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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/shared/activitylist.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/shared/activitylist.cpp')
-rw-r--r--sp/src/game/shared/activitylist.cpp2412
1 files changed, 2412 insertions, 0 deletions
diff --git a/sp/src/game/shared/activitylist.cpp b/sp/src/game/shared/activitylist.cpp
new file mode 100644
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--- /dev/null
+++ b/sp/src/game/shared/activitylist.cpp
@@ -0,0 +1,2412 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+#include "ai_activity.h"
+#include "activitylist.h"
+#include "stringregistry.h"
+#include "isaverestore.h"
+
+#include "filesystem.h"
+#include <KeyValues.h>
+#include "utldict.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern IFileSystem *filesystem;
+
+// NOTE: If CStringRegistry allowed storing arbitrary data, we could just use that.
+// in this case we have the "isPrivate" member and the replacement rules
+// (activityIndex can be reused by private activities), so a custom table is necessary
+struct activitylist_t
+{
+ int activityIndex;
+ unsigned short stringKey;
+ short isPrivate;
+};
+
+CUtlVector<activitylist_t> g_ActivityList;
+
+static CUtlDict< CActivityRemapCache, int > m_ActivityRemapDatabase;
+
+// This stores the actual activity names. Also, the string ID in the registry is simply an index
+// into the g_ActivityList array.
+CStringRegistry g_ActivityStrings;
+
+// this is just here to accelerate adds
+static int g_HighestActivity = 0;
+
+int g_nActivityListVersion = 1;
+
+
+void ActivityList_Init( void )
+{
+ g_HighestActivity = 0;
+}
+
+void ActivityList_Free( void )
+{
+ g_ActivityStrings.ClearStrings();
+ g_ActivityList.Purge();
+ m_ActivityRemapDatabase.Purge();
+
+ // So studiohdrs can reindex activity indices
+ ++g_nActivityListVersion;
+}
+
+// add a new activity to the database
+activitylist_t *ActivityList_AddActivityEntry( const char *pName, int iActivityIndex, bool isPrivate )
+{
+ MEM_ALLOC_CREDIT();
+ int index = g_ActivityList.AddToTail();
+ activitylist_t *pList = &g_ActivityList[index];
+ pList->activityIndex = iActivityIndex;
+ pList->stringKey = g_ActivityStrings.AddString( pName, index );
+ pList->isPrivate = isPrivate;
+
+ // UNDONE: This implies that ALL shared activities are added before ANY custom activities
+ // UNDONE: Segment these instead? It's a 32-bit int, how many activities do we need?
+ if ( iActivityIndex > g_HighestActivity )
+ {
+ g_HighestActivity = iActivityIndex;
+ }
+
+ return pList;
+}
+
+// get the database entry from a string
+static activitylist_t *ListFromString( const char *pString )
+{
+ // just use the string registry to do this search/map
+ int stringID = g_ActivityStrings.GetStringID( pString );
+ if ( stringID < 0 )
+ return NULL;
+
+ return &g_ActivityList[stringID];
+}
+
+// Get the database entry for an index
+static activitylist_t *ListFromActivity( int activityIndex )
+{
+ // ugly linear search
+ for ( int i = 0; i < g_ActivityList.Size(); i++ )
+ {
+ if ( g_ActivityList[i].activityIndex == activityIndex )
+ {
+ return &g_ActivityList[i];
+ }
+ }
+
+ return NULL;
+}
+
+bool ActivityList_RegisterSharedActivity( const char *pszActivityName, int iActivityIndex )
+{
+ // UNDONE: Do we want to do these checks when not in developer mode? or maybe DEBUG only?
+ // They really only matter when you change the list of code controlled activities. IDs
+ // for content controlled activities never collide because they are generated.
+
+ // technically order isn't dependent, but it's too damn easy to forget to add new ACT_'s to all three lists.
+ static int lastActivityIndex = -1;
+ Assert( iActivityIndex < LAST_SHARED_ACTIVITY && (iActivityIndex == lastActivityIndex + 1 || iActivityIndex == 0) );
+ lastActivityIndex = iActivityIndex;
+
+ // first, check to make sure the slot we're asking for is free. It must be for
+ // a shared activity.
+ activitylist_t *pList = ListFromString( pszActivityName );
+ if ( !pList )
+ {
+ pList = ListFromActivity( iActivityIndex );
+ }
+
+ if ( pList )
+ {
+ Warning( "***\nShared activity collision! %s<->%s\n***\n", pszActivityName, g_ActivityStrings.GetStringForKey( pList->stringKey ) );
+ Assert(0);
+ return false;
+ }
+ // ----------------------------------------------------------------
+
+ ActivityList_AddActivityEntry( pszActivityName, iActivityIndex, false );
+ return true;
+}
+
+
+Activity ActivityList_RegisterPrivateActivity( const char *pszActivityName )
+{
+ activitylist_t *pList = ListFromString( pszActivityName );
+ if ( pList )
+ {
+ // this activity is already in the list. If the activity we collided with is also private,
+ // then the collision is OK. Otherwise, it's a bug.
+ if ( pList->isPrivate )
+ {
+ return (Activity)pList->activityIndex;
+ }
+ else
+ {
+ // this private activity collides with a shared activity. That is not allowed.
