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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/weapon_ifmbase.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/weapon_ifmbase.h')
-rw-r--r--sp/src/game/shared/weapon_ifmbase.h120
1 files changed, 60 insertions, 60 deletions
diff --git a/sp/src/game/shared/weapon_ifmbase.h b/sp/src/game/shared/weapon_ifmbase.h
index f9606083..cf0b93c3 100644
--- a/sp/src/game/shared/weapon_ifmbase.h
+++ b/sp/src/game/shared/weapon_ifmbase.h
@@ -1,60 +1,60 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#ifndef WEAPON_IFMBASE_H
-#define WEAPON_IFMBASE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#if defined( CLIENT_DLL )
- #define CWeaponIFMBase C_WeaponIFMBase
-#endif
-
-#if defined ( DOD_DLL )
- #include "weapon_dodbase.h"
- #define CWeaponModBaseClass CWeaponDODBase
-#elif defined ( TF_CLIENT_DLL ) || defined ( TF_DLL )
- #include "tf_weaponbase.h"
- #define CWeaponModBaseClass CTFWeaponBase
-#endif
-
-class CWeaponIFMBase : public CWeaponModBaseClass
-{
-public:
- DECLARE_CLASS( CWeaponIFMBase, CWeaponModBaseClass );
- DECLARE_NETWORKCLASS();
- DECLARE_PREDICTABLE();
-
- CWeaponIFMBase();
-
-#ifdef GAME_DLL
- DECLARE_DATADESC();
-#endif
-
- // All predicted weapons need to implement and return true
- virtual bool IsPredicted() const;
-
-// virtual void FallInit( void );
-
-public:
-#if defined( CLIENT_DLL )
- virtual bool ShouldPredict();
- virtual void OnDataChanged( DataUpdateType_t type );
-#else
- virtual void Spawn();
-
- // FIXME: How should this work? This is a hack to get things working
- virtual const unsigned char *GetEncryptionKey( void ) { return NULL; }
-#endif
-
-private:
- CWeaponIFMBase( const CWeaponIFMBase & );
-};
-
-
-#endif // WEAPON_IFMBASE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef WEAPON_IFMBASE_H
+#define WEAPON_IFMBASE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#if defined( CLIENT_DLL )
+ #define CWeaponIFMBase C_WeaponIFMBase
+#endif
+
+#if defined ( DOD_DLL )
+ #include "weapon_dodbase.h"
+ #define CWeaponModBaseClass CWeaponDODBase
+#elif defined ( TF_CLIENT_DLL ) || defined ( TF_DLL )
+ #include "tf_weaponbase.h"
+ #define CWeaponModBaseClass CTFWeaponBase
+#endif
+
+class CWeaponIFMBase : public CWeaponModBaseClass
+{
+public:
+ DECLARE_CLASS( CWeaponIFMBase, CWeaponModBaseClass );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponIFMBase();
+
+#ifdef GAME_DLL
+ DECLARE_DATADESC();
+#endif
+
+ // All predicted weapons need to implement and return true
+ virtual bool IsPredicted() const;
+
+// virtual void FallInit( void );
+
+public:
+#if defined( CLIENT_DLL )
+ virtual bool ShouldPredict();
+ virtual void OnDataChanged( DataUpdateType_t type );
+#else
+ virtual void Spawn();
+
+ // FIXME: How should this work? This is a hack to get things working
+ virtual const unsigned char *GetEncryptionKey( void ) { return NULL; }
+#endif
+
+private:
+ CWeaponIFMBase( const CWeaponIFMBase & );
+};
+
+
+#endif // WEAPON_IFMBASE_H