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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/hl2/hl_movedata.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/hl2/hl_movedata.h')
-rw-r--r--sp/src/game/shared/hl2/hl_movedata.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/sp/src/game/shared/hl2/hl_movedata.h b/sp/src/game/shared/hl2/hl_movedata.h
index 36598344..5b7d4f8c 100644
--- a/sp/src/game/shared/hl2/hl_movedata.h
+++ b/sp/src/game/shared/hl2/hl_movedata.h
@@ -1,51 +1,51 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HL_MOVEDATA_H
-#define HL_MOVEDATA_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "igamemovement.h"
-
-
-// This class contains HL2-specific prediction data.
-class CHLMoveData : public CMoveData
-{
-public:
- bool m_bIsSprinting;
-};
-
-class CFuncLadder;
-class CReservePlayerSpot;
-
-//-----------------------------------------------------------------------------
-// Purpose: Data related to automatic mounting/dismounting from ladders
-//-----------------------------------------------------------------------------
-struct LadderMove_t
-{
- DECLARE_SIMPLE_DATADESC();
-
- // Are we forcing player movement during mount/dismount
- bool m_bForceLadderMove;
- // Is the forced move getting on or off the ladder
- bool m_bForceMount;
-
- // Simulation info for forcing the player move
- float m_flStartTime;
- float m_flArrivalTime;
- Vector m_vecGoalPosition;
- Vector m_vecStartPosition;
-
- // The ladder entity owning the forced move (for marking us "on" the ladder after automounting it)
- CHandle< CFuncLadder > m_hForceLadder;
- CHandle< CReservePlayerSpot > m_hReservedSpot;
-};
-
-#endif // HL_MOVEDATA_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HL_MOVEDATA_H
+#define HL_MOVEDATA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "igamemovement.h"
+
+
+// This class contains HL2-specific prediction data.
+class CHLMoveData : public CMoveData
+{
+public:
+ bool m_bIsSprinting;
+};
+
+class CFuncLadder;
+class CReservePlayerSpot;
+
+//-----------------------------------------------------------------------------
+// Purpose: Data related to automatic mounting/dismounting from ladders
+//-----------------------------------------------------------------------------
+struct LadderMove_t
+{
+ DECLARE_SIMPLE_DATADESC();
+
+ // Are we forcing player movement during mount/dismount
+ bool m_bForceLadderMove;
+ // Is the forced move getting on or off the ladder
+ bool m_bForceMount;
+
+ // Simulation info for forcing the player move
+ float m_flStartTime;
+ float m_flArrivalTime;
+ Vector m_vecGoalPosition;
+ Vector m_vecStartPosition;
+
+ // The ladder entity owning the forced move (for marking us "on" the ladder after automounting it)
+ CHandle< CFuncLadder > m_hForceLadder;
+ CHandle< CReservePlayerSpot > m_hReservedSpot;
+};
+
+#endif // HL_MOVEDATA_H