+ Warning( "***\nShared<->Private Activity collision!\n***\n" );
+ Assert(0);
+ return ACT_INVALID;
+ }
+ }
+
+ pList = ActivityList_AddActivityEntry( pszActivityName, g_HighestActivity+1, true );
+ return (Activity)pList->activityIndex;
+}
+
+// Get the index for a given activity name
+// Done at load time for all models
+int ActivityList_IndexForName( const char *pszActivityName )
+{
+ // this is a fast O(lgn) search (actually does 2 O(lgn) searches)
+ activitylist_t *pList = ListFromString( pszActivityName );
+
+ if ( pList )
+ {
+ return pList->activityIndex;
+ }
+
+ return kActivityLookup_Missing;
+}
+
+// Get the name for a given index
+// This should only be used in debug code, it does a linear search
+// But at least it only compares integers
+const char *ActivityList_NameForIndex( int activityIndex )
+{
+ activitylist_t *pList = ListFromActivity( activityIndex );
+ if ( pList )
+ {
+ return g_ActivityStrings.GetStringForKey( pList->stringKey );
+ }
+ return NULL;
+}
+
+void ActivityList_RegisterSharedActivities( void )
+{
+ REGISTER_SHARED_ACTIVITY( ACT_RESET );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_TRANSITION );
+ REGISTER_SHARED_ACTIVITY( ACT_COVER );
+ REGISTER_SHARED_ACTIVITY( ACT_COVER_MED );
+ REGISTER_SHARED_ACTIVITY( ACT_COVER_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_AIM );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_AIM );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_PROTECTED );
+ REGISTER_SHARED_ACTIVITY( ACT_SCRIPT_CUSTOM_MOVE );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK1 );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK2 );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK1_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK2_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_DIESIMPLE );
+ REGISTER_SHARED_ACTIVITY( ACT_DIEBACKWARD );
+ REGISTER_SHARED_ACTIVITY( ACT_DIEFORWARD );
+ REGISTER_SHARED_ACTIVITY( ACT_DIEVIOLENT );
+ REGISTER_SHARED_ACTIVITY( ACT_DIERAGDOLL );
+ REGISTER_SHARED_ACTIVITY( ACT_FLY );
+ REGISTER_SHARED_ACTIVITY( ACT_HOVER );
+ REGISTER_SHARED_ACTIVITY( ACT_GLIDE );
+ REGISTER_SHARED_ACTIVITY( ACT_SWIM );
+ REGISTER_SHARED_ACTIVITY( ACT_JUMP );
+ REGISTER_SHARED_ACTIVITY( ACT_HOP );
+ REGISTER_SHARED_ACTIVITY( ACT_LEAP );
+ REGISTER_SHARED_ACTIVITY( ACT_LAND );
+ REGISTER_SHARED_ACTIVITY( ACT_CLIMB_UP );
+ REGISTER_SHARED_ACTIVITY( ACT_CLIMB_DOWN );
+ REGISTER_SHARED_ACTIVITY( ACT_CLIMB_DISMOUNT );
+ REGISTER_SHARED_ACTIVITY( ACT_SHIPLADDER_UP );
+ REGISTER_SHARED_ACTIVITY( ACT_SHIPLADDER_DOWN );
+ REGISTER_SHARED_ACTIVITY( ACT_STRAFE_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_STRAFE_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_ROLL_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_ROLL_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_TURN_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_TURN_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCH );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_STAND );
+ REGISTER_SHARED_ACTIVITY( ACT_USE );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL1 );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL3 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_ADVANCE );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_FORWARD );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_GROUP );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_HALT );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_TAKECOVER );
+
+ REGISTER_SHARED_ACTIVITY( ACT_LOOKBACK_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_LOOKBACK_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_COWER );
+ REGISTER_SHARED_ACTIVITY( ACT_SMALL_FLINCH );
+ REGISTER_SHARED_ACTIVITY( ACT_BIG_FLINCH );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK2 );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_START );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_FINISH );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_ARM );
+ REGISTER_SHARED_ACTIVITY( ACT_DISARM );
+
+ REGISTER_SHARED_ACTIVITY( ACT_DROP_WEAPON );
+ REGISTER_SHARED_ACTIVITY( ACT_DROP_WEAPON_SHOTGUN );
+
+ REGISTER_SHARED_ACTIVITY( ACT_PICKUP_GROUND );
+ REGISTER_SHARED_ACTIVITY( ACT_PICKUP_RACK );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_AGITATED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_STEALTH );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_HURT );
+
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AGITATED );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_STEALTH );
+
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AGITATED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_STEALTH );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_AGITATED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_STEALTH );
+
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_AGITATED );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STEALTH );
+
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_AGITATED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STEALTH );
+
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_AIM_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_AGITATED );
+
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_HURT );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_HURT );
+ REGISTER_SHARED_ACTIVITY( ACT_SPECIAL_ATTACK1 );
+ REGISTER_SHARED_ACTIVITY( ACT_SPECIAL_ATTACK2 );
+ REGISTER_SHARED_ACTIVITY( ACT_COMBAT_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_SCARED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_SCARED );
+ REGISTER_SHARED_ACTIVITY( ACT_VICTORY_DANCE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_HEADSHOT );
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_CHESTSHOT );
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_GUTSHOT );
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_BACKSHOT );
+
+ REGISTER_SHARED_ACTIVITY( ACT_FLINCH_HEAD );
+ REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CHEST );
+ REGISTER_SHARED_ACTIVITY( ACT_FLINCH_STOMACH );
+ REGISTER_SHARED_ACTIVITY( ACT_FLINCH_LEFTARM );
+ REGISTER_SHARED_ACTIVITY( ACT_FLINCH_RIGHTARM );
+ REGISTER_SHARED_ACTIVITY( ACT_FLINCH_LEFTLEG );
+ REGISTER_SHARED_ACTIVITY( ACT_FLINCH_RIGHTLEG );
+ REGISTER_SHARED_ACTIVITY( ACT_FLINCH_PHYSICS );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_ON_FIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_ON_FIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_ON_FIRE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_RAPPEL_LOOP );
+
+ REGISTER_SHARED_ACTIVITY( ACT_180_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_180_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_90_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_90_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_STEP_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_STEP_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_STEP_BACK );
+ REGISTER_SHARED_ACTIVITY( ACT_STEP_FORE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK1 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK2 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK1 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK2 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK1_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK2_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWING_GESTURE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SMALL_FLINCH );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_BIG_FLINCH );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_DAMAGED );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_HEAD );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_CHEST );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_STOMACH );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_LEFTARM );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_RIGHTARM );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_LEFTLEG );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_RIGHTLEG );
+
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT45 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT45 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT90 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT90 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT45_FLAT );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT45_FLAT );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT90_FLAT );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT90_FLAT );
+
+ // registered for Half-Life HGRUNT compatability
+ REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_HIT );
+ REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_PULL );
+ REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_CHOMP );
+ REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_CHEW );
+
+ REGISTER_SHARED_ACTIVITY( ACT_DO_NOT_DISTURB );
+
+ // Viewmodel activities may belong elsewhere, but since where is unclear right now,
+ // they'll be placed here.
+ REGISTER_SHARED_ACTIVITY( ACT_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_FIDGET );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_HIGH );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_THROW );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_PULLPIN );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_START );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_FINISH );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_HITLEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_HITLEFT2 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_HITRIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_HITRIGHT2 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_HITCENTER );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_HITCENTER2 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_MISSLEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_MISSLEFT2 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_MISSRIGHT );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_MISSRIGHT2 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_MISSCENTER );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_MISSCENTER2 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_HAULBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGHARD );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGMISS );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGHIT );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_LOWERED_TO_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL1 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL2 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL3 );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_PICKUP );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RELEASE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_ATTACH_SILENCER );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DETACH_SILENCER );
