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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/sceneentity_shared.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/sceneentity_shared.h')
-rw-r--r--sp/src/game/shared/sceneentity_shared.h240
1 files changed, 120 insertions, 120 deletions
diff --git a/sp/src/game/shared/sceneentity_shared.h b/sp/src/game/shared/sceneentity_shared.h
index ad2d8b66..6293e23b 100644
--- a/sp/src/game/shared/sceneentity_shared.h
+++ b/sp/src/game/shared/sceneentity_shared.h
@@ -1,120 +1,120 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef SCENEENTITY_SHARED_H
-#define SCENEENTITY_SHARED_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#if defined( CLIENT_DLL )
-#define CBaseFlex C_BaseFlex
-#define CSceneEntity C_SceneEntity
-#endif
-
-#include "iscenetokenprocessor.h"
-
-class CBaseFlex;
-
-class CChoreoEvent;
-class CChoreoScene;
-class CChoreoActor;
-class CSceneEntity;
-
-//-----------------------------------------------------------------------------
-// Purpose: One of a number of currently playing scene events for this actor
-//-----------------------------------------------------------------------------
-// FIXME: move this, it's only used in in baseflex and baseactor
-class CSceneEventInfo
-{
-public:
- CSceneEventInfo()
- :
- m_pEvent( 0 ),
- m_pScene( 0 ),
- m_pActor( 0 ),
- m_bStarted( false ),
- m_iLayer( -1 ),
- m_iPriority( 0 ),
- m_nSequence( 0 ),
- m_bIsGesture( false ),
- m_flWeight( 0.0f ),
- m_hTarget(),
- m_bIsMoving( false ),
- m_bHasArrived( false ),
- m_flInitialYaw( 0.0f ),
- m_flTargetYaw( 0.0f ),
- m_flFacingYaw( 0.0f ),
- m_nType( 0 ),
- m_flNext( 0.0f ),
- m_bClientSide( false )
- {
- }
-
- // The event handle of the current scene event
- CChoreoEvent *m_pEvent;
-
- // Current Scene
- CChoreoScene *m_pScene;
-
- // Current actor
- CChoreoActor *m_pActor;
-
- // Set after the first time the event has been configured ( allows
- // bumping markov index only at start of event playback, not every frame )
- bool m_bStarted;
-
-public:
- // EVENT local data...
- // FIXME: Evil, make accessors or figure out better place
- // FIXME: This won't work, scenes don't save and restore...
- int m_iLayer;
- int m_iPriority;
- int m_nSequence;
- bool m_bIsGesture;
- float m_flWeight; // used for suppressions of posture while moving
-
- // movement, faceto targets?
- EHANDLE m_hTarget;
- bool m_bIsMoving;
- bool m_bHasArrived;
- float m_flInitialYaw;
- float m_flTargetYaw;
- float m_flFacingYaw;
-
- // generic AI events
- int m_nType;
- float m_flNext;
-
- // is this event only client side?
- bool m_bClientSide;
-
- void InitWeight( CBaseFlex *pActor );
- float UpdateWeight( CBaseFlex *pActor );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Helper for parsing scene data file
-//-----------------------------------------------------------------------------
-class CSceneTokenProcessor : public ISceneTokenProcessor
-{
-public:
- const char *CurrentToken( void );
- bool GetToken( bool crossline );
- bool TokenAvailable( void );
- void Error( PRINTF_FORMAT_STRING const char *fmt, ... );
- void SetBuffer( char *buffer );
-private:
- const char *m_pBuffer;
- char m_szToken[ 1024 ];
-};
-
-extern CSceneTokenProcessor g_TokenProcessor;
-
-void Scene_Printf( PRINTF_FORMAT_STRING const char *pFormat, ... );
-extern ConVar scene_clientflex;
-
-#endif // SCENEENTITY_SHARED_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef SCENEENTITY_SHARED_H
+#define SCENEENTITY_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if defined( CLIENT_DLL )
+#define CBaseFlex C_BaseFlex
+#define CSceneEntity C_SceneEntity
+#endif
+
+#include "iscenetokenprocessor.h"
+
+class CBaseFlex;
+
+class CChoreoEvent;
+class CChoreoScene;
+class CChoreoActor;
+class CSceneEntity;
+
+//-----------------------------------------------------------------------------
+// Purpose: One of a number of currently playing scene events for this actor
+//-----------------------------------------------------------------------------
+// FIXME: move this, it's only used in in baseflex and baseactor
+class CSceneEventInfo
+{
+public:
+ CSceneEventInfo()
+ :
+ m_pEvent( 0 ),
+ m_pScene( 0 ),
+ m_pActor( 0 ),
+ m_bStarted( false ),
+ m_iLayer( -1 ),
+ m_iPriority( 0 ),
+ m_nSequence( 0 ),
+ m_bIsGesture( false ),
+ m_flWeight( 0.0f ),
+ m_hTarget(),
+ m_bIsMoving( false ),
+ m_bHasArrived( false ),
+ m_flInitialYaw( 0.0f ),
+ m_flTargetYaw( 0.0f ),
+ m_flFacingYaw( 0.0f ),
+ m_nType( 0 ),
+ m_flNext( 0.0f ),
+ m_bClientSide( false )
+ {
+ }
+
+ // The event handle of the current scene event
+ CChoreoEvent *m_pEvent;
+
+ // Current Scene
+ CChoreoScene *m_pScene;
+
+ // Current actor
+ CChoreoActor *m_pActor;
+
+ // Set after the first time the event has been configured ( allows
+ // bumping markov index only at start of event playback, not every frame )
+ bool m_bStarted;
+
+public:
+ // EVENT local data...
+ // FIXME: Evil, make accessors or figure out better place
+ // FIXME: This won't work, scenes don't save and restore...
+ int m_iLayer;
+ int m_iPriority;
+ int m_nSequence;
+ bool m_bIsGesture;
+ float m_flWeight; // used for suppressions of posture while moving
+
+ // movement, faceto targets?
+ EHANDLE m_hTarget;
+ bool m_bIsMoving;
+ bool m_bHasArrived;
+ float m_flInitialYaw;
+ float m_flTargetYaw;
+ float m_flFacingYaw;
+
+ // generic AI events
+ int m_nType;
+ float m_flNext;
+
+ // is this event only client side?
+ bool m_bClientSide;
+
+ void InitWeight( CBaseFlex *pActor );
+ float UpdateWeight( CBaseFlex *pActor );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Helper for parsing scene data file
+//-----------------------------------------------------------------------------
+class CSceneTokenProcessor : public ISceneTokenProcessor
+{
+public:
+ const char *CurrentToken( void );
+ bool GetToken( bool crossline );
+ bool TokenAvailable( void );
+ void Error( PRINTF_FORMAT_STRING const char *fmt, ... );
+ void SetBuffer( char *buffer );
+private:
+ const char *m_pBuffer;
+ char m_szToken[ 1024 ];
+};
+
+extern CSceneTokenProcessor g_TokenProcessor;
+
+void Scene_Printf( PRINTF_FORMAT_STRING const char *pFormat, ... );
+extern ConVar scene_clientflex;
+
+#endif // SCENEENTITY_SHARED_H