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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/death_pose.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/death_pose.h')
| -rw-r--r-- | sp/src/game/shared/death_pose.h | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/sp/src/game/shared/death_pose.h b/sp/src/game/shared/death_pose.h index 5098eb44..787b601c 100644 --- a/sp/src/game/shared/death_pose.h +++ b/sp/src/game/shared/death_pose.h @@ -1,35 +1,35 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef DEATH_POSE_H
-#define DEATH_POSE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-enum
-{
- DEATH_FRAME_HEAD = 1,
- DEATH_FRAME_STOMACH,
- DEATH_FRAME_LEFTARM,
- DEATH_FRAME_RIGHTARM,
- DEATH_FRAME_LEFTLEG,
- DEATH_FRAME_RIGHTLEG,
- MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG
-};
-
-#ifdef CLIENT_DLL
-
-void GetRagdollCurSequenceWithDeathPose( C_BaseAnimating *entity, matrix3x4_t *curBones, float flTime, int activity, int frame );
-
-#else // !CLIENT_DLL
-
-/// Calculates death pose activity and frame
-void SelectDeathPoseActivityAndFrame( CBaseAnimating *entity, const CTakeDamageInfo &info, int hitgroup, Activity& activity, int& frame );
-
-#endif // !CLIENT_DLL
-
-#endif // DEATH_POSE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef DEATH_POSE_H +#define DEATH_POSE_H +#ifdef _WIN32 +#pragma once +#endif + +enum +{ + DEATH_FRAME_HEAD = 1, + DEATH_FRAME_STOMACH, + DEATH_FRAME_LEFTARM, + DEATH_FRAME_RIGHTARM, + DEATH_FRAME_LEFTLEG, + DEATH_FRAME_RIGHTLEG, + MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG +}; + +#ifdef CLIENT_DLL + +void GetRagdollCurSequenceWithDeathPose( C_BaseAnimating *entity, matrix3x4_t *curBones, float flTime, int activity, int frame ); + +#else // !CLIENT_DLL + +/// Calculates death pose activity and frame +void SelectDeathPoseActivityAndFrame( CBaseAnimating *entity, const CTakeDamageInfo &info, int hitgroup, Activity& activity, int& frame ); + +#endif // !CLIENT_DLL + +#endif // DEATH_POSE_H |