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| author | Joe Ludwig <[email protected]> | 2013-07-30 15:10:15 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-30 15:10:15 -0700 |
| commit | d9ac276a957034bba99d71c1ecbfb53c3d2d1c87 (patch) | |
| tree | ac1d618bc96127fcc03cc7c6f493043ca30c5564 /sp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc | |
| parent | Revised the contribution guidelines to encourage more interaction within the ... (diff) | |
| download | source-sdk-2013-d9ac276a957034bba99d71c1ecbfb53c3d2d1c87.tar.xz source-sdk-2013-d9ac276a957034bba99d71c1ecbfb53c3d2d1c87.zip | |
Added bloom shader and screenspace effect helpers as examples for the SDK.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc b/sp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc new file mode 100644 index 00000000..591af10a --- /dev/null +++ b/sp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc @@ -0,0 +1,60 @@ +#include "shaderlib/cshader.h"
+class sdk_bloom_ps20b_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+public:
+ sdk_bloom_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nCONVERT_TO_SRGB ) + 0;
+ }
+};
+#define shaderStaticTest_sdk_bloom_ps20b 0
+class sdk_bloom_ps20b_Dynamic_Index
+{
+public:
+ sdk_bloom_ps20b_Dynamic_Index()
+ {
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+#endif // _DEBUG
+ return 0;
+ }
+};
+#define shaderDynamicTest_sdk_bloom_ps20b 0
|