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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/sdk/sdk_weapon_parse.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/sdk/sdk_weapon_parse.h')
-rw-r--r--sp/src/game/shared/sdk/sdk_weapon_parse.h74
1 files changed, 37 insertions, 37 deletions
diff --git a/sp/src/game/shared/sdk/sdk_weapon_parse.h b/sp/src/game/shared/sdk/sdk_weapon_parse.h
index 02e2b41b..dfa09925 100644
--- a/sp/src/game/shared/sdk/sdk_weapon_parse.h
+++ b/sp/src/game/shared/sdk/sdk_weapon_parse.h
@@ -1,37 +1,37 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef SDK_WEAPON_PARSE_H
-#define SDK_WEAPON_PARSE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "weapon_parse.h"
-#include "networkvar.h"
-
-
-//--------------------------------------------------------------------------------------------------------
-class CSDKWeaponInfo : public FileWeaponInfo_t
-{
-public:
- DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
-
- CSDKWeaponInfo();
-
- virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
-
- char m_szAnimExtension[16]; // string used to generate player animations with this weapon
-
- // Parameters for FX_FireBullets:
- int m_iDamage;
- int m_iBullets;
- float m_flCycleTime;
-};
-
-
-#endif // SDK_WEAPON_PARSE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SDK_WEAPON_PARSE_H
+#define SDK_WEAPON_PARSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "weapon_parse.h"
+#include "networkvar.h"
+
+
+//--------------------------------------------------------------------------------------------------------
+class CSDKWeaponInfo : public FileWeaponInfo_t
+{
+public:
+ DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
+
+ CSDKWeaponInfo();
+
+ virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
+
+ char m_szAnimExtension[16]; // string used to generate player animations with this weapon
+
+ // Parameters for FX_FireBullets:
+ int m_iDamage;
+ int m_iBullets;
+ float m_flCycleTime;
+};
+
+
+#endif // SDK_WEAPON_PARSE_H