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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/voice_banmgr.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/voice_banmgr.h')
-rw-r--r--sp/src/game/shared/voice_banmgr.h108
1 files changed, 54 insertions, 54 deletions
diff --git a/sp/src/game/shared/voice_banmgr.h b/sp/src/game/shared/voice_banmgr.h
index d516f136..6adfdc55 100644
--- a/sp/src/game/shared/voice_banmgr.h
+++ b/sp/src/game/shared/voice_banmgr.h
@@ -1,54 +1,54 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VOICE_BANMGR_H
-#define VOICE_BANMGR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-// This class manages the (persistent) list of squelched players.
-class CVoiceBanMgr
-{
-public:
-
- CVoiceBanMgr();
- ~CVoiceBanMgr();
-
- // Init loads the list of squelched players from disk.
- bool Init(const char *pGameDir);
- void Term();
-
- // Saves the state into voice_squelch.dt.
- void SaveState(const char *pGameDir);
-
- bool GetPlayerBan(char const playerID[SIGNED_GUID_LEN]);
- void SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch);
-
-
-protected:
-
- class BannedPlayer
- {
- public:
- char m_PlayerID[SIGNED_GUID_LEN];
- BannedPlayer *m_pPrev, *m_pNext;
- };
-
- void Clear();
- BannedPlayer* InternalFindPlayerSquelch(char const playerID[SIGNED_GUID_LEN]);
- BannedPlayer* AddBannedPlayer(char const playerID[SIGNED_GUID_LEN]);
-
-
-protected:
-
- BannedPlayer m_PlayerHash[256];
-};
-
-
-#endif // VOICE_BANMGR_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VOICE_BANMGR_H
+#define VOICE_BANMGR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+// This class manages the (persistent) list of squelched players.
+class CVoiceBanMgr
+{
+public:
+
+ CVoiceBanMgr();
+ ~CVoiceBanMgr();
+
+ // Init loads the list of squelched players from disk.
+ bool Init(const char *pGameDir);
+ void Term();
+
+ // Saves the state into voice_squelch.dt.
+ void SaveState(const char *pGameDir);
+
+ bool GetPlayerBan(char const playerID[SIGNED_GUID_LEN]);
+ void SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch);
+
+
+protected:
+
+ class BannedPlayer
+ {
+ public:
+ char m_PlayerID[SIGNED_GUID_LEN];
+ BannedPlayer *m_pPrev, *m_pNext;
+ };
+
+ void Clear();
+ BannedPlayer* InternalFindPlayerSquelch(char const playerID[SIGNED_GUID_LEN]);
+ BannedPlayer* AddBannedPlayer(char const playerID[SIGNED_GUID_LEN]);
+
+
+protected:
+
+ BannedPlayer m_PlayerHash[256];
+};
+
+
+#endif // VOICE_BANMGR_H