aboutsummaryrefslogtreecommitdiff
path: root/sp/src/game/shared/weapon_parse_default.cpp
diff options
context:
space:
mode:
authorAlan Edwardes <[email protected]>2013-12-03 10:47:30 +0000
committerAlan Edwardes <[email protected]>2013-12-03 10:47:30 +0000
commit550992aebacbc7586553c15a3c2120f85a879126 (patch)
treec814cf654018acd5d69bb6e4be5dc9900391fd37 /sp/src/game/shared/weapon_parse_default.cpp
parentVBSP now checks all search paths for an FGD file. (diff)
parentMake .xcconfigs text files too. (diff)
downloadsource-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.tar.xz
source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.zip
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
Diffstat (limited to 'sp/src/game/shared/weapon_parse_default.cpp')
-rw-r--r--sp/src/game/shared/weapon_parse_default.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/sp/src/game/shared/weapon_parse_default.cpp b/sp/src/game/shared/weapon_parse_default.cpp
index 9afcec56..092f2e7a 100644
--- a/sp/src/game/shared/weapon_parse_default.cpp
+++ b/sp/src/game/shared/weapon_parse_default.cpp
@@ -1,20 +1,20 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "weapon_parse.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-// Default implementation for games that don't add custom data to the weapon scripts.
-FileWeaponInfo_t* CreateWeaponInfo()
-{
- return new FileWeaponInfo_t;
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_parse.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// Default implementation for games that don't add custom data to the weapon scripts.
+FileWeaponInfo_t* CreateWeaponInfo()
+{
+ return new FileWeaponInfo_t;
+}
+
+
+