+
+ // TF2 Scout Pack
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_HOLSTER_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PULLBACK_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_SECONDARYATTACK_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_HITCENTER_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_SWINGHARD_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_TO_LOWERED_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_LOWERED_SPECIAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_LOWERED_TO_IDLE_SPECIAL );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_HITLEFT );
+ REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_HITRIGHT );
+ REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_SWINGHARD );
+ REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_DRAW );
+
+//===========================
+// HL2 Specific Activities
+//===========================
+ // SLAM Specialty Activites
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_IDLE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_IDLE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ATTACH);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ATTACH2);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_ATTACH);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_ATTACH2);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DETONATE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DETONATOR_HOLSTER);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DRAW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_DRAW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_THROW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_THROW_ND);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_TRIPMINE_ND );
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_IDLE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_ND_IDLE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW2);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW_ND);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW_ND2);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DRAW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_ND_DRAW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_STICKWALL);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_STICKWALL_ND);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DETONATE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DETONATOR_HOLSTER);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_TRIPMINE_ND );
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_IDLE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_DRAW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_ATTACH);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_ATTACH2);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_TO_STICKWALL_ND );
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_TO_THROW_ND );
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_IDLE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_DRAW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_DETONATE);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_HOLSTER);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_STICKWALL_DRAW);
+ REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_THROW_DRAW);
+
+ // SHOTGUN specialty activities
+ REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_RELOAD_START);
+ REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_RELOAD_FINISH);
+ REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_PUMP);
+
+ // SMG2 special activities
+ REGISTER_SHARED_ACTIVITY( ACT_SMG2_IDLE2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SMG2_FIRE2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SMG2_DRAW2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SMG2_RELOAD2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SMG2_DRYFIRE2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SMG2_TOAUTO );
+ REGISTER_SHARED_ACTIVITY( ACT_SMG2_TOBURST );
+
+ // Physcannon special activities
+ REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_UPGRADE );
+
+ // weapon override activities
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR1 );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2 );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2_GRENADE );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_HMG1 );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_ML );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG1 );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG1_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG2 );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SHOTGUN_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_PISTOL_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SLAM );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_TRIPWIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_THROW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SNIPER_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RPG );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWING );
+
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_SMG1_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_PISTOL_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_AR2_LOW );
+
+ REGISTER_SHARED_ACTIVITY( ACT_COVER_PISTOL_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_COVER_SMG1_LOW );
+
+ // weapon override activities
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR1 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR2 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_HMG1 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_ML );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG1 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG1_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG2 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SLAM );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_TRIPWIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_THROW );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK_SWING );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1 );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_SMG1 );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_STEALTH_PISTOL );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_PACKAGE );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_PACKAGE );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_SUITCASE );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_SUITCASE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1_STIMULATED );
+
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE_STIMULATED );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RIFLE_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RIFLE_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RIFLE_STIMULATED );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_AGITATED );
+
+ // Policing activities
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_ANGRY );
+ REGISTER_SHARED_ACTIVITY( ACT_POLICE_HARASS1 );
+ REGISTER_SHARED_ACTIVITY( ACT_POLICE_HARASS2 );
+
+ // Manned guns
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_MANNEDGUN );
+
+ // Melee weapon activities
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_MELEE );
+
+ // RPG activities
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_RPG_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_RPG );
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_RPG );
+ REGISTER_SHARED_ACTIVITY( ACT_COVER_LOW_RPG );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_RPG );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_RPG );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_RPG );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_RPG );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_RPG_RELAXED );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_RPG_RELAXED );
+
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_STEALTH_PISTOL );
+
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_SHOTGUN );
+
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_STEALTH_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STEALTH_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STEALTH_PISTOL );
+
+ // Reloads
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_PISTOL_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG1 );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG1_LOW );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SHOTGUN_LOW );
+
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_PISTOL );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SMG1 );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SHOTGUN );
+
+ // Busy animations
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT_ENTRY );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT_EXIT );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK_ENTRY );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK_EXIT );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND_ENTRY );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND_EXIT );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR_ENTRY );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR_EXIT );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_STAND );
