_SRGB( int i ) + { + Assert( i >= 0 && i <= 0 ); + m_nCONVERT_TO_SRGB = i; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } + void SetCONVERT_TO_SRGB( bool i ) + { + m_nCONVERT_TO_SRGB = i ? 1 : 0; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } +private: + int m_nFLASHLIGHT; +#ifdef _DEBUG + bool m_bFLASHLIGHT; +#endif +public: + void SetFLASHLIGHT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFLASHLIGHT = i; +#ifdef _DEBUG + m_bFLASHLIGHT = true; +#endif + } + void SetFLASHLIGHT( bool i ) + { + m_nFLASHLIGHT = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHT = true; +#endif + } +private: + int m_nFLASHLIGHTDEPTHFILTERMODE; +#ifdef _DEBUG + bool m_bFLASHLIGHTDEPTHFILTERMODE; +#endif +public: + void SetFLASHLIGHTDEPTHFILTERMODE( int i ) + { + Assert( i >= 0 && i <= 2 ); + m_nFLASHLIGHTDEPTHFILTERMODE = i; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = true; +#endif + } + void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) + { + m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = true; +#endif + } +public: + example_model_ps20b_Static_Index( ) + { +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = false; +#endif // _DEBUG + m_nCONVERT_TO_SRGB = 0; +#ifdef _DEBUG + m_bFLASHLIGHT = false; +#endif // _DEBUG + m_nFLASHLIGHT = 0; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = false; +#endif // _DEBUG + m_nFLASHLIGHTDEPTHFILTERMODE = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0; + } +}; +#define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0 +class example_model_ps20b_Dynamic_Index +{ +private: + int m_nWRITEWATERFOGTODESTALPHA; +#ifdef _DEBUG + bool m_bWRITEWATERFOGTODESTALPHA; +#endif +public: + void SetWRITEWATERFOGTODESTALPHA( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nWRITEWATERFOGTODESTALPHA = i; +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = true; +#endif + } + void SetWRITEWATERFOGTODESTALPHA( bool i ) + { + m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = true; +#endif + } +private: + int m_nPIXELFOGTYPE; +#ifdef _DEBUG + bool m_bPIXELFOGTYPE; +#endif +public: + void SetPIXELFOGTYPE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nPIXELFOGTYPE = i; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } + void SetPIXELFOGTYPE( bool i ) + { + m_nPIXELFOGTYPE = i ? 1 : 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } +private: + int m_nNUM_LIGHTS; +#ifdef _DEBUG + bool m_bNUM_LIGHTS; +#endif +public: + void SetNUM_LIGHTS( int i ) + { + Assert( i >= 0 && i <= 4 ); + m_nNUM_LIGHTS = i; +#ifdef _DEBUG + m_bNUM_LIGHTS = true; +#endif + } + void SetNUM_LIGHTS( bool i ) + { + m_nNUM_LIGHTS = i ? 1 : 0; +#ifdef _DEBUG + m_bNUM_LIGHTS = true; +#endif + } +private: + int m_nWRITE_DEPTH_TO_DESTALPHA; +#ifdef _DEBUG + bool m_bWRITE_DEPTH_TO_DESTALPHA; +#endif +public: + void SetWRITE_DEPTH_TO_DESTALPHA( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nWRITE_DEPTH_TO_DESTALPHA = i; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = true; +#endif + } + void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) + { + m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = true; +#endif + } +private: + int m_nFLASHLIGHTSHADOWS; +#ifdef _DEBUG + bool m_bFLASHLIGHTSHADOWS; +#endif +public: + void SetFLASHLIGHTSHADOWS( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFLASHLIGHTSHADOWS = i; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = true; +#endif + } + void SetFLASHLIGHTSHADOWS( bool i ) + { + m_nFLASHLIGHTSHADOWS = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = true; +#endif + } +public: + example_model_ps20b_Dynamic_Index() + { +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = false; +#endif // _DEBUG + m_nWRITEWATERFOGTODESTALPHA = 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = false; +#endif // _DEBUG + m_nPIXELFOGTYPE = 0; +#ifdef _DEBUG + m_bNUM_LIGHTS = false; +#endif // _DEBUG + m_nNUM_LIGHTS = 0; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = false; +#endif // _DEBUG + m_nWRITE_DEPTH_TO_DESTALPHA = 0; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = false; +#endif // _DEBUG + m_nFLASHLIGHTSHADOWS = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0; + } +}; +#define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0 |