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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /sp/src/materialsystem/stdshaders/LightmappedGeneric_SelfIlluminatedEnvMapV2.psh | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/LightmappedGeneric_SelfIlluminatedEnvMapV2.psh')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/LightmappedGeneric_SelfIlluminatedEnvMapV2.psh | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/sp/src/materialsystem/stdshaders/LightmappedGeneric_SelfIlluminatedEnvMapV2.psh b/sp/src/materialsystem/stdshaders/LightmappedGeneric_SelfIlluminatedEnvMapV2.psh index 9fd0a1c5..0121e928 100644 --- a/sp/src/materialsystem/stdshaders/LightmappedGeneric_SelfIlluminatedEnvMapV2.psh +++ b/sp/src/materialsystem/stdshaders/LightmappedGeneric_SelfIlluminatedEnvMapV2.psh @@ -1,27 +1,27 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-; c1 - self-illum tint
-; c2 - envmap tint
-;------------------------------------------------------------------------------
-
-tex t0
-tex t1
-tex t2
-
-mul r0.rgb, t0, v0 + ; base times vertex color (no alpha)
-mov r0.a, v0.a ; Grab alpha from vertex color
-
-mul r1, t0.a, t0 ; Self illum
-mad r1, c1, r1, t1 ; Self illum * tint + lightmap
-
-mul r0.rgb, r1, r0 ; fold in lighting (color only)
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
-
-mad r0.rgb, t2, c2, r0 ; + envmap * envmaptint (color only)
-
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +; c1 - self-illum tint +; c2 - envmap tint +;------------------------------------------------------------------------------ + +tex t0 +tex t1 +tex t2 + +mul r0.rgb, t0, v0 + ; base times vertex color (no alpha) +mov r0.a, v0.a ; Grab alpha from vertex color + +mul r1, t0.a, t0 ; Self illum +mad r1, c1, r1, t1 ; Self illum * tint + lightmap + +mul r0.rgb, r1, r0 ; fold in lighting (color only) +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) + +mad r0.rgb, t2, c2, r0 ; + envmap * envmaptint (color only) + |