+ REGISTER_SHARED_ACTIVITY( ACT_BUSY_QUEUE );
+
+ // Dodge animations
+ REGISTER_SHARED_ACTIVITY( ACT_DUCK_DODGE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_BARNACLE_SWALLOW );
+ REGISTER_SHARED_ACTIVITY( ACT_GESTURE_BARNACLE_STRANGLE );
+ REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_DETACH );
+ REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE );
+ REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE_PRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE_POST );
+
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_FRONTSIDE );
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_RIGHTSIDE );
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_BACKSIDE );
+ REGISTER_SHARED_ACTIVITY( ACT_DIE_LEFTSIDE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_OPEN_DOOR );
+
+ // Dynamic interactions
+ REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_TORSO_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_HEADCRAB_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ANTLION );
+ REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_SHOTGUN64 );
+ REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_SHOTGUN26 );
+
+ //Readiness transitions
+ REGISTER_SHARED_ACTIVITY( ACT_READINESS_RELAXED_TO_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_READINESS_RELAXED_TO_STIMULATED_WALK );
+ REGISTER_SHARED_ACTIVITY( ACT_READINESS_AGITATED_TO_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_READINESS_STIMULATED_TO_RELAXED );
+
+ REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK );
+ REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED );
+ REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED );
+
+ REGISTER_SHARED_ACTIVITY( ACT_IDLE_CARRY );
+ REGISTER_SHARED_ACTIVITY( ACT_WALK_CARRY );
+
+//===========================
+// TF2 Specific Activities
+//===========================
+ REGISTER_SHARED_ACTIVITY( ACT_STARTDYING );
+ REGISTER_SHARED_ACTIVITY( ACT_DYINGLOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_DYINGTODEAD );
+ REGISTER_SHARED_ACTIVITY( ACT_RIDE_MANNED_GUN );
+
+ // All viewmodels
+ REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_ENTER );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_LEAVE );
+
+ // Looping weapon firing
+ REGISTER_SHARED_ACTIVITY( ACT_FIRE_START );
+ REGISTER_SHARED_ACTIVITY( ACT_FIRE_LOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_FIRE_END );
+
+ // TF2
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_GRENADEIDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_GRENADEREADY );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_GRENADEIDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_GRENADEREADY );
+ REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP );
+ REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_DOWN );
+ REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_ATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_KNOCKBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_SHIELD_UP );
+ REGISTER_SHARED_ACTIVITY( ACT_SHIELD_DOWN );
+ REGISTER_SHARED_ACTIVITY( ACT_SHIELD_UP_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_SHIELD_ATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_SHIELD_KNOCKBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_UP );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_DOWN );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_UP_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_ATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_KNOCKBACK );
+
+ REGISTER_SHARED_ACTIVITY( ACT_TURNRIGHT45 );
+ REGISTER_SHARED_ACTIVITY( ACT_TURNLEFT45 );
+ REGISTER_SHARED_ACTIVITY( ACT_TURN );
+
+ REGISTER_SHARED_ACTIVITY( ACT_OBJ_ASSEMBLING );
+ REGISTER_SHARED_ACTIVITY( ACT_OBJ_DISMANTLING );
+ REGISTER_SHARED_ACTIVITY( ACT_OBJ_STARTUP );
+ REGISTER_SHARED_ACTIVITY( ACT_OBJ_RUNNING );
+ REGISTER_SHARED_ACTIVITY( ACT_OBJ_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_OBJ_PLACING );
+ REGISTER_SHARED_ACTIVITY( ACT_OBJ_DETERIORATING );
+ REGISTER_SHARED_ACTIVITY( ACT_OBJ_UPGRADING );
+
+ // Deploy
+ REGISTER_SHARED_ACTIVITY( ACT_DEPLOY );
+ REGISTER_SHARED_ACTIVITY( ACT_DEPLOY_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_UNDEPLOY );
+
+//===========================
+// HL1 Specific Activities
+//===========================
+
+ // Grenades
+ REGISTER_SHARED_ACTIVITY( ACT_GRENADE_ROLL );
+ REGISTER_SHARED_ACTIVITY( ACT_GRENADE_TOSS );
+
+ // Hand grenade
+ REGISTER_SHARED_ACTIVITY( ACT_HANDGRENADE_THROW1 );
+ REGISTER_SHARED_ACTIVITY( ACT_HANDGRENADE_THROW2 );
+ REGISTER_SHARED_ACTIVITY( ACT_HANDGRENADE_THROW3 );
+
+ // Shotgun
+ REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_IDLE_DEEP );
+ REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_IDLE4 );
+
+ // Glock
+ REGISTER_SHARED_ACTIVITY( ACT_GLOCK_SHOOTEMPTY );
+ REGISTER_SHARED_ACTIVITY( ACT_GLOCK_SHOOT_RELOAD );
+
+ // RPG
+ REGISTER_SHARED_ACTIVITY( ACT_RPG_DRAW_UNLOADED );
+ REGISTER_SHARED_ACTIVITY( ACT_RPG_HOLSTER_UNLOADED );
+ REGISTER_SHARED_ACTIVITY( ACT_RPG_IDLE_UNLOADED );
+ REGISTER_SHARED_ACTIVITY( ACT_RPG_FIDGET_UNLOADED );
+
+ // Crossbow
+ REGISTER_SHARED_ACTIVITY( ACT_CROSSBOW_DRAW_UNLOADED );
+ REGISTER_SHARED_ACTIVITY( ACT_CROSSBOW_IDLE_UNLOADED );
+ REGISTER_SHARED_ACTIVITY( ACT_CROSSBOW_FIDGET_UNLOADED );
+
+ // Gauss
+ REGISTER_SHARED_ACTIVITY( ACT_GAUSS_SPINUP );
+ REGISTER_SHARED_ACTIVITY( ACT_GAUSS_SPINCYCLE );
+
+ // Tripmine
+ REGISTER_SHARED_ACTIVITY( ACT_TRIPMINE_GROUND );
+ REGISTER_SHARED_ACTIVITY( ACT_TRIPMINE_WORLD );
+
+//===========================
+// CSPort Specific Activities
+//===========================
+
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_SILENCED ); // fire
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_SILENCED );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DRYFIRE_SILENCED ); // fire with no ammo loaded.
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_SILENCED );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_SILENCED );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_EMPTY_LEFT );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DRYFIRE_LEFT );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_IDLE_FIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_CROUCH_FIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_CROUCH_WALK_FIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_WALK_FIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_RUN_FIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_IDLETORUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_RUNTOIDLE );
+
+//===========================
+// DoD Specific Activities
+//===========================
+
+ REGISTER_SHARED_ACTIVITY ( ACT_SPRINT );
+
+ // To get in and out of prone state.
+ REGISTER_SHARED_ACTIVITY ( ACT_GET_DOWN_STAND );
+ REGISTER_SHARED_ACTIVITY ( ACT_GET_UP_STAND );
+ REGISTER_SHARED_ACTIVITY ( ACT_GET_DOWN_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_GET_UP_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_PRONE_FORWARD );
+ REGISTER_SHARED_ACTIVITY ( ACT_PRONE_IDLE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DEEPIDLE1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DEEPIDLE2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DEEPIDLE3 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DEEPIDLE4 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_IDLE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_DEPLOYED );
+
+ //Weapon is empty activities
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_EMPTY );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_EMPTY );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_EMPTY );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_EMPTY );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_EMPTY );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_8 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_7 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_6 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_5 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_4 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_3 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_1 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_8 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_7 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_6 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_5 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_4 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_3 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_1 );
+
+ // Animation from prone idle to standing/crouch idle. Number designates bullets left
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_8 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_7 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_6 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_5 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_4 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_3 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_EMPTY );
+
+ // Animation from standing/crouch idle to prone idle. Number designates bullets left
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_8 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_7 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_6 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_5 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_4 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_3 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_EMPTY );
+
+ // Shooting animations for standing/crouch position. Number designates bullets left at START of animation
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_8 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_7 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_6 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_5 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_4 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_3 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_1 );
