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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/sdk/sdk_weapon_parse.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/sdk/sdk_weapon_parse.h')
| -rw-r--r-- | sp/src/game/shared/sdk/sdk_weapon_parse.h | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/sp/src/game/shared/sdk/sdk_weapon_parse.h b/sp/src/game/shared/sdk/sdk_weapon_parse.h index 02e2b41b..dfa09925 100644 --- a/sp/src/game/shared/sdk/sdk_weapon_parse.h +++ b/sp/src/game/shared/sdk/sdk_weapon_parse.h @@ -1,37 +1,37 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef SDK_WEAPON_PARSE_H
-#define SDK_WEAPON_PARSE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "weapon_parse.h"
-#include "networkvar.h"
-
-
-//--------------------------------------------------------------------------------------------------------
-class CSDKWeaponInfo : public FileWeaponInfo_t
-{
-public:
- DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
-
- CSDKWeaponInfo();
-
- virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
-
- char m_szAnimExtension[16]; // string used to generate player animations with this weapon
-
- // Parameters for FX_FireBullets:
- int m_iDamage;
- int m_iBullets;
- float m_flCycleTime;
-};
-
-
-#endif // SDK_WEAPON_PARSE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef SDK_WEAPON_PARSE_H +#define SDK_WEAPON_PARSE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "weapon_parse.h" +#include "networkvar.h" + + +//-------------------------------------------------------------------------------------------------------- +class CSDKWeaponInfo : public FileWeaponInfo_t +{ +public: + DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t ); + + CSDKWeaponInfo(); + + virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); + + char m_szAnimExtension[16]; // string used to generate player animations with this weapon + + // Parameters for FX_FireBullets: + int m_iDamage; + int m_iBullets; + float m_flCycleTime; +}; + + +#endif // SDK_WEAPON_PARSE_H |