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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/shared/sdk/sdk_weapon_parse.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/shared/sdk/sdk_weapon_parse.h')
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1 files changed, 37 insertions, 0 deletions
diff --git a/sp/src/game/shared/sdk/sdk_weapon_parse.h b/sp/src/game/shared/sdk/sdk_weapon_parse.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SDK_WEAPON_PARSE_H
+#define SDK_WEAPON_PARSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "weapon_parse.h"
+#include "networkvar.h"
+
+
+//--------------------------------------------------------------------------------------------------------
+class CSDKWeaponInfo : public FileWeaponInfo_t
+{
+public:
+ DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
+
+ CSDKWeaponInfo();
+
+ virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
+
+ char m_szAnimExtension[16]; // string used to generate player animations with this weapon
+
+ // Parameters for FX_FireBullets:
+ int m_iDamage;
+ int m_iBullets;
+ float m_flCycleTime;
+};
+
+
+#endif // SDK_WEAPON_PARSE_H