+
+ // Shooting animations for prone position. Number designates bullets left at START of animation
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_8 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_7 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_6 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_5 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_4 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_3 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY );
+
+ // Player anim ACTs
+
+ // Base activities, we translate from these
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_IDLE_ZOOMED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOMED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOMED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOMED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOMED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_FORWARD_ZOOMED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM );
+
+ // Positions
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_PISTOL );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_C96 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_RIFLE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_BOLT );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_TOMMY );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_MP40 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_MP44 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_GREASE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_MG );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_30CAL );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_AIM_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_AIM_GREN_FRAG );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_AIM_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_AIM_GREN_STICK );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_AIM_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_AIM_KNIFE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_AIM_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_AIM_SPADE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_BAZOOKA );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_PSCHRECK );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_BAR );
+
+ // ZOom
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_ZOOM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_ZOOM_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_RIFLE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_ZOOM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_ZOOM_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_BOLT );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_ZOOM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_ZOOM_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_BAZOOKA );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_ZOOM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_ZOOM_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_PSCHRECK );
+
+ // Deployed Aim
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOY_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOY_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOY_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOY_30CAL );
+
+ // Prone Deployed Aim
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOY_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOY_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOY_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOY_30CAL );
+
+ // Attacks
+
+ // Rifle
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE );
+
+ // Bolt
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE_BOLT );
+
+ // Tommy
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE_TOMMY );
+
+ // MP40
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE_MP40 );
+
+ // MP44
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_MP44 );
+
+ // Greasegun
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_GREASE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_GREASE );
+
+ // Pistols (Colt, Luger)
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_C96 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_C96 );
+
+ // Mgs (mg42, mg34)
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_DEPLOYED_MG );
+
+ // 30cal
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL );
+
+ // Grenades
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK );
+
+ // Knife
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_KNIFE );
+
+ // Spade
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_SPADE );
+
+ // Bazooka
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA );
+
+ // Pschreck
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK );
+
+ // Bar
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_BAR );
+
+ // Reloads
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_GARAND );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_K43 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_M1CARBINE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_GREASEGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_FG42 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_RIFLEGRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_C96 );
+
+ // Crouch
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_M1CARBINE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_C96 );
+
+ // Bazookas
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_ZOOMLOAD_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_ZOOMLOAD_PSCHRECK );
+
+ // Deployed
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_FG42 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_MG34 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_BAR );
+
+ // Prone
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_GARAND );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_M1CARBINE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_K43 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_MP40 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_GREASEGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_FG42 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_RIFLEGRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_C96 );
+
+ // Prone bazooka
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK );
+
+ // Prone deployed
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_MG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34 );
+
+ // Prone zoomed aim
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_FORWARD_BOLT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK );
+
+ // Crouch attack.
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH_SPADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_CROUCH_MP40 );
+
+ // Hand Signals
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_MG42 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_STICKGRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_K98 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_30CAL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_BAZOOKA );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_PSCHRECK );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_KNIFE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_MG42 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_STICKGRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_TOMMY );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_MP44 );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_K98 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_TNT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_TNT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_TNT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_TNT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_TNT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_TNT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_TNT );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_PLANT_TNT );
+ REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEFUSE_TNT );
+
+//HL2MP
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_PISTOL );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_PISTOL );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_SMG1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_SMG1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_SMG1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_SMG1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_SMG1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_SMG1 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_AR2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_AR2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_AR2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_AR2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_AR2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_AR2 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_SHOTGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_SHOTGUN );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_RPG );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_RPG );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_RPG );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_RPG );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_RPG );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_RPG );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_GRENADE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_PHYSGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_PHYSGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_PHYSGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_PHYSGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_PHYSGUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_PHYSGUN );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROSSBOW );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_CROSSBOW );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_CROSSBOW );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_CROSSBOW );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_CROSSBOW );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_CROSSBOW );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_MELEE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_SLAM );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_SLAM );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_SLAM );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_SLAM );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_SLAM );
+ REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_SLAM );
+
+ // Portal
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_FIZZLE );
+
+ // Multiplayer
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SPRINT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_VCD );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARYFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARYFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARYFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARYFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARYFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARYFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PREFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_STARTFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PREFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PREFIRE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_POSTFIRE );
+
+ // Multiplayer - Primary
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_DEPLOYED_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_DEPLOYED_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED_IDLE_PRIMARY );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_PRIMARY );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_END );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_LOOP_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_END_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_END_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_LOOP_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_END_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_END_2 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARY_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_LOOP_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_END_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_END_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_END_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_ALT );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY_SUPER );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY_SUPER );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARY_SUPER );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY );
+
+ // Secondary
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_SECONDARY );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARY );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_END );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_2 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY );
+
+ // Secondary2
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_SECONDARY2 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARY2 );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY2_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY2_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY2_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY2_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY2_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY2_END );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY2_LOOP );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY2_END );
+
+ // Melee
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_MELEE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_MELEE_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_MELEE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE );
+
+ // Item1
+ REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_ITEM1 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM1_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_ITEM1 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_DEPLOYED_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_DEPLOYED_IDLE_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_DEPLOYED_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ITEM1 );
+
+ // Item2
+ REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_ITEM2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM2_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_ITEM2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_HARD_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_HARD_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_HARD_ITEM2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_DEPLOYED_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_DEPLOYED_IDLE_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_DEPLOYED_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ITEM2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_ITEM2_LOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_ITEM2_END );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_ITEM2_LOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_ITEM2_END );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_SWIM_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_SWIM_ITEM2_LOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_SWIM_ITEM2_END );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_ITEM2_LOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_ITEM2_END );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_NO_AMMO_ITEM2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_GRENADE_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_GRENADE_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_GRENADE_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_GRENADE_ITEM2 );
+
+ // Flinches
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_PRIMARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_ITEM2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_HEAD );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_CHEST );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_STOMACH );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_LEFTARM );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_RIGHTARM );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_LEFTLEG );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_RIGHTLEG );
+
+ // TF Specific
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_ATTACK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_ATTACK );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_ATTACK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_ATTACK );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_ATTACK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_ATTACK );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_ATTACK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_ATTACK );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_ATTACK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_ATTACK );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_ATTACK );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_DRAW );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_IDLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_ATTACK );
+
+ // Building
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_BUILDING );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_BUILDING );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_BUILDING );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING );
+
+ // Building - Deployed
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_BUILDING_DEPLOYED );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_BUILDING_DEPLOYED );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_BUILDING_DEPLOYED );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING_DEPLOYED );
+
+ // PDA
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_PDA );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PDA );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PDA );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_LOSERSTATE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_LOSERSTATE );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_PRIMARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_SECONDARY );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_MELEE );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_ITEM1 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_ITEM2 );
+ REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_LOSERSTATE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_PRIMARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_PRIMARY );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_SECONDARY );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_SECONDARY );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_MELEE );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_MELEE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_ITEM1 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_ITEM1 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_ITEM2 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_ITEM2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_BUILDING );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_BUILDING );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_BUILDING );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_BUILDING );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_PDA );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_PDA );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_PDA );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_PDA );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_PDA );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_PDA );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_STUN_BEGIN );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_STUN_MIDDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_STUN_END );
