diff options
| author | Alan Edwardes <[email protected]> | 2013-12-03 10:47:30 +0000 |
|---|---|---|
| committer | Alan Edwardes <[email protected]> | 2013-12-03 10:47:30 +0000 |
| commit | 550992aebacbc7586553c15a3c2120f85a879126 (patch) | |
| tree | c814cf654018acd5d69bb6e4be5dc9900391fd37 /sp/src/game/shared/weapon_parse_default.cpp | |
| parent | VBSP now checks all search paths for an FGD file. (diff) | |
| parent | Make .xcconfigs text files too. (diff) | |
| download | source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.tar.xz source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.zip | |
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
Diffstat (limited to 'sp/src/game/shared/weapon_parse_default.cpp')
| -rw-r--r-- | sp/src/game/shared/weapon_parse_default.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/sp/src/game/shared/weapon_parse_default.cpp b/sp/src/game/shared/weapon_parse_default.cpp index 9afcec56..092f2e7a 100644 --- a/sp/src/game/shared/weapon_parse_default.cpp +++ b/sp/src/game/shared/weapon_parse_default.cpp @@ -1,20 +1,20 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "weapon_parse.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-// Default implementation for games that don't add custom data to the weapon scripts.
-FileWeaponInfo_t* CreateWeaponInfo()
-{
- return new FileWeaponInfo_t;
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_parse.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// Default implementation for games that don't add custom data to the weapon scripts. +FileWeaponInfo_t* CreateWeaponInfo() +{ + return new FileWeaponInfo_t; +} + + + |