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authorJoe Ludwig <[email protected]>2013-12-23 14:58:45 -0800
committerJoe Ludwig <[email protected]>2013-12-23 15:00:03 -0800
commit7309a5f13f63fdcc7b1e090f6c176113a9d95061 (patch)
treead65c7fbe46a3c70bdc0a1426e88247ce1b0d7f5 /sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h
parentMerge pull request #182 from ardneran/master (diff)
downloadsource-sdk-2013-7309a5f13f63fdcc7b1e090f6c176113a9d95061.tar.xz
source-sdk-2013-7309a5f13f63fdcc7b1e090f6c176113a9d95061.zip
Added many shader source files
This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h')
-rw-r--r--sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h b/sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h
new file mode 100644
index 00000000..daf7c124
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h
@@ -0,0 +1,54 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef EYES_DX8_DX9_HELPER_H
+#define EYES_DX8_DX9_HELPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <string.h>
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct Eyes_DX8_DX9_Vars_t
+{
+ Eyes_DX8_DX9_Vars_t() { memset( this, 0xFF, sizeof(Eyes_DX8_DX9_Vars_t) ); }
+
+ int m_nBaseTexture;
+ int m_nFrame;
+ int m_nIris;
+ int m_nIrisFrame;
+ int m_nGlint;
+ int m_nEyeOrigin;
+ int m_nEyeUp;
+ int m_nIrisU;
+ int m_nIrisV;
+ int m_nGlintU;
+ int m_nGlintV;
+ int m_nDilation;
+ int m_nIntro;
+ int m_nEntityOrigin;
+ int m_nWarpParam;
+};
+
+void InitParamsEyes_DX8_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, Eyes_DX8_DX9_Vars_t &info );
+void InitEyes_DX8_DX9( CBaseVSShader *pShader, IMaterialVar** params, Eyes_DX8_DX9_Vars_t &info );
+void DrawEyes_DX8_DX9( bool bDX9, CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
+ IShaderShadow* pShaderShadow, Eyes_DX8_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
+
+#endif // EYES_DX8_DX9_HELPER_H