+
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNUSABLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_UNUSABLE_TO_USABLE );
+ REGISTER_SHARED_ACTIVITY ( ACT_VM_USABLE_TO_UNUSABLE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_START );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_FINISH );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_LOWERED_TO_IDLE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_RELOAD_2 );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_START_2 );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_FINISH_2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_RELOAD_3 );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_START_3 );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_FINISH_3 );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PRIMARYATTACK_3 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_RELOAD_START );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_RELOAD_FINISH );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_RELOAD2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_LOWERED_TO_IDLE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRAW_2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PRIMARYATTACK_2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_RELOAD_2 );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_LOWERED_TO_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_STUN );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_HITCENTER );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_SWINGHARD );
+
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_LOWERED_TO_IDLE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_PDA1_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_PDA2_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_BLD_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_PDA1_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_PDA2_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_BLD_VM_IDLE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_2 );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_LOWERED_TO_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_RELOAD_START );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_RELOAD_FINISH );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_HITCENTER );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_SWINGHARD );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_BACKSTAB_VM_UP );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_BACKSTAB_VM_DOWN );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_BACKSTAB_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_ITEM1_STUN );
+
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_LOWERED_TO_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_CHARGE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_2 );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_3 );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_CHARGE_IDLE_3 );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_HITCENTER );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_SWINGHARD );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_BACKSTAB_VM_UP );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_BACKSTAB_VM_DOWN );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_BACKSTAB_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_ITEM2_STUN );
+
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_LOWERED_TO_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_CHARGE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE_2 );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE_3 );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_CHARGE_IDLE_3 );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_HITCENTER );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_SWINGHARD );
+
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_SECONDARY2ATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_RELOAD_START );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_RELOAD_FINISH );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_RELOAD2 );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_LOWERED_TO_IDLE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_BACKSTAB_VM_UP );
+ REGISTER_SHARED_ACTIVITY( ACT_BACKSTAB_VM_DOWN );
+ REGISTER_SHARED_ACTIVITY( ACT_BACKSTAB_VM_IDLE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_STAND_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_STAND_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_STAND_STARTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_CROUCH_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_CROUCH_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_SWIM_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_SWIM_POSTFIRE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_STAND_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_STAND_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_STAND_STARTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_CROUCH_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_CROUCH_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_SWIM_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_SWIM_POSTFIRE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_STAND_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_STAND_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_STAND_STARTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_CROUCH_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_CROUCH_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWIM_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWIM_POSTFIRE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_STAND_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_STAND_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_STAND_STARTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_CROUCH_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_CROUCH_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_SWIM_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_SWIM_POSTFIRE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_STAND_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_STAND_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_STAND_STARTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_CROUCH_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_CROUCH_POSTFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_SWIM_PREFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_SWIM_POSTFIRE );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_MELEE_ALLCLASS );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_MELEE_SECONDARY_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_MELEE_ALLCLASS );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_DRAW );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_HOLSTER );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_PULLBACK );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_PRIMARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_SECONDARYATTACK );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_RELOAD );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_DRYFIRE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_IDLE_TO_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_IDLE_LOWERED );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_LOWERED_TO_IDLE );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_STUN );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_HITCENTER );
+ REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_SWINGHARD );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_BOMB );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_BOMB );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_BOMB );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_BOMB );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_BOMB );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_BOMB );
+
+ REGISTER_SHARED_ACTIVITY( ACT_VM_DRAW_QRL );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_QRL );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_QRL );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_PRIMARYATTACK_QRL );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_QRL );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_START_QRL );
+ REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_FINISH_QRL );
+
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_PRIMARY3 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_PRIMARY3 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_PRIMARY3 );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_PRIMARY3_LOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_PRIMARY3_LOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_PRIMARY3_LOOP );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_PRIMARY3_END );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_PRIMARY3_END );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_PRIMARY3_END );
+ REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_SWIM_PRIMARY3 );
+
+ AssertMsg( g_HighestActivity == LAST_SHARED_ACTIVITY - 1, "Not all activities from ai_activity.h registered in activitylist.cpp" );
+}
+
+// HACKHACK: Keep backwards compatibility on broken activities temporarily
+#define ACTIVITY_FILE_TAG 0x80800000
+
+class CActivityDataOps : public CDefSaveRestoreOps
+{
+public:
+ // save data type interface
+ virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
+ {
+ int activityIndex = *((int *)fieldInfo.pField);
+ const char *pActivityName = ActivityList_NameForIndex( activityIndex );
+ if ( !pActivityName )
+ {
+ AssertOnce( activityIndex == -1 ); // FIXME: whatever activity this was, it's now being saved out as ACT_RESET
+ pActivityName = ActivityList_NameForIndex( 0 );
+ }
+ int len = strlen(pActivityName) + 1;
+
+ // Use the high 16-bits of this int to signify this file format
+ // this makes this backwards compatible.
+ // UNDONE: Remove after playtest save files are no longer needed
+ len |= ACTIVITY_FILE_TAG;
+ pSave->WriteInt( &len );
+ pSave->WriteString( pActivityName );
+ }
+
+ virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
+ {
+ char nameBuf[1024];
+
+ int *pActivityIndex = (int *)fieldInfo.pField;
+
+ int nameLen = pRestore->ReadInt();
+ if ( (nameLen & 0xFFFF0000) != ACTIVITY_FILE_TAG )
+ {
+ // old save file, this is an index, not a name
+ *pActivityIndex = nameLen;
+ return;
+ }
+ nameLen &= 0xFFFF;
+ pRestore->ReadString( nameBuf, sizeof(nameBuf), nameLen );
+ *pActivityIndex = ActivityList_IndexForName( nameBuf );
+ if ( *pActivityIndex < 0 )
+ {
+ *pActivityIndex = 0;
+ }
+ }
+
+ virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
+ {
+ int *pActivityIndex = (int *)fieldInfo.pField;
+ return (*pActivityIndex == 0);
+ }
+
+ virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
+ {
+ int *pActivityIndex = (int *)fieldInfo.pField;
+ *pActivityIndex = 0;
+ }
+};
+
+static CActivityDataOps g_ActivityDataOps;
+
+ISaveRestoreOps* ActivityDataOps()
+{
+ return &g_ActivityDataOps;
+}
+
+
+
+
+void UTIL_LoadActivityRemapFile( const char *filename, const char *section, CUtlVector <CActivityRemap> &entries )
+{
+ int iIndex = m_ActivityRemapDatabase.Find( filename );
+
+ if ( iIndex != m_ActivityRemapDatabase.InvalidIndex() )
+ {
+ CActivityRemapCache *actRemap = &m_ActivityRemapDatabase[iIndex];
+ entries.AddVectorToTail( actRemap->m_cachedActivityRemaps );
+ return;
+ }
+
+ KeyValues *pkvFile = new KeyValues( section );
+
+ if ( pkvFile->LoadFromFile( filesystem, filename, NULL ) )
+ {
+ KeyValues *pTestKey = pkvFile->GetFirstSubKey();
+
+ CActivityRemapCache actRemap;
+
+ while ( pTestKey )
+ {
+ Activity ActBase = (Activity)ActivityList_IndexForName( pTestKey->GetName() );
+
+ if ( ActBase != ACT_INVALID )
+ {
+ KeyValues *pRemapKey = pTestKey->GetFirstSubKey();
+
+ CActivityRemap actMap;
+ actMap.activity = ActBase;
+
+ while ( pRemapKey )
+ {
+ const char *pKeyName = pRemapKey->GetName();
+ const char *pKeyValue = pRemapKey->GetString();
+
+ if ( !stricmp( pKeyName, "remapactivity" ) )
+ {
+ Activity Act = (Activity)ActivityList_IndexForName( pKeyValue );
+
+ if ( Act == ACT_INVALID )
+ {
+ actMap.mappedActivity = ActivityList_RegisterPrivateActivity( pKeyValue );
+ }
+ else
+ {
+ actMap.mappedActivity = Act;
+ }
+ }
+ else if ( !stricmp( pKeyName, "extra" ) )
+ {
+ actMap.SetExtraKeyValueBlock( pRemapKey->MakeCopy() );
+ }
+
+ pRemapKey = pRemapKey->GetNextKey();
+ }
+
+ entries.AddToTail( actMap );
+ }
+
+ pTestKey = pTestKey->GetNextKey();
+ }
+
+ actRemap.m_cachedActivityRemaps.AddVectorToTail( entries );
+ m_ActivityRemapDatabase.Insert( filename, actRemap );
+ }
+}
+
+int ActivityList_HighestIndex()
+{
+ return g_HighestActivity;
+}