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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/beam_flags.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/beam_flags.h')
| -rw-r--r-- | sp/src/game/shared/beam_flags.h | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/sp/src/game/shared/beam_flags.h b/sp/src/game/shared/beam_flags.h index 7da7085f..d985aa13 100644 --- a/sp/src/game/shared/beam_flags.h +++ b/sp/src/game/shared/beam_flags.h @@ -1,38 +1,38 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#if !defined( BEAM_FLAGS_H )
-#define BEAM_FLAGS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-enum
-{
- FBEAM_STARTENTITY = 0x00000001,
- FBEAM_ENDENTITY = 0x00000002,
- FBEAM_FADEIN = 0x00000004,
- FBEAM_FADEOUT = 0x00000008,
- FBEAM_SINENOISE = 0x00000010,
- FBEAM_SOLID = 0x00000020,
- FBEAM_SHADEIN = 0x00000040,
- FBEAM_SHADEOUT = 0x00000080,
- FBEAM_ONLYNOISEONCE = 0x00000100, // Only calculate our noise once
- FBEAM_NOTILE = 0x00000200,
- FBEAM_USE_HITBOXES = 0x00000400, // Attachment indices represent hitbox indices instead when this is set.
- FBEAM_STARTVISIBLE = 0x00000800, // Has this client actually seen this beam's start entity yet?
- FBEAM_ENDVISIBLE = 0x00001000, // Has this client actually seen this beam's end entity yet?
- FBEAM_ISACTIVE = 0x00002000,
- FBEAM_FOREVER = 0x00004000,
- FBEAM_HALOBEAM = 0x00008000, // When drawing a beam with a halo, don't ignore the segments and endwidth
- FBEAM_REVERSED = 0x00010000,
- NUM_BEAM_FLAGS = 17 // KEEP THIS UPDATED!
-};
-
-#endif // BEAM_FLAGS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#if !defined( BEAM_FLAGS_H ) +#define BEAM_FLAGS_H +#ifdef _WIN32 +#pragma once +#endif + +enum +{ + FBEAM_STARTENTITY = 0x00000001, + FBEAM_ENDENTITY = 0x00000002, + FBEAM_FADEIN = 0x00000004, + FBEAM_FADEOUT = 0x00000008, + FBEAM_SINENOISE = 0x00000010, + FBEAM_SOLID = 0x00000020, + FBEAM_SHADEIN = 0x00000040, + FBEAM_SHADEOUT = 0x00000080, + FBEAM_ONLYNOISEONCE = 0x00000100, // Only calculate our noise once + FBEAM_NOTILE = 0x00000200, + FBEAM_USE_HITBOXES = 0x00000400, // Attachment indices represent hitbox indices instead when this is set. + FBEAM_STARTVISIBLE = 0x00000800, // Has this client actually seen this beam's start entity yet? + FBEAM_ENDVISIBLE = 0x00001000, // Has this client actually seen this beam's end entity yet? + FBEAM_ISACTIVE = 0x00002000, + FBEAM_FOREVER = 0x00004000, + FBEAM_HALOBEAM = 0x00008000, // When drawing a beam with a halo, don't ignore the segments and endwidth + FBEAM_REVERSED = 0x00010000, + NUM_BEAM_FLAGS = 17 // KEEP THIS UPDATED! +}; + +#endif // BEAM_FLAGS_H |