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authorAlan Edwardes <[email protected]>2013-12-03 10:47:30 +0000
committerAlan Edwardes <[email protected]>2013-12-03 10:47:30 +0000
commit550992aebacbc7586553c15a3c2120f85a879126 (patch)
treec814cf654018acd5d69bb6e4be5dc9900391fd37 /sp/src/materialsystem/stdshaders/dx8fallbacks.cpp
parentVBSP now checks all search paths for an FGD file. (diff)
parentMake .xcconfigs text files too. (diff)
downloadsource-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.tar.xz
source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.zip
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/dx8fallbacks.cpp')
-rw-r--r--sp/src/materialsystem/stdshaders/dx8fallbacks.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp b/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp
index 9ee2659c..a847ef38 100644
--- a/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp
+++ b/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp
@@ -1,11 +1,11 @@
-#include "BaseVSShader.h"
-
-// This one isn't supported on dx8
-DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
-
-DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
-DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
-
-// FIXME: These aren't supported on dx8, but need to be.
-DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
-DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )
+#include "BaseVSShader.h"
+
+// This one isn't supported on dx8
+DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
+
+DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
+DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
+
+// FIXME: These aren't supported on dx8, but need to be.
+DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